Add player container

This commit is contained in:
schmelczerandras 2020-10-24 10:01:54 +02:00
commit b55e927a34

View file

@ -1,8 +1,13 @@
import { rgb255 } from './helper/rgb255';
import { CharacterTeam } from './objects/types/character-team';
const q = 2.5;
const qDim = 1.5;
const declaColor = rgb255(64 * q, 105 * q, 165 * q);
const neutralColor = rgb255(82 * q, 165 * q, 64 * q);
const redColor = rgb255(209 * q, 86 * q, 82 * q);
const declaColorDim = rgb255(64 * qDim, 105 * qDim, 165 * qDim);
const redColorDim = rgb255(209 * qDim, 8 * qDim, 82 * qDim);
const declaPlanetColor = declaColor;
const redPlanetColor = redColor;
@ -32,14 +37,18 @@ export const settings = {
projectileFadeSpeed: 20,
projectileCreationInterval: 0.1,
playerColorIndexOffset: 3,
backgroundGradient: [rgb255(90, 38, 43), rgb255(43, 39, 73)],
backgroundGradient: [rgb255(90, 38, 43), rgb255(0, 0, 0), rgb255(43, 39, 73)],
declaColor,
declaPlanetColor,
redColor,
redPlanetColor,
declaIndex: 0,
redIndex: 1,
palette: [declaColor, redColor],
colorIndices: {
[CharacterTeam.decla]: 0,
[CharacterTeam.neutral]: 1,
[CharacterTeam.red]: 2,
},
palette: [declaColor, neutralColor, redColor],
paletteDim: [declaColorDim, neutralColor, redColorDim],
targetPhysicsDeltaTimeInMilliseconds: 20,
minPhysicsSleepTime: 4,
velocityAttenuation: 0.25,