Remove twgl

This commit is contained in:
schmelczerandras 2020-07-19 22:15:18 +02:00
commit ac66c91000
3 changed files with 357 additions and 147 deletions

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import { createShader } from './create-shader';
export const createProgram = (
gl: WebGL2RenderingContext,
vertexShader: string,
fragmentShader: string
): WebGLProgram => {
const program = gl.createProgram();
gl.attachShader(program, createShader(gl, gl.VERTEX_SHADER, vertexShader));
gl.attachShader(
program,
createShader(gl, gl.FRAGMENT_SHADER, fragmentShader)
);
gl.linkProgram(program);
const success = gl.getProgramParameter(program, gl.LINK_STATUS);
if (success) {
return program;
}
console.log(gl.getProgramInfoLog(program));
gl.deleteProgram(program);
};

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export const createShader = (
gl: WebGL2RenderingContext,
type: GLenum,
source: string
): WebGLShader => {
const shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
const success = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
if (success) {
return shader;
}
console.log(gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
};

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export const prepareScreenQuad = (
gl: WebGL2RenderingContext,
program: WebGLProgram,
attributeName: string
): WebGLVertexArrayObject => {
const positionAttributeLocation = gl.getAttribLocation(
program,
attributeName
);
const positionBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
gl.bufferData(
gl.ARRAY_BUFFER,
new Float32Array([-1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0]),
gl.STATIC_DRAW
);
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);
gl.enableVertexAttribArray(positionAttributeLocation);
gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);
return vao;
};