Refactor rendering
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1 changed files with 505 additions and 423 deletions
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@ -1,8 +1,105 @@
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import { IProgram } from '../graphics-library/program/i-program';
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import { FrameBuffer } from '../graphics-library/frame-buffer/frame-buffer';
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import { IDrawable } from '../drawables/i-drawable';
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import { settings } from '../settings';
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import { vec2 } from 'gl-matrix';
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import { Circle } from '../drawables/primitives/circle';
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import { InfoText } from '../../objects/types/info-text';
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import { UniformArrayAutoScalingProgram } from '../graphics-library/program/uniform-array-autoscaling-program';
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import { IDrawableDescriptor } from '../drawables/i-drawable-descriptor';
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export class RenderingPass {
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constructor(private program: IProgram, private frame: FrameBuffer) {}
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private drawables: Array<IDrawable> = [];
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private program: UniformArrayAutoScalingProgram;
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public render(uniforms: any, inputTexture?: WebGLTexture) {}
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constructor(
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gl: WebGL2RenderingContext,
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shaderSources: [string, string],
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private drawableDescriptors: Array<IDrawableDescriptor>,
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private frame: FrameBuffer
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) {
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this.program = new UniformArrayAutoScalingProgram(
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gl,
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shaderSources,
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drawableDescriptors
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);
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}
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public addDrawable(drawable: IDrawable) {
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this.drawables.push(drawable);
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}
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public render(
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commonUniforms: any,
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viewCircle: Circle,
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inputTexture?: WebGLTexture
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) {
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this.frame.bindAndClear(inputTexture);
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const q = 1 / settings.tileMultiplier;
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const tileUvSize = vec2.fromValues(q, q);
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const possiblyOnScreenDrawables = this.drawables.filter(
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(p) => p.minimumDistance(viewCircle.center) < viewCircle.radius
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);
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const origin = vec2.transformMat2d(
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vec2.create(),
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vec2.fromValues(0, 0),
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commonUniforms.uvToWorld
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);
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const firstCenter = vec2.transformMat2d(
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vec2.create(),
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vec2.fromValues(q, q),
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commonUniforms.uvToWorld
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);
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vec2.subtract(firstCenter, firstCenter, origin);
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const worldR = vec2.length(firstCenter);
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let sumLineCount = 0;
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for (let x = 0; x < 1; x += q) {
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for (let y = 0; y < 1; y += q) {
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const uniforms = { ...commonUniforms };
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uniforms.maxMinDistance = 2 * worldR;
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const uvBottomLeft = vec2.fromValues(x, y);
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this.program.setDrawingRectangle(uvBottomLeft, tileUvSize);
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const tileCenterWorldCoordinates = vec2.transformMat2d(
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vec2.create(),
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vec2.add(vec2.create(), uvBottomLeft, vec2.fromValues(q, q)),
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uniforms.uvToWorld
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);
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const primitivesNearTile = possiblyOnScreenDrawables.filter(
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(p) => p.distance(tileCenterWorldCoordinates) < 2 * worldR
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);
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sumLineCount += primitivesNearTile.length;
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primitivesNearTile.forEach((p) => p.serializeToUniforms(uniforms));
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this.program.bindAndSetUniforms(uniforms);
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this.program.draw();
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}
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}
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this.drawables = [];
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InfoText.modifyRecord(
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'nearby ' + this.drawableDescriptors[0].countMacroName,
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possiblyOnScreenDrawables.length.toFixed(2)
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);
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InfoText.modifyRecord(
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'drawn ' + this.drawableDescriptors[0].countMacroName,
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(
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sumLineCount /
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settings.tileMultiplier /
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settings.tileMultiplier
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).toFixed(2)
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);
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}
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}
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