This commit is contained in:
Andras Schmelczer 2026-09-14 08:04:19 +01:00
commit c074bc2645
15 changed files with 178 additions and 148 deletions

View file

@ -1,5 +1,5 @@
import { chargeHeldSince } from 'shared';
import { pointer } from './helper/pointer';
import { getDisplayPosition } from './helper/pointer';
let element: HTMLElement | undefined;
let heldSince = 0;
@ -42,7 +42,7 @@ function updateChargeIndicator() {
element.classList.toggle('full', charge >= 1);
if (isFollowingPointer) {
const cursor = pointer.displayPosition;
const cursor = getDisplayPosition();
if (cursor) {
element.style.left = `${cursor[0]}px`;
element.style.top = `${cursor[1]}px`;

View file

@ -10,7 +10,7 @@ import {
localCharacterPredictor,
} from '../helper/prediction/local-character-predictor';
export abstract class InputGenerator {
export class InputGenerator {
constructor(protected readonly onCommand: (command: Command) => void) {}
protected sendMove(direction: vec2) {

View file

@ -1,10 +1,11 @@
import { vec2 } from 'gl-matrix';
import type { Command } from 'shared';
import { InputGenerator } from './input-generator';
export class KeyboardListener extends InputGenerator {
private keysDown: Set<string> = new Set();
constructor(onCommand: ConstructorParameters<typeof InputGenerator>[0]) {
constructor(onCommand: (command: Command) => void) {
super(onCommand);
addEventListener('keydown', this.keyDownListener);
addEventListener('keyup', this.keyUpListener);

View file

@ -1,8 +1,9 @@
import { vec2 } from 'gl-matrix';
import { chargeHeldSince, Command } from 'shared';
import { Game } from '../game';
import { chargeHeldSince } from 'shared';
import type { Command } from 'shared';
import type { Game } from '../game';
import { ChargeIndicator } from '../charge-indicator';
import { pointer } from '../helper/pointer';
import { setDisplayPosition } from '../helper/pointer';
import { InputGenerator } from './input-generator';
export class MouseListener extends InputGenerator {
@ -22,7 +23,7 @@ export class MouseListener extends InputGenerator {
}
private mouseMoveListener = (event: MouseEvent) => {
pointer.displayPosition = vec2.fromValues(event.clientX, event.clientY);
setDisplayPosition(vec2.fromValues(event.clientX, event.clientY));
};
private mouseDownListener = (event: MouseEvent) => {

View file

@ -1,7 +1,9 @@
import { vec2 } from 'gl-matrix';
import { chargeHeldSince, Command, settings } from 'shared';
import { Game } from '../game';
import { chargeHeldSince, settings } from 'shared';
import type { Command } from 'shared';
import type { Game } from '../game';
import { ChargeIndicator } from '../charge-indicator';
import { centeredTransform } from '../helper/centered-transform';
import { InputGenerator } from './input-generator';
const deadZone = 8;
@ -104,11 +106,14 @@ export class TouchListener extends InputGenerator {
this.primaryDownAt = null;
ChargeIndicator.end();
this.overlay.appendChild(this.joystick);
this.joystick.style.transform = `translateX(${this.touchStartPosition[0]}px) translateY(${this.touchStartPosition[1]}px) translateX(-50%) translateY(-50%)`;
this.joystick.style.transform = centeredTransform(
this.touchStartPosition[0],
this.touchStartPosition[1],
);
}
vec2.scale(delta, delta, Math.min(1, joystickMaxLength / deltaLength));
this.joystickButton.style.transform = `translateX(${delta[0]}px) translateY(${delta[1]}px) translateX(-50%) translateY(-50%)`;
this.joystickButton.style.transform = centeredTransform(delta[0], delta[1]);
if (deltaLength > deadZone) {
vec2.set(delta, delta[0], -delta[1]);

View file

@ -1,5 +1,5 @@
import { settings } from 'shared';
import { pointer } from './helper/pointer';
import { getDisplayPosition } from './helper/pointer';
let root: HTMLElement | undefined;
let killfeed: HTMLElement | undefined;
@ -20,7 +20,7 @@ function ensureRoot(): { root: HTMLElement; killfeed: HTMLElement } {
}
function focusPoint(): { x: number; y: number } {
const cursor = pointer.displayPosition;
const cursor = getDisplayPosition();
if (cursor) {
return { x: cursor[0], y: cursor[1] };
}

