Setup formatting
This commit is contained in:
parent
d34f25295c
commit
dd850d11d1
45 changed files with 224 additions and 184 deletions
|
|
@ -1,5 +1,3 @@
|
||||||
// For format details, see https://aka.ms/devcontainer.json. For config options, see the README at:
|
|
||||||
// https://github.com/microsoft/vscode-dev-containers/tree/v0.140.1/containers/typescript-node
|
|
||||||
{
|
{
|
||||||
"name": "Node.js & TypeScript",
|
"name": "Node.js & TypeScript",
|
||||||
"build": {
|
"build": {
|
||||||
|
|
@ -8,31 +6,39 @@
|
||||||
"VARIANT": "14"
|
"VARIANT": "14"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
// Set *default* container specific settings.json values on container create.
|
|
||||||
"settings": {
|
"settings": {
|
||||||
"terminal.integrated.shell.linux": "/bin/zsh",
|
"terminal.integrated.shell.linux": "/bin/zsh",
|
||||||
"workbench.sideBar.location": "right",
|
|
||||||
"files.exclude": {
|
"files.exclude": {
|
||||||
"**/node_modules": true,
|
"**/node_modules": true,
|
||||||
"**/package-lock.json": true
|
"**/package-lock.json": true,
|
||||||
}
|
"**/dist": true,
|
||||||
|
"**/lib": true
|
||||||
|
},
|
||||||
|
"editor.tabSize": 2,
|
||||||
|
"editor.detectIndentation": false,
|
||||||
|
"editor.formatOnSave": true,
|
||||||
|
"editor.defaultFormatter": "esbenp.prettier-vscode",
|
||||||
|
"eslint.enable": true,
|
||||||
|
"editor.codeActionsOnSave": {
|
||||||
|
"source.fixAll.eslint": true
|
||||||
|
},
|
||||||
|
"eslint.validate": ["json"],
|
||||||
|
"markdown.extension.toc.levels": "2..4"
|
||||||
},
|
},
|
||||||
// Add the IDs of extensions you want installed when the container is created.
|
|
||||||
"extensions": [
|
"extensions": [
|
||||||
"dbaeumer.vscode-eslint",
|
"dbaeumer.vscode-eslint",
|
||||||
"ms-vscode.vscode-typescript-tslint-plugin"
|
"esbenp.prettier-vscode",
|
||||||
|
"yzhang.markdown-all-in-one",
|
||||||
|
"hediet.vscode-drawio"
|
||||||
],
|
],
|
||||||
"workspaceMount": "source=${localWorkspaceFolder},target=/workspace,type=bind,consistency=cached",
|
"workspaceMount": "source=${localWorkspaceFolder},target=/workspace,type=bind,consistency=cached",
|
||||||
"workspaceFolder": "/workspace",
|
"workspaceFolder": "/workspace",
|
||||||
"mounts": [
|
"mounts": [
|
||||||
"source=decla-red-root-node_modules,target=/workspace/node_modules,type=volume",
|
"source=decla-red-root-node_modules2,target=/workspace/node_modules,type=volume",
|
||||||
"source=decla-red-frontend-node_modules,target=/workspace/frontend/node_modules,type=volume",
|
"source=decla-red-frontend-node_modules2,target=/workspace/frontend/node_modules,type=volume",
|
||||||
"source=decla-red-backend-node_modules,target=/workspace/backend/node_modules,type=volume",
|
"source=decla-red-backend-node_modules2,target=/workspace/backend/node_modules,type=volume",
|
||||||
"source=decla-red-shared-node_modules,target=/workspace/shared/node_modules,type=volume",
|
"source=decla-red-shared-node_modules2,target=/workspace/shared/node_modules,type=volume"
|
||||||
],
|
],
|
||||||
"forwardPorts": [
|
"forwardPorts": [3000, 8080],
|
||||||
3000,
|
"postCreateCommand": "sudo npm install && sudo npm run initialize && npm run build"
|
||||||
8080
|
|
||||||
],
|
|
||||||
"postCreateCommand": "npm install && npx lerna run initialize"
