Fix should draw condition

This commit is contained in:
schmelczerandras 2020-07-25 17:51:13 +02:00
commit b6bef3c77d

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@ -0,0 +1,15 @@
import { vec2 } from 'gl-matrix';
export class Circle {
public constructor(public center: vec2, public radius: number) {}
public isInside(position: vec2): boolean {
const distance = vec2.distance(this.center, position);
return distance < this.radius;
}
public areIntersecting(other: Circle): boolean {
const distance = vec2.distance(this.center, other.center);
return distance < this.radius + other.radius;
}
}