Refactor
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1 changed files with 338 additions and 431 deletions
74
backend/src/create-world.ts
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74
backend/src/create-world.ts
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import { vec2 } from 'gl-matrix';
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import { Random, PlanetBase, hsl, settings } from 'shared';
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import { LampPhysical } from './objects/lamp-physical';
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import { PlanetPhysical } from './objects/planet-physical';
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import { PhysicalContainer } from './physics/containers/physical-container';
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import { evaluateSdf } from './physics/functions/evaluate-sdf';
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import { Physical } from './physics/physicals/physical';
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export const createWorld = (objectContainer: PhysicalContainer, worldRadius: number) => {
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const objects: Array<Physical> = [];
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const lights: Array<Physical> = [];
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for (let r = 0; r < worldRadius; r += settings.radiusSteps) {
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const circumference = 2 * Math.PI * r;
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const stepCount = circumference * settings.objectsOnCircleLength;
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for (let rad = 0; rad < 2 * Math.PI; rad += (2 * Math.PI) / stepCount) {
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const position = vec2.rotate(
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vec2.create(),
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vec2.fromValues(r, 0),
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vec2.create(),
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rad,
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);
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if (objects.length !== 0 && Random.getRandom() > 0.5) {
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if (
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evaluateSdf(position, objects) > 200 &&
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!lights.find((l) => l.distance(position) < 2500)
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) {
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lights.push(
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new LampPhysical(
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position,
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hsl(
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(rad / (2 * Math.PI)) * 360,
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Random.getRandomInRange(50, 100),
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Random.getRandomInRange(40, 50),
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),
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Random.getRandomInRange(0.35, 1),
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),
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);
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}
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} else {
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if (
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evaluateSdf(position, objects) > 1400 &&
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!lights.find((l) => l.distance(position) < 1700)
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) {
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const planet =
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objects.length === 0
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? new PlanetPhysical(
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PlanetBase.createPlanetVertices(
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position,
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Random.getRandomInRange(1600, 2400),
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Random.getRandomInRange(1600, 2400),
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Random.getRandomInRange(80, 300),
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),
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)
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: new PlanetPhysical(
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PlanetBase.createPlanetVertices(
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position,
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Random.getRandomInRange(300, 1600),
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Random.getRandomInRange(300, 1600),
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Random.getRandomInRange(20, 100),
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),
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);
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objects.push(planet);
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}
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}
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}
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}
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console.log('Generated planet count', objects.length);
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console.log('Generated light count', lights.length);
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[...objects, ...lights].forEach((o) => objectContainer.addObject(o));
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};
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