|
|
||||||
}
|
}
|
||||||
|
|
@ -1 +1,4 @@
|
||||||
**/*.js
|
**/node_modules/**/*.js
|
||||||
|
node_modules/**/*.js
|
||||||
|
**/package-lock.json
|
||||||
|
package-lock.json
|
||||||
|
|
@ -5,25 +5,33 @@
|
||||||
"es2020": true
|
"es2020": true
|
||||||
},
|
},
|
||||||
"extends": [
|
"extends": [
|
||||||
"eslint:recommended",
|
|
||||||
"plugin:@typescript-eslint/eslint-recommended",
|
|
||||||
"plugin:@typescript-eslint/recommended",
|
"plugin:@typescript-eslint/recommended",
|
||||||
"prettier",
|
"prettier/@typescript-eslint",
|
||||||
"prettier/@typescript-eslint"
|
"plugin:prettier/recommended"
|
||||||
],
|
],
|
||||||
"parser": "@typescript-eslint/parser",
|
"parser": "@typescript-eslint/parser",
|
||||||
"parserOptions": {
|
"parserOptions": {
|
||||||
"ecmaVersion": 11,
|
"ecmaVersion": 2020,
|
||||||
"sourceType": "module"
|
"sourceType": "module"
|
||||||
},
|
},
|
||||||
"plugins": ["unused-imports", "@typescript-eslint", "prettier"],
|
"plugins": ["unused-imports", "@typescript-eslint", "json-format", "prettier"],
|
||||||
|
"settings": {
|
||||||
|
"json/sort-package-json": true
|
||||||
|
},
|
||||||
"rules": {
|
"rules": {
|
||||||
"prettier/prettier": "error",
|
"prettier/prettier": "error",
|
||||||
"no-unused-vars": "off",
|
"no-unused-vars": "off",
|
||||||
"unused-imports/no-unused-imports-ts": "error",
|
"unused-imports/no-unused-imports-ts": "error",
|
||||||
"@typescript-eslint/no-unused-vars": ["warn", { "argsIgnorePattern": "^_" }],
|
"@typescript-eslint/no-unused-vars": [
|
||||||
|
"warn",
|
||||||
|
{
|
||||||
|
"argsIgnorePattern": "^_"
|
||||||
|
}
|
||||||
|
],
|
||||||
"@typescript-eslint/no-explicit-any": "off",
|
"@typescript-eslint/no-explicit-any": "off",
|
||||||
"@typescript-eslint/explicit-module-boundary-types": "off",
|
"@typescript-eslint/explicit-module-boundary-types": "off",
|
||||||
"@typescript-eslint/no-non-null-assertion": "off"
|
"@typescript-eslint/no-non-null-assertion": "off",
|
||||||
|
"@typescript-eslint/no-empty-function": "off",
|
||||||
|
"@typescript-eslint/no-var-requires": "off"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"trailingComma": "es5",
|
"trailingComma": "all",
|
||||||
"printWidth": 90,
|
"printWidth": 90,
|
||||||
"tabWidth": 2,
|
"tabWidth": 2,
|
||||||
"singleQuote": true,
|
"singleQuote": true,
|
||||||
|
|
|
||||||
0
backend/.dockerignore
Normal file
0
backend/.dockerignore
Normal file
0
backend/Dockerfile
Normal file
0
backend/Dockerfile
Normal file
|
|
@ -1,28 +1,15 @@
|
||||||
{
|
{
|
||||||
"name": "decla.red-server",
|
"name": "decla.red-server",
|
||||||
"description": "Game server for decla.red",
|
|
||||||
"private": true,
|
"private": true,
|
||||||
"main": "index.js",
|
"description": "Game server for decla.red",
|
||||||
"scripts": {
|
|
||||||
"start": "concurrently --kill-others \"webpack --mode development -w\" \"nodemon --legacy-watch dist/main.js\"",
|
|
||||||
"lint": "eslint --fix \"src/**/*.ts\" && prettier --write \"src/**/*.ts\"",
|
|
||||||
"build": "webpack --mode production",
|
|
||||||
"try-build": "npm run build && node dist/main.js",
|
|
||||||
"initialize": "npm install"
|
|
||||||
},
|
|
||||||
"keywords": [],
|
"keywords": [],
|
||||||
