Improve netcode and simplify (#4)
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- Simplify the logic wherever possible to remove overengineering and simplify the netcode
- Actually improve the netcode
- The new lines are mainly the package locks and tests

Reviewed-on: https://home.schmelczer.dev/git/andras/decla-red/pulls/4
This commit is contained in:
Andras Schmelczer 2026-09-15 07:57:57 +01:00
commit 93a7fe01ab

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@ -0,0 +1,363 @@
import { describe, it, expect, beforeEach, vi } from 'vitest';
import { createRequire } from 'node:module';
import { GameServer } from '../backend/src/game-server';
import { defaultOptions } from '../backend/src/options';
const require = createRequire(import.meta.url);
const shared = require('../shared/lib/main.js');
const { Random, TransportEvents, JoinRejectionReason, settings } = shared;
class FakeSocket {
public readonly sent: Array<{ event: string; payload: unknown }> = [];
public disconnected = false;
private handlers = new Map<string, Array<(...args: never[]) => void>>();
public on(event: string, handler: (...args: never[]) => void) {
const list = this.handlers.get(event) ?? [];
list.push(handler);
this.handlers.set(event, list);
}
public off(event: string, handler: (...args: never[]) => void) {
this.handlers.set(
event,
(this.handlers.get(event) ?? []).filter((h) => h !== handler),
);
}
public emit(event: string, payload?: unknown) {
this.sent.push({ event, payload });
}
public join() {}
public disconnect() {
this.disconnected = true;
}
public listenerCount(event: string): number {
return (this.handlers.get(event) ?? []).length;
}
public fire(event: string, ...args: unknown[]) {
for (const handler of [...(this.handlers.get(event) ?? [])]) {
(handler as (...a: unknown[]) => void)(...args);
}
}
public lastPayloadFor(event: string): unknown {
return [...this.sent].reverse().find((m) => m.event === event)?.payload;
}
}
class FakeIo {
public connect?: (socket: FakeSocket) => void;
public on(event: string, handler: (socket: FakeSocket) => void) {
if (event === 'connection') {
this.connect = handler;
}
}
public to() {
return { emit: () => undefined };
}
}
const startServer = (overrides: Partial<typeof defaultOptions> = {}) => {
const io = new FakeIo();
const server = new GameServer(io as never, {
...defaultOptions,
seed: 1,
...overrides,
});
const attach = () => {
const socket = new FakeSocket();
io.connect!(socket);
return socket;
};
return { server, attach };
};
beforeEach(() => {
Random.seed = 1;
});
describe('join guard', () => {
it('accepts exactly one join per connection', () => {
const { server, attach } = startServer({ playerLimit: 4, npcCount: 1 });
const socket = attach();
for (let i = 0; i < 8; i++) {
socket.fire(TransportEvents.PlayerJoining, { name: 'greedy' });
}
expect(server.serverInfo.playerCount).toBe(1);
expect(socket.listenerCount(TransportEvents.PlayerToServer)).toBe(1);
expect(socket.listenerCount('disconnect')).toBe(1);
expect(socket.lastPayloadFor(TransportEvents.JoinRejected)).toBe(
JoinRejectionReason.AlreadyJoined,
);
});
it('leaves room for everyone else', () => {
const { server, attach } = startServer({ playerLimit: 4, npcCount: 1 });
const hog = attach();
for (let i = 0; i < 8; i++) {
hog.fire(TransportEvents.PlayerJoining, { name: 'greedy' });
}
const other = attach();
other.fire(TransportEvents.PlayerJoining, { name: 'someone else' });
expect(server.serverInfo.playerCount).toBe(2);
expect(other.disconnected).toBe(false);
});
it('says why instead of hanging up silently when full', () => {
const { attach } = startServer({ playerLimit: 1, npcCount: 0 });
attach().fire(TransportEvents.PlayerJoining, { name: 'first' });
const refused = attach();
refused.fire(TransportEvents.PlayerJoining, { name: 'second' });
expect(refused.lastPayloadFor(TransportEvents.JoinRejected)).toBe(
