Some refactoring

This commit is contained in:
schmelczerandras 2020-09-14 19:18:59 +02:00
commit 99f47e2961

View file

@ -1,7 +0,0 @@
export const checkShader = (gl: WebGL2RenderingContext, shader: WebGLShader) => {
const success = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
if (!success) {
throw new Error(gl.getShaderInfoLog(shader));
}
};