"author": "András Schmelczer <andras@schmelczer.dev> (https://schmelczer.dev/)",
|
"author": "András Schmelczer <andras@schmelczer.dev> (https://schmelczer.dev/)",
|
||||||
"devDependencies": {
|
"main": "index.js",
|
||||||
"clean-webpack-plugin": "^3.0.0",
|
"scripts": {
|
||||||
"concurrently": "^5.3.0",
|
"build": "webpack --mode production",
|
||||||
"esbuild-loader": "^2.4.0",
|
"initialize": "npm install",
|
||||||
"nodemon": "^2.0.4",
|
"start": "concurrently --kill-others \"webpack --mode development -w\" \"nodemon --legacy-watch dist/main.js\"",
|
||||||
"raw-loader": "^4.0.1",
|
"try-build": "npm run build && node dist/main.js"
|
||||||
"resolve-url-loader": "^3.1.1",
|
|
||||||
"terser-webpack-plugin": "^2.3.5",
|
|
||||||
"webpack": "^4.43.0",
|
|
||||||
"webpack-cli": "^3.3.11",
|
|
||||||
"webpack-dev-server": "^3.10.3"
|
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"cors": "^2.8.5",
|
"cors": "^2.8.5",
|
||||||
|
|
@ -31,5 +18,18 @@
|
||||||
"socket.io": "^2.3.0",
|
"socket.io": "^2.3.0",
|
||||||
"uws": "^10.148.1",
|
"uws": "^10.148.1",
|
||||||
"webpack-node-externals": "^2.5.2"
|
"webpack-node-externals": "^2.5.2"
|
||||||
|
},
|
||||||
|
"devDependencies": {
|
||||||
|
"clean-webpack-plugin": "^3.0.0",
|
||||||
|
"concurrently": "^5.3.0",
|
||||||
|
"esbuild-loader": "^2.4.0",
|
||||||
|
"nodemon": "^2.0.4",
|
||||||
|
"raw-loader": "^4.0.1",
|
||||||
|
"resolve-url-loader": "^3.1.1",
|
||||||
|
"terser-webpack-plugin": "^2.3.5",
|
||||||
|
"typescript": "^3.9.7",
|
||||||
|
"webpack": "^4.43.0",
|
||||||
|
"webpack-cli": "^3.3.11",
|
||||||
|
"webpack-dev-server": "^3.10.3"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -40,16 +40,18 @@ app.use(
|
||||||
callback(null, true);
|
callback(null, true);
|
||||||
},
|
},
|
||||||
credentials: true,
|
credentials: true,
|
||||||
})
|
}),
|
||||||
);
|
);
|
||||||
|
|
||||||
const port = 3000;
|
const port = 3000;
|
||||||
const server = new Server(app);
|
const server = new Server(app);
|
||||||
const io = ioserver(server);
|
const io = ioserver(server);
|
||||||
|
|
||||||
|
/*
|
||||||
const log = (text: string) => {
|
const log = (text: string) => {
|
||||||
io.to('insights').emit('insights', text + '\n');
|
io.to('insights').emit('insights', text + '\n');
|
||||||
};
|
};
|
||||||
|
*/
|
||||||
|
|
||||||
app.get('/', function (req, res) {
|
app.get('/', function (req, res) {
|
||||||
res.sendFile('dist/index.html', { root: '.' });
|
res.sendFile('dist/index.html', { root: '.' });
|
||||||
|
|
|
||||||
|
|
@ -20,7 +20,7 @@ export const createDungeon = (objects: PhysicalContainer) => {
|
||||||
previousEnd,
|
previousEnd,
|
||||||
currentEnd,
|
currentEnd,
|
||||||
previousRadius,
|
previousRadius,
|
||||||
currentToRadius
|
currentToRadius,
|
||||||
);
|
);
|
||||||
|
|
||||||
objects.addObject(tunnel);
|
objects.addObject(tunnel);
|
||||||
|
|
@ -31,10 +31,10 @@ export const createDungeon = (objects: PhysicalContainer) => {
|
||||||
currentEnd,
|
currentEnd,
|
||||||
vec3.normalize(
|
vec3.normalize(
|
||||||
vec3.create(),
|
vec3.create(),
|
||||||
vec3.fromValues(Random.getRandom(), 0, Random.getRandom())
|
vec3.fromValues(Random.getRandom(), 0, Random.getRandom()),
|
||||||
|
),
|
||||||
|
0.5,
|
||||||
),
|
),
|
||||||
0.5
|
|
||||||
)
|
|
||||||