JoinRejectionReason.ServerFull,
);
});
});
describe('hostile payloads', () => {
it('survives a name that is not a string, without leaking a bot', () => {
const { server, attach } = startServer({ playerLimit: 4, npcCount: 2 });
for (let i = 0; i < 4; i++) {
attach().fire(TransportEvents.PlayerJoining, { name: ['CharacterBase'] });
}
expect(server.serverInfo.playerCount).toBe(4);
});
it.each([
['no payload at all', undefined],
['null', null],
['a string', 'not-an-object'],
['a number', 7],
])('refuses a join payload that is %s instead of throwing', (_label, payload) => {
const { server, attach } = startServer({ playerLimit: 4, npcCount: 0 });
const socket = attach();
expect(() => socket.fire(TransportEvents.PlayerJoining, payload)).not.toThrow();
expect(socket.lastPayloadFor(TransportEvents.JoinRejected)).toBe(
JoinRejectionReason.InvalidRequest,
);
expect(server.serverInfo.playerCount).toBe(0);
});
it('ignores an oversized command batch instead of parsing it', () => {
const { attach } = startServer({ playerLimit: 4, npcCount: 0 });
const socket = attach();
socket.fire(TransportEvents.PlayerJoining, { name: 'sender' });
expect(() =>
socket.fire(TransportEvents.PlayerToServer, 'x'.repeat(2 * 1024 * 1024)),
).not.toThrow();
});
});
describe('reconnect', () => {
it('hands out a token on join and honours it on the way back', () => {
const { server, attach } = startServer({ playerLimit: 4, npcCount: 0 });
const first = attach();
first.fire(TransportEvents.PlayerJoining, { name: 'flaky' });
const token = first.lastPayloadFor(TransportEvents.PlayerJoined);
expect(typeof token).toBe('string');
first.fire('disconnect');
expect(server.serverInfo.playerCount).toBe(0);
const second = attach();
second.fire(TransportEvents.PlayerJoining, { name: 'flaky', reconnectToken: token });
expect(server.serverInfo.playerCount).toBe(1);
expect(second.disconnected).toBe(false);
expect(second.lastPayloadFor(TransportEvents.JoinRejected)).toBeUndefined();
expect(second.lastPayloadFor(TransportEvents.PlayerJoined)).not.toBe(token);
});
it('treats an unknown token as an ordinary first join', () => {
const { server, attach } = startServer({ playerLimit: 4, npcCount: 0 });
const socket = attach();
socket.fire(TransportEvents.PlayerJoining, {
name: 'stranger',
reconnectToken: 'not-a-real-token',
});
expect(server.serverInfo.playerCount).toBe(1);
expect(socket.lastPayloadFor(TransportEvents.JoinRejected)).toBeUndefined();
});
});
describe('inbound rate limiting', () => {
const admitted = (socket: { fire: (e: string, p: string) => void }, count: number) => {
const spy = vi.spyOn(console, 'error').mockImplementation(() => undefined);
for (let i = 0; i < count; i++) {
socket.fire(TransportEvents.PlayerToServer, '{');
}
const seen = spy.mock.calls.length;
spy.mockRestore();
return seen;
};
it('allows several times what a well-behaved client sends', () => {
const clientMessagesPerSecond = 1 / settings.clientSendInterval;
expect(settings.maxInboundMessagesPerSecond).toBeGreaterThanOrEqual(
clientMessagesPerSecond * 4,
);
expect(settings.maxInboundMessageBurst).toBeGreaterThanOrEqual(
settings.maxInboundMessagesPerSecond,
);
});
it('does not drop a second of a real client arriving at once', () => {
const { attach } = startServer({ playerLimit: 4, npcCount: 0 });
const socket = attach();
socket.fire(TransportEvents.PlayerJoining, { name: 'player' });
const oneSecond = Math.ceil(1 / settings.clientSendInterval) + 100;
expect(admitted(socket, oneSecond)).toBe(oneSecond);
});
it('still clamps an actual flood', () => {
const { attach } = startServer({ playerLimit: 4, npcCount: 0 });
const socket = attach();
socket.fire(TransportEvents.PlayerJoining, { name: 'flooder' });
const flood = settings.maxInboundMessageBurst * 4;
expect(admitted(socket, flood)).toBeLessThan(flood);
});
});
describe('pre-join rate limiting', () => {
