Optimize performance
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parent
e4cd3284b7
commit
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1 changed files with 319 additions and 206 deletions
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@ -49,8 +49,6 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
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}
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public step(deltaTimeInSeconds: number): void {
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this.healthElement.style.width = (50 * this.health) / settings.playerMaxHealth + 'px';
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this.statsElement.innerText = this.getStatsText();
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if (this.previousHealth > this.health) {
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this.previousHealth = this.health;
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if (OptionsHandler.options.vibrationEnabled) {
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@ -68,16 +66,26 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
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this.nameElement.parentElement?.removeChild(this.nameElement);
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}
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public draw(renderer: Renderer, overlay: HTMLElement): void {
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if (!this.nameElement.parentElement) {
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overlay.appendChild(this.nameElement);
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}
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public draw(
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renderer: Renderer,
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overlay: HTMLElement,
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shouldChangeLayout: boolean,
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): void {
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if (shouldChangeLayout) {
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if (!this.nameElement.parentElement) {
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overlay.appendChild(this.nameElement);
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}
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const screenPosition = renderer.worldToDisplayCoordinates(
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this.calculateTextPosition(),
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);
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this.nameElement.style.left = screenPosition.x + 'px';
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this.nameElement.style.top = screenPosition.y + 'px';
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const screenPosition = renderer.worldToDisplayCoordinates(
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this.calculateTextPosition(),
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);
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this.nameElement.style.transform = `translateX(${screenPosition.x}px) translateY(${screenPosition.y}px) translateX(-50%) translateY(-50%) rotate(-15deg)`;
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this.healthElement.style.width =
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(50 * this.health) / settings.playerMaxHealth + 'px';
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this.statsElement.innerText = this.getStatsText();
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}
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this.shape.setCircles([this.head!, this.leftFoot!, this.rightFoot!]);
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renderer.addDrawable(this.shape);
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