);
|
);
|
||||||
tunnelsCountSinceLastLight = 0;
|
tunnelsCountSinceLastLight = 0;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -44,14 +44,14 @@ export class CharacterPhysical extends CharacterBase implements Physical {
|
||||||
vec2.clone(CharacterPhysical.leftFootOffset),
|
vec2.clone(CharacterPhysical.leftFootOffset),
|
||||||
20,
|
20,
|
||||||
null,
|
null,
|
||||||
container
|
container,
|
||||||
),
|
),
|
||||||
new CirclePhysical(
|
new CirclePhysical(
|
||||||
vec2.clone(CharacterPhysical.rightFootOffset),
|
vec2.clone(CharacterPhysical.rightFootOffset),
|
||||||
20,
|
20,
|
||||||
null,
|
null,
|
||||||
container
|
container,
|
||||||
)
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
this.head.owner = this;
|
this.head.owner = this;
|
||||||
|
|
@ -89,7 +89,7 @@ export class CharacterPhysical extends CharacterBase implements Physical {
|
||||||
|
|
||||||
const movementForce = this.movementActions.reduce(
|
const movementForce = this.movementActions.reduce(
|
||||||
(sum, current) => vec2.add(sum, sum, current.delta),
|
(sum, current) => vec2.add(sum, sum, current.delta),
|
||||||
vec2.create()
|
vec2.create(),
|
||||||
);
|
);
|
||||||
|
|
||||||
vec2.scale(movementForce, movementForce, 1 / this.movementActions.length);
|
vec2.scale(movementForce, movementForce, 1 / this.movementActions.length);
|
||||||
|
|
@ -113,25 +113,25 @@ export class CharacterPhysical extends CharacterBase implements Physical {
|
||||||
const bodyCenter = vec2.sub(
|
const bodyCenter = vec2.sub(
|
||||||
vec2.create(),
|
vec2.create(),
|
||||||
this.head.center,
|
this.head.center,
|
||||||
CharacterPhysical.headOffset
|
CharacterPhysical.headOffset,
|
||||||
);
|
);
|
||||||
|
|
||||||
const leftFootPositon = vec2.add(
|
const leftFootPositon = vec2.add(
|
||||||
vec2.create(),
|
vec2.create(),
|
||||||
bodyCenter,
|
bodyCenter,
|
||||||
CharacterPhysical.leftFootOffset
|
CharacterPhysical.leftFootOffset,
|
||||||
);
|
);
|
||||||
const rightFootPositon = vec2.add(
|
const rightFootPositon = vec2.add(
|
||||||
vec2.create(),
|
vec2.create(),
|
||||||
bodyCenter,
|
bodyCenter,
|
||||||
CharacterPhysical.rightFootOffset
|
CharacterPhysical.rightFootOffset,
|
||||||
);
|
);
|
||||||
|
|
||||||
const leftFootDelta = vec2.sub(vec2.create(), this.leftFoot.center, leftFootPositon);
|
const leftFootDelta = vec2.sub(vec2.create(), this.leftFoot.center, leftFootPositon);
|
||||||
const rightFootDelta = vec2.sub(
|
const rightFootDelta = vec2.sub(
|
||||||
vec2.create(),
|
vec2.create(),
|
||||||
this.rightFoot.center,
|
this.rightFoot.center,
|
||||||
rightFootPositon
|
rightFootPositon,
|
||||||
);
|
);
|
||||||
|
|
||||||
vec2.scale(leftFootDelta, leftFootDelta, 0.0006);
|
vec2.scale(leftFootDelta, leftFootDelta, 0.0006);
|
||||||
|
|
|
||||||
|
|
@ -39,9 +39,9 @@ export class CirclePhysical implements Circle, Physical {
|
||||||
private _center: vec2,
|
private _center: vec2,
|
||||||
private _radius: number,
|
private _radius: number,
|
||||||
public owner: GameObject,
|
public owner: GameObject,
|
||||||
private readonly container: PhysicalContainer
|
private readonly container: PhysicalContainer,
|
||||||
) {
|
) {
|
||||||
this._boundingBox = new BoundingBox(null);
|
this._boundingBox = new BoundingBox();
|