it('clamps a flood of joins on an already-joined connection', () => {
const { attach } = startServer({ playerLimit: 4, npcCount: 0 });
const socket = attach();
socket.fire(TransportEvents.PlayerJoining, { name: 'flooder' });
const flood = settings.maxInboundMessageBurst * 4;
for (let i = 0; i < flood; i++) {
socket.fire(TransportEvents.PlayerJoining, { name: 'flooder' });
}
const rejections = socket.sent.filter(
(m) => m.event === TransportEvents.JoinRejected,
);
expect(rejections.length).toBeLessThan(flood);
});
it('clamps a flood of server-info subscriptions', () => {
const { attach } = startServer({ playerLimit: 4, npcCount: 0 });
const socket = attach();
let joins = 0;
socket.join = () => {
joins++;
};
const flood = settings.maxInboundMessageBurst * 4;
for (let i = 0; i < flood; i++) {
socket.fire(TransportEvents.SubscribeForServerInfoUpdates);
}
expect(joins).toBeLessThan(flood);
});
});
describe('reconnect tokens', () => {
const tokenFromFreshServer = () => {
Random.seed = 1;
const { attach } = startServer({ playerLimit: 4, npcCount: 0, seed: 1 });
const socket = attach();
socket.fire(TransportEvents.PlayerJoining, { name: 'player' });
return socket.lastPayloadFor(TransportEvents.PlayerJoined) as string;
};
it('does not derive them from the seeded gameplay stream', () => {
expect(tokenFromFreshServer()).not.toBe(tokenFromFreshServer());
});
it('mints them from the platform CSPRNG, not the gameplay stream', () => {
const { attach } = startServer({ playerLimit: 4, npcCount: 0 });
const socket = attach();
socket.fire(TransportEvents.PlayerJoining, { name: 'player' });
expect(socket.lastPayloadFor(TransportEvents.PlayerJoined)).toMatch(
/^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/,
);
});
});
describe('reconnect while the dropped socket is still live', () => {
it('retires the ghost so the returning player keeps its slot, team and score', () => {
const { server, attach } = startServer({ playerLimit: 1, npcCount: 0 });
const first = attach();
first.fire(TransportEvents.PlayerJoining, { name: 'flaky' });
const token = first.lastPayloadFor(TransportEvents.PlayerJoined) as string;
expect(server.serverInfo.playerCount).toBe(1);
const second = attach();
second.fire(TransportEvents.PlayerJoining, { name: 'flaky', reconnectToken: token });
expect(second.lastPayloadFor(TransportEvents.JoinRejected)).toBeUndefined();
expect(second.lastPayloadFor(TransportEvents.PlayerJoined)).toBeTruthy();
expect(server.serverInfo.playerCount).toBe(1);
expect(first.listenerCount(TransportEvents.PlayerToServer)).toBe(0);
});
it('does not hand a slot to an unknown token', () => {
const { server, attach } = startServer({ playerLimit: 1, npcCount: 0 });
attach().fire(TransportEvents.PlayerJoining, { name: 'holder' });
const stranger = attach();
stranger.fire(TransportEvents.PlayerJoining, {
name: 'stranger',
reconnectToken: 'not-a-real-token',
});
expect(stranger.lastPayloadFor(TransportEvents.JoinRejected)).toBe(
JoinRejectionReason.ServerFull,
);
expect(server.serverInfo.playerCount).toBe(1);
});
});
describe('socket listeners', () => {
it('takes every listener back off when the player drops', () => {
const { attach } = startServer({ playerLimit: 4, npcCount: 0 });
const socket = attach();
socket.fire(TransportEvents.PlayerJoining, { name: 'leaver' });
expect(socket.listenerCount(TransportEvents.Pong)).toBe(1);
socket.fire('disconnect');
expect(socket.listenerCount(TransportEvents.Pong)).toBe(0);
expect(socket.listenerCount(TransportEvents.PlayerToServer)).toBe(0);
expect(socket.listenerCount('disconnect')).toBe(0);
});
it('does not stack a listener per reconnect', () => {
const { attach } = startServer({ playerLimit: 4, npcCount: 0 });
for (let i = 0; i < 5; i++) {
const socket = attach();
socket.fire(TransportEvents.PlayerJoining, { name: 'flaky' });
expect(socket.listenerCount(TransportEvents.Pong)).toBe(1);
socket.fire('disconnect');
}
});
});