View file

@ -34,6 +34,7 @@ import parser from 'socket.io-msgpack-parser';
import { CharacterShape } from './shapes/character-shape';
import { PlanetShape } from './shapes/planet-shape';
import { serverTimeline } from './helper/server-timeline';
import { centeredTransform } from './helper/centered-transform';
import {
localCharacterPredictor,
setFrameTimeMs,
@ -79,21 +80,21 @@ export class Game extends CommandReceiver {
private framesSinceLastLayoutUpdate = 0;
protected commandExecutors: CommandExecutors = {
[ServerAnnouncement.type]: (c: ServerAnnouncement) => {
[ServerAnnouncement.name]: (c: ServerAnnouncement) => {
this.lastAnnouncementText = c.text;
this.timeSinceLastAnnouncement = 0;
},
[UpdateGameState.type]: (c: UpdateGameState) => (this.lastGameState = c),
[InputAcknowledgement.type]: (c: InputAcknowledgement) =>
[UpdateGameState.name]: (c: UpdateGameState) => (this.lastGameState = c),
[InputAcknowledgement.name]: (c: InputAcknowledgement) =>
localCharacterPredictor.acknowledge(
c.clientTimeMs,
c.movement,
c.lastLeapClientTimeMs,
c.ackAgeMs,
),
[GameEndCommand.type]: () => (this.isEnding = true),
[UpdateMinimap.type]: (c: UpdateMinimap) => (this.lastMinimap = c),
[GameStartCommand.type]: () => this.initialize(),
[GameEndCommand.name]: () => (this.isEnding = true),
[UpdateMinimap.name]: (c: UpdateMinimap) => (this.lastMinimap = c),
[GameStartCommand.name]: () => this.initialize(),
};
constructor(
@ -220,6 +221,7 @@ export class Game extends CommandReceiver {
public async start(): Promise<void> {
this.initialize();
this.resolveStarted();
const noiseTexture = await renderNoise([256, 256], 2, 1);
await runAnimation(
@ -311,7 +313,6 @@ export class Game extends CommandReceiver {
deltaTime: DOMHighResTimeStamp,
): boolean {
this.renderer = renderer;
this.resolveStarted();
// The frame timestamp, not performance.now(): dispatch jitter would land in the replay window.
setFrameTimeMs(currentTime);
deltaTime /= 1000;
@ -408,6 +409,10 @@ export class Game extends CommandReceiver {
deltaX = (deltaY * dx) / dy;
}
this.keystoneArrow.style.transform = `translateX(${width / 2 + deltaX}px) translateY(${height / 2 + deltaY}px) translateX(-50%) translateY(-50%) rotate(${angle + Math.PI / 2}rad)`;
this.keystoneArrow.style.transform = centeredTransform(
width / 2 + deltaX,
height / 2 + deltaY,
` rotate(${angle + Math.PI / 2}rad)`,
);
}
}

View file

@ -0,0 +1,2 @@
export const centeredTransform = (x: number, y: number, extra = ''): string =>
`translateX(${x}px) translateY(${y}px) translateX(-50%) translateY(-50%)${extra}`;

View file

@ -1,3 +1,9 @@
import { vec2 } from 'gl-matrix';
export const pointer = { displayPosition: null as vec2 | null };
let displayPosition: vec2 | null = null;
export const setDisplayPosition = (position: vec2): void => {
displayPosition = position;
};
export const getDisplayPosition = (): vec2 | null => displayPosition;

View file

@ -12,7 +12,7 @@ import {
headRadius,
} from 'shared';
import { ClientCharacterWorld } from './client-character-world';
import { PlanetView } from '../../objects/types/planet-view';
import type { PlanetView } from '../../objects/types/planet-view';
import { InputHistory } from './input-history';
const stepSeconds = settings.targetPhysicsDeltaTimeInSeconds;
@ -32,7 +32,7 @@ const makeBody = (center: vec2, radius: number, normal: vec2): PhysicsBody => ({
center: vec2.clone(center),
radius,
velocity: vec2.create(),
lastNormal: vec2.fromValues(normal[0], normal[1]),
lastNormal: vec2.clone(normal),
restitution: 0,
});