||||||
this.recalculateBoundingBox();
|
this.recalculateBoundingBox();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -93,8 +93,8 @@ export class CirclePhysical implements Circle, Physical {
|
||||||
result.push(
|
result.push(
|
||||||
vec2.fromValues(
|
vec2.fromValues(
|
||||||
Math.cos((2 * Math.PI * i) / count) * this.radius + this.center.x,
|
Math.cos((2 * Math.PI * i) / count) * this.radius + this.center.x,
|
||||||
Math.sin((2 * Math.PI * i) / count) * this.radius + this.center.y
|
Math.sin((2 * Math.PI * i) / count) * this.radius + this.center.y,
|
||||||
)
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
|
|
@ -111,13 +111,13 @@ export class CirclePhysical implements Circle, Physical {
|
||||||
vec2.add(
|
vec2.add(
|
||||||
this.velocity,
|
this.velocity,
|
||||||
this.velocity,
|
this.velocity,
|
||||||
vec2.scale(vec2.create(), force, timeInMilliseconds)
|
vec2.scale(vec2.create(), force, timeInMilliseconds),
|
||||||
);
|
);
|
||||||
|
|
||||||
vec2.set(
|
vec2.set(
|
||||||
this.velocity,
|
this.velocity,
|
||||||
clamp(this.velocity.x, -settings.maxVelocityX, settings.maxVelocityX),
|
clamp(this.velocity.x, -settings.maxVelocityX, settings.maxVelocityX),
|
||||||
clamp(this.velocity.y, -settings.maxVelocityY, settings.maxVelocityY)
|
clamp(this.velocity.y, -settings.maxVelocityY, settings.maxVelocityY),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -129,7 +129,7 @@ export class CirclePhysical implements Circle, Physical {
|
||||||
vec2.scale(
|
vec2.scale(
|
||||||
this.velocity,
|
this.velocity,
|
||||||
this.velocity,
|
this.velocity,
|
||||||
Math.pow(settings.velocityAttenuation, timeInMilliseconds)
|
Math.pow(settings.velocityAttenuation, timeInMilliseconds),
|
||||||
);
|
);
|
||||||
|
|
||||||
const distance = vec2.scale(vec2.create(), this.velocity, timeInMilliseconds);
|
const distance = vec2.scale(vec2.create(), this.velocity, timeInMilliseconds);
|
||||||
|
|
@ -140,13 +140,13 @@ export class CirclePhysical implements Circle, Physical {
|
||||||
let wasHit = false;
|
let wasHit = false;
|
||||||
|
|
||||||
for (let i = 0; i < stepCount; i++) {
|
for (let i = 0; i < stepCount; i++) {
|
||||||
const { normal, tangent, hitSurface } = moveCircle(
|
const { tangent, hitSurface } = moveCircle(
|
||||||
this,
|
this,
|
||||||
distance,
|
distance,
|
||||||
this.container.findIntersecting(this.boundingBox)
|
this.container.findIntersecting(this.boundingBox),
|
||||||
);
|
);
|
||||||
if (hitSurface) {
|
if (hitSurface) {
|
||||||
vec2.scale(this.velocity, tangent, vec2.dot(tangent, this.velocity));
|
vec2.scale(this.velocity, tangent!, vec2.dot(tangent!, this.velocity));
|
||||||
wasHit = true;
|
wasHit = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -23,7 +23,7 @@ export class LampPhysical extends LampBase implements Physical {
|
||||||
this.center.x - settings.lightCutoffDistance,
|
this.center.x - settings.lightCutoffDistance,
|
||||||
this.center.x + settings.lightCutoffDistance,
|
this.center.x + settings.lightCutoffDistance,
|
||||||
this.center.y - settings.lightCutoffDistance,
|
this.center.y - settings.lightCutoffDistance,
|
||||||
this.center.y + settings.lightCutoffDistance
|
