Add player container
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1 changed files with 159 additions and 133 deletions
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@ -29,8 +29,8 @@ import { PhysicalContainer } from '../physics/containers/physical-container';
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import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
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import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting';
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import { PlayerCharacterPhysical } from '../objects/player-character-physical';
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import { freeTeam, requestTeam } from './player-team-service';
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import { PlanetPhysical } from '../objects/planet-physical';
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import { PlayerContainer } from './player-container';
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export class Player extends CommandReceiver {
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private character?: PlayerCharacterPhysical | null;
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@ -66,52 +66,15 @@ export class Player extends CommandReceiver {
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},
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};
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private findEmptyPositionForPlayer(): vec2 {
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let possibleCenter = this.players.find(
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(p) => p.character?.isAlive && p.team === this.team,
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)?.center;
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if (!possibleCenter) {
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possibleCenter = vec2.create();
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}
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let rotation = 0;
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let radius = 0;
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for (;;) {
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const playerPosition = vec2.fromValues(
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radius * Math.cos(rotation) + possibleCenter.x,
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radius * Math.sin(rotation) + possibleCenter.y,
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);
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const playerBoundingCircle = new Circle(
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playerPosition,
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PlayerCharacterPhysical.boundRadius,
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);
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const playerBoundingBox = getBoundingBoxOfCircle(playerBoundingCircle);
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const possibleIntersectors = this.objects.findIntersecting(playerBoundingBox);
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if (!isCircleIntersecting(playerBoundingCircle, possibleIntersectors)) {
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return playerPosition;
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}
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rotation += Math.PI / 8;
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radius += 30;
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}
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}
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public readonly team: CharacterTeam;
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private colorIndex: number;
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constructor(
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private readonly playerInfo: PlayerInformation,
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private readonly players: Array<Player>,
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private readonly objects: PhysicalContainer,
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private readonly playerContainer: PlayerContainer,
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private readonly objectContainer: PhysicalContainer,
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private readonly socket: SocketIO.Socket,
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public readonly team: CharacterTeam,
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) {
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super();
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const { team, colorIndex } = requestTeam();
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this.team = team;
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this.colorIndex = colorIndex;
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this.createCharacter();
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@ -129,13 +92,12 @@ export class Player extends CommandReceiver {
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this.playerInfo.name.slice(0, 20),
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this.sumKills,
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this.sumDeaths,
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this.colorIndex,
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this.team,
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this.objects,
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this.objectContainer,
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this.findEmptyPositionForPlayer(),
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);
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this.objects.addObject(this.character);
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this.objectContainer.addObject(this.character);
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this.objectsPreviouslyInViewArea.push(this.character);
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this.socket.emit(
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@ -146,7 +108,7 @@ export class Player extends CommandReceiver {
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private center: vec2 = vec2.create();
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private timeUntilRespawn = 0;
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public step(deltaTime: number) {
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public step(deltaTimeInSeconds: number) {
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if (this.character) {
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this.center = this.character?.center;
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@ -161,7 +123,7 @@ export class Player extends CommandReceiver {
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this.character = null;
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this.timeUntilRespawn = settings.playerDiedTimeout;
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}
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} else if ((this.timeUntilRespawn -= deltaTime) < 0) {
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} else if ((this.timeUntilRespawn -= deltaTimeInSeconds) < 0) {
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this.createCharacter();
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}
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@ -171,7 +133,7 @@ export class Player extends CommandReceiver {
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bb.size = viewArea.size;
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const objectsInViewArea = Array.from(
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new Set(this.objects.findIntersecting(bb).map((o) => o.gameObject)),
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new Set(this.objectContainer.findIntersecting(bb).map((o) => o.gameObject)),
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);
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const newlyIntersecting = objectsInViewArea.filter(
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@ -210,6 +172,41 @@ export class Player extends CommandReceiver {
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);
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}
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private findEmptyPositionForPlayer(): vec2 {
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let possibleCenter = this.playerContainer.players.find(
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(p) => p.character?.isAlive && p.team === this.team,
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)?.center;
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if (!possibleCenter) {
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possibleCenter = vec2.create();
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}
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let rotation = 0;
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let radius = 0;
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for (;;) {
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const playerPosition = vec2.fromValues(
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radius * Math.cos(rotation) + possibleCenter.x,
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radius * Math.sin(rotation) + possibleCenter.y,
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);
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const playerBoundingCircle = new Circle(
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playerPosition,
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PlayerCharacterPhysical.boundRadius,
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);
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const playerBoundingBox = getBoundingBoxOfCircle(playerBoundingCircle);
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const possibleIntersectors = this.objectContainer.findIntersecting(
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playerBoundingBox,
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);
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if (!isCircleIntersecting(playerBoundingCircle, possibleIntersectors)) {
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return playerPosition;
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}
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rotation += Math.PI / 8;
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radius += 30;
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}
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}
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private getOtherPlayers(): Array<OtherPlayerDirection> {
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if (!this.character) {
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return [];
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@ -220,12 +217,12 @@ export class Player extends CommandReceiver {
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bb.topLeft = viewArea.topLeft;
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bb.size = viewArea.size;
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const playersInViewArea = this.objects
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const playersInViewArea = this.objectContainer
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.findIntersecting(bb)
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.map((o) => o.gameObject)
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.filter((g) => g instanceof PlayerCharacterPhysical);
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const otherPlayers = this.players.filter(
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const otherPlayers = this.playerContainer.players.filter(
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(p) => playersInViewArea.indexOf(p.character!) < 0,
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);
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@ -247,10 +244,7 @@ export class Player extends CommandReceiver {
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public destroy() {
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this.isActive = false;
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freeTeam(this.team);
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if (this.character) {
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this.character.destroy();
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}
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this.character?.destroy();
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}
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}
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