View file

@ -13,7 +13,7 @@ import {
UpdatePropertyCommand,
} from 'shared';
import { FeedbackHud } from '../feedback-hud';
import { Game } from '../game';
import type { Game } from '../game';
import { serverTimeline } from '../helper/server-timeline';
import { localCharacterPredictor } from '../helper/prediction/local-character-predictor';
import { Camera } from './types/camera';
@ -36,7 +36,7 @@ export class GameObjectContainer extends CommandReceiver {
private awaitingDeleteStamp: Array<Id> = [];
protected commandExecutors: CommandExecutors = {
[CreatePlayerCommand.type]: (c: CreatePlayerCommand) => {
[CreatePlayerCommand.name]: (c: CreatePlayerCommand) => {
this.player = c.character as CharacterView;
this.player.isMainCharacter = true;
this.addObject(this.player);
@ -45,18 +45,18 @@ export class GameObjectContainer extends CommandReceiver {
this.wasLocalPlayerAlive = true;
},
[CreateObjectsCommand.type]: (c: CreateObjectsCommand) =>
[CreateObjectsCommand.name]: (c: CreateObjectsCommand) =>
c.objects.forEach((o) => {
this.addObject(o as View);
this.awaitingCreateStamp.push(o.id);
}),
[RemoteCallsForObjects.type]: (c: RemoteCallsForObjects) =>
[RemoteCallsForObjects.name]: (c: RemoteCallsForObjects) =>
c.callsForObjects.forEach((c) =>
this.objects.get(c.id)?.processRemoteCalls(c.calls),
),
[PropertyUpdatesForObjects.type]: (c: PropertyUpdatesForObjects) => {
[PropertyUpdatesForObjects.name]: (c: PropertyUpdatesForObjects) => {
serverTimeline.onSnapshot(c.timestamp);
this.stampPending(c.timestamp);
c.updates.forEach((u) => {
@ -68,7 +68,7 @@ export class GameObjectContainer extends CommandReceiver {
});
},
[DeleteObjectsCommand.type]: (c: DeleteObjectsCommand) =>
[DeleteObjectsCommand.name]: (c: DeleteObjectsCommand) =>
c.ids.forEach((id: Id) => this.awaitingDeleteStamp.push(id)),
};
@ -80,6 +80,7 @@ export class GameObjectContainer extends CommandReceiver {
public reset() {
this.objects.forEach((o) => o.beforeDestroy?.());
this.objects.clear();
this.player = undefined;
this.planets = [];
this.visibleFrom.clear();
this.deleteAt.clear();

View file

@ -1,7 +1,7 @@
import { vec2 } from 'gl-matrix';
import { Renderer } from 'sdf-2d';
import { calculateViewArea, followVec2, mixRgb, settings } from 'shared';
import { Game } from '../../game';
import type { Game } from '../../game';
import { ScreenShake } from '../../screen-shake';
const followSeconds = 0.08;

View file

@ -13,9 +13,10 @@ import {
strengthToCharge,
UpdatePropertyCommand,
} from 'shared';
import { centeredTransform } from '../../helper/centered-transform';
import { CircleInterpolator } from '../../helper/interpolators/circle-interpolator';
import { LinearInterpolator } from '../../helper/interpolators/linear-interpolator';
import { pointer } from '../../helper/pointer';
import { getDisplayPosition } from '../../helper/pointer';
import { CharacterShape } from '../../shapes/character-shape';
import { SoundHandler, Sounds } from '../../sound-handler';
import { VibrationHandler } from '../../vibration-handler';
@ -264,7 +265,11 @@ export class CharacterView extends CharacterBase implements View {
this.head.radius + 80,
),
);
this.nameElement.style.transform = `translateX(${screenPosition[0]}px) translateY(${screenPosition[1]}px) translateX(-50%) translateY(-50%) rotate(-15deg)`;
this.nameElement.style.transform = centeredTransform(
screenPosition[0],
screenPosition[1],
' rotate(-15deg)',
);
this.healthElement.style.width =
(50 * this.health) / settings.playerMaxHealth + 'px';
this.chargeElement.style.width =
@ -287,7 +292,7 @@ export class CharacterView extends CharacterBase implements View {
}
private calculateGazeTarget(renderer: Renderer): vec2 {
const cursor = pointer.displayPosition;
const cursor = getDisplayPosition();
if (this.isMainCharacter && cursor) {
return renderer.displayToWorldCoordinates(cursor);
}

View file

@ -8,6 +8,7 @@ import {
CharacterTeam,
settings,
} from 'shared';
import { centeredTransform } from '../../helper/centered-transform';
import { LinearInterpolator } from '../../helper/interpolators/linear-interpolator';
import { PlanetShape } from '../../shapes/planet-shape';
import { View } from '../view';
@ -118,7 +119,10 @@ export class PlanetView extends PlanetBase implements View {
}
const screenPosition = renderer.worldToDisplayCoordinates(this.center);
this.ownershipProgress.style.transform = `translateX(${screenPosition[0]}px) translateY(${screenPosition[1]}px) translateX(-50%) translateY(-50%)`;
this.ownershipProgress.style.transform = centeredTransform(
screenPosition[0],
screenPosition[1],
);
const gradient = this.getGradient();
if (gradient !== this.lastGradient) {

View file

@ -34,17 +34,17 @@ export class Tutorial extends CommandReceiver {
private standingBaseline = 0;
protected commandExecutors: CommandExecutors = {
[MoveActionCommand.type]: (c: MoveActionCommand) => {
[MoveActionCommand.name]: (c: MoveActionCommand) => {
if (this.clearsOn() === 'move' && vec2.length(c.direction) > 0) {
this.advance();
}
},
[PrimaryActionCommand.type]: () => {
[PrimaryActionCommand.name]: () => {
if (this.clearsOn() === 'shoot') {
this.advance();
}
},
[LeapActionCommand.type]: () => {
[LeapActionCommand.name]: () => {
if (this.clearsOn() === 'leap') {
this.advance();
}