this.center.y + settings.lightCutoffDistance,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -21,7 +21,7 @@ export class TunnelPhysical extends TunnelBase implements StaticPhysical {
|
||||||
const targetFromDelta = vec2.subtract(vec2.create(), target, this.from);
|
const targetFromDelta = vec2.subtract(vec2.create(), target, this.from);
|
||||||
|
|
||||||
const h = clamp01(
|
const h = clamp01(
|
||||||
vec2.dot(targetFromDelta, toFromDelta) / vec2.dot(toFromDelta, toFromDelta)
|
vec2.dot(targetFromDelta, toFromDelta) / vec2.dot(toFromDelta, toFromDelta),
|
||||||
);
|
);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
|
|
||||||
export abstract class BoundingBoxBase {
|
export class BoundingBoxBase {
|
||||||
constructor(
|
constructor(
|
||||||
protected _xMin: number = 0,
|
protected _xMin: number = 0,
|
||||||
protected _xMax: number = 0,
|
protected _xMax: number = 0,
|
||||||
protected _yMin: number = 0,
|
protected _yMin: number = 0,
|
||||||
protected _yMax: number = 0
|
protected _yMax: number = 0,
|
||||||
) {}
|
) {}
|
||||||
|
|
||||||
public get 0(): number {
|
public get 0(): number {
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@ export class BoundingBoxList {
|
||||||
public remove(object: Physical) {
|
public remove(object: Physical) {
|
||||||
this.objects.splice(
|
this.objects.splice(
|
||||||
this.objects.findIndex((i) => i === object),
|
this.objects.findIndex((i) => i === object),
|
||||||
1
|
1,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -22,7 +22,7 @@ export class BoundingBoxTree {
|
||||||
private buildRecursive(
|
private buildRecursive(
|
||||||
objects: Array<StaticPhysical>,
|
objects: Array<StaticPhysical>,
|
||||||
depth: number,
|
depth: number,
|
||||||
parent: Node
|
parent: Node,
|
||||||
): Node {
|
): Node {
|
||||||
if (objects.length === 0) {
|
if (objects.length === 0) {
|
||||||
return null;
|
return null;
|
||||||
|
|
@ -71,7 +71,7 @@ export class BoundingBoxTree {
|
||||||
private findMaybeIntersecting(
|
private findMaybeIntersecting(
|
||||||
boundingBox: BoundingBoxBase,
|
boundingBox: BoundingBoxBase,
|
||||||
node: Node,
|
node: Node,
|
||||||
depth: number
|
depth: number,
|
||||||
): Array<StaticPhysical> {
|
): Array<StaticPhysical> {
|
||||||
if (node === null) {
|
if (node === null) {
|
||||||
return [];
|
return [];
|
||||||
|
|
@ -104,7 +104,7 @@ export class BoundingBoxTree {
|
||||||
object: StaticPhysical,
|
object: StaticPhysical,
|
||||||
node: Node,
|
node: Node,
|
||||||
depth: number,
|
depth: number,
|
||||||
parent: Node
|
parent: Node,
|
||||||
): [Node, number] {
|
): [Node, number] {
|
||||||
if (node === null) {
|
if (node === null) {
|
||||||
return [parent, depth - 1];
|
return [parent, depth - 1];
|
||||||
|
|
|
||||||
|
|
@ -53,7 +53,7 @@ export class PhysicalContainer {
|
||||||
const array = this.objectsGroupedByAbilities.get(command);
|
const array = this.objectsGroupedByAbilities.get(command);
|
||||||
array.splice(
|
array.splice(
|
||||||
array.findIndex((i) => i.id == object.gameObject.id),
|
array.findIndex((i) => i.id == object.gameObject.id),
|
||||||
1
|
1,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@ import { Physical } from './physical';
|
||||||
export const moveCircle = (
|
export const moveCircle = (
|
||||||
circle: CirclePhysical,
|
circle: CirclePhysical,
|
||||||
