Some improvements

This commit is contained in:
schmelczerandras 2020-09-11 21:06:40 +02:00
commit b1b3ca685a

View file

@ -1,5 +1,4 @@
import { mat2d, vec2 } from 'gl-matrix';
import { InfoText } from '../../objects/types/info-text';
import { IDrawable } from '../drawables/i-drawable';
import { IDrawableDescriptor } from '../drawables/i-drawable-descriptor';
import { FrameBuffer } from '../graphics-library/frame-buffer/frame-buffer';
@ -8,13 +7,12 @@ import { settings } from '../settings';
export class RenderingPass {
private drawables: Array<IDrawable> = [];
private program: UniformArrayAutoScalingProgram;
constructor(
gl: WebGL2RenderingContext,
shaderSources: [string, string],
private drawableDescriptors: Array<IDrawableDescriptor>,
drawableDescriptors: Array<IDrawableDescriptor>,
private frame: FrameBuffer
) {
this.program = new UniformArrayAutoScalingProgram(
@ -39,38 +37,34 @@ export class RenderingPass {
inputTexture?: WebGLTexture
) {
this.frame.bindAndClear(inputTexture);
const q = 1 / settings.tileMultiplier;
const tileUvSize = vec2.fromValues(q, q);
const origin = vec2.transformMat2d(
vec2.create(),
vec2.fromValues(0, 0),
commonUniforms.uvToWorld
);
const stepsInUV = 1 / settings.tileMultiplier;
const firstCenter = vec2.transformMat2d(
vec2.create(),
vec2.fromValues(q, q),
commonUniforms.uvToWorld
);
const worldR =
0.5 *
vec2.length(vec2.scale(vec2.create(), commonUniforms.worldAreaInView, stepsInUV));
vec2.subtract(firstCenter, firstCenter, origin);
const stepsInNDC = 2 * stepsInUV;
const worldR = vec2.length(firstCenter);
let sumLineCount = 0;
for (let x = 0; x < 1; x += q) {
for (let y = 0; y < 1; y += q) {
for (let x = -1; x < 1; x += stepsInNDC) {
for (let y = -1; y < 1; y += stepsInNDC) {
const uniforms = { ...commonUniforms };
uniforms.maxMinDistance = 2 * worldR * scale;
const uvBottomLeft = vec2.fromValues(x, y);
this.program.setDrawingRectangle(uvBottomLeft, tileUvSize);
const ndcBottomLeft = vec2.fromValues(x, y);
this.program.setDrawingRectangleUV(
[(ndcBottomLeft.x + 1) / 2, (ndcBottomLeft.y + 1) / 2],
vec2.fromValues(stepsInUV, stepsInUV)
);
const tileCenterWorldCoordinates = vec2.transformMat2d(
vec2.create(),
vec2.add(vec2.create(), uvBottomLeft, vec2.fromValues(q, q)),
vec2.add(
vec2.create(),
[(ndcBottomLeft.x + 1) / 2, (ndcBottomLeft.y + 1) / 2],
vec2.fromValues(stepsInUV / 2, stepsInUV / 2)
),
uniforms.uvToWorld
);
@ -78,8 +72,6 @@ export class RenderingPass {
(d) => d.distance(tileCenterWorldCoordinates) < 2 * worldR
);
sumLineCount += primitivesNearTile.length;
primitivesNearTile.forEach((p) =>
p.serializeToUniforms(uniforms, scale, transform)
);
@ -89,16 +81,6 @@ export class RenderingPass {
}
}
InfoText.modifyRecord(
`nearby ${this.drawableDescriptors[0].countMacroName}`,
this.drawables.length.toFixed(2)
);
InfoText.modifyRecord(
`drawn ${this.drawableDescriptors[0].countMacroName}`,
(sumLineCount / settings.tileMultiplier / settings.tileMultiplier).toFixed(2)
);
this.drawables = [];
}
}