delta: vec2,
|
delta: vec2,
|
||||||
possibleIntersectors: Array<Physical>
|
possibleIntersectors: Array<Physical>,
|
||||||
): {
|
): {
|
||||||
realDelta: vec2;
|
realDelta: vec2;
|
||||||
hitSurface: boolean;
|
hitSurface: boolean;
|
||||||
|
|
@ -16,7 +16,8 @@ export const moveCircle = (
|
||||||
circle.center = vec2.add(circle.center, circle.center, delta);
|
circle.center = vec2.add(circle.center, circle.center, delta);
|
||||||
|
|
||||||
const intersecting = possibleIntersectors.filter(
|
const intersecting = possibleIntersectors.filter(
|
||||||
(b) => b.gameObject !== circle.gameObject && circle.areIntersecting(b) && b.canCollide
|
(b) =>
|
||||||
|
b.gameObject !== circle.gameObject && circle.areIntersecting(b) && b.canCollide,
|
||||||
);
|
);
|
||||||
|
|
||||||
if (intersecting.length === 0) {
|
if (intersecting.length === 0) {
|
||||||
|
|
@ -43,7 +44,7 @@ export const moveCircle = (
|
||||||
const distancesOfIntersectingPoints = distancesOfPoints.filter(
|
const distancesOfIntersectingPoints = distancesOfPoints.filter(
|
||||||
(d) =>
|
(d) =>
|
||||||
(d.closest.distance > 0 && d.closest.inverted) ||
|
(d.closest.distance > 0 && d.closest.inverted) ||
|
||||||
(d.closest.distance < 0 && !d.closest.inverted)
|
(d.closest.distance < 0 && !d.closest.inverted),
|
||||||
);
|
);
|
||||||
|
|
||||||
if (distancesOfIntersectingPoints.length === 0) {
|
if (distancesOfIntersectingPoints.length === 0) {
|
||||||
|
|
@ -59,14 +60,14 @@ export const moveCircle = (
|
||||||
vec2.scale(
|
vec2.scale(
|
||||||
pointDistance.point,
|
pointDistance.point,
|
||||||
pointDistance.point,
|
pointDistance.point,
|
||||||
(pointDistance.closest.inverted ? 1 : -1) * pointDistance.closest.distance
|
(pointDistance.closest.inverted ? 1 : -1) * pointDistance.closest.distance,
|
||||||
);
|
);
|
||||||
return pointDistance.point;
|
return pointDistance.point;
|
||||||
});
|
});
|
||||||
|
|
||||||
const approxNormal = deltas.reduce(
|
const approxNormal = deltas.reduce(
|
||||||
(sum, current) => vec2.add(sum, sum, current),
|
(sum, current) => vec2.add(sum, sum, current),
|
||||||
vec2.create()
|
vec2.create(),
|
||||||
);
|
);
|
||||||
vec2.scale(approxNormal, approxNormal, 1 / deltas.length);
|
vec2.scale(approxNormal, approxNormal, 1 / deltas.length);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import {
|
import {
|
||||||
Command,
|
|
||||||
CommandExecutors,
|
CommandExecutors,
|
||||||
CommandReceiver,
|
CommandReceiver,
|
||||||
CreateObjectsCommand,
|
CreateObjectsCommand,
|
||||||
|
|
@ -35,11 +34,9 @@ export class Player extends CommandReceiver {
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
protected defaultCommandExecutor(command: Command) { }
|
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
private readonly objects: PhysicalContainer,
|
private readonly objects: PhysicalContainer,
|
||||||
private readonly socket: SocketIO.Socket
|
private readonly socket: SocketIO.Socket,
|
||||||
) {
|
) {
|
||||||
super();
|
super();
|
||||||
this.character = new CharacterPhysical(objects);
|
this.character = new CharacterPhysical(objects);
|
||||||
|
|
@ -50,7 +47,7 @@ export class Player extends CommandReceiver {
|
||||||
|
|
||||||
socket.emit(
|
socket.emit(
|
||||||
TransportEvents.ServerToPlayer,
|
TransportEvents.ServerToPlayer,
|
||||||
serialize(new CreatePlayerCommand(this.character))
|
serialize(new CreatePlayerCommand(this.character)),
|
||||||
);
|
);
|
||||||
|
|
||||||
this.sendObjects();
|
this.sendObjects();
|
||||||
|
|
@ -66,11 +63,11 @@ export class Player extends CommandReceiver {
|
||||||
|
|
||||||
public sendObjects() {
|
public sendObjects() {
|
||||||
const newlyIntersecting = this.objectsInViewArea.filter(
|
const newlyIntersecting = this.objectsInViewArea.filter(
|
||||||
(o) => !this.objectsPreviouslyInViewArea.includes(o)
|
(o) => !this.objectsPreviouslyInViewArea.includes(o),
|
||||||
);
|
);
|
||||||
|
|
||||||
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
|
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
|
||||||
(o) => !this.objectsInViewArea.includes(o)
|
(o) => !this.objectsInViewArea.includes(o),
|
||||||
);
|
);
|
||||||
this.objectsPreviouslyInViewArea = this.objectsInViewArea;
|
this.objectsPreviouslyInViewArea = this.objectsInViewArea;
|
||||||
|
|
||||||
|
|
@ -80,8 +77,8 @@ export class Player extends CommandReceiver {
|
||||||
serialize(
|
serialize(
|
||||||
new DeleteObjectsCommand([
|
new DeleteObjectsCommand([
|
||||||
...new Set(noLongerIntersecting.map((p) => p.gameObject.id)),
|
...new Set(noLongerIntersecting.map((p) => p.gameObject.id)),
|
||||||
])
|
]),
|
||||||
)
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -91,8 +88,8 @@ export class Player extends CommandReceiver {
|
||||||
serialize(
|
serialize(
|
||||||
new CreateObjectsCommand([
|
new CreateObjectsCommand([
|
||||||
...new Set(newlyIntersecting.map((p) => p.gameObject)),
|
...new Set(newlyIntersecting.map((p) => p.gameObject)),
|
||||||
])
|
]),
|
||||||
)
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -101,10 +98,10 @@ export class Player extends CommandReceiver {
|
||||||
serialize(
|
serialize(
|
||||||
new UpdateObjectsCommand([
|
new UpdateObjectsCommand([
|
||||||
...new Set(
|
...new Set(
|
||||||
this.objectsInViewArea.filter((p) => p.canMove).map((p) => p.gameObject)
|
this.objectsInViewArea.filter((p) => p.canMove).map((p) => p.gameObject),
|
||||||
|
),
|
||||||
|
]),
|
||||||
),
|
),
|
||||||
])
|
|
||||||
)
|
|
||||||
);
|
);
|
||||||
|
|
||||||
if (this.isActive) {
|
if (this.isActive) {
|
||||||
|
|
|
||||||
|
|
@ -25,7 +25,7 @@ module.exports = (env, argv) => ({
|
||||||
},
|
},
|
||||||
devtool: argv.mode === 'development' ? 'source-map' : false,
|
devtool: argv.mode === 'development' ? 'source-map' : false,
|
||||||
watchOptions: {
|
watchOptions: {
|
||||||
poll: true
|
poll: true,
|
||||||
},
|
},
|
||||||
optimization: {
|
optimization: {
|
||||||
minimize: argv.mode !== 'development',
|
minimize: argv.mode !== 'development',
|
||||||
|
|
@ -35,7 +35,7 @@ module.exports = (env, argv) => ({
|
||||||
test: /\.js$/,
|
test: /\.js$/,
|
||||||
terserOptions: {
|
terserOptions: {
|
||||||
keep_classnames: true,
|
keep_classnames: true,
|
||||||
}
|
},
|
||||||
}),
|
}),
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|
@ -64,7 +64,7 @@ module.exports = (env, argv) => ({
|
||||||
options: {
|
options: {
|
||||||
loader: 'ts',
|
loader: 'ts',
|
||||||
target: 'es2015',
|
target: 'es2015',
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue