Add better object updates
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commit
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1 changed files with 289 additions and 123 deletions
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@ -14,27 +14,28 @@ import {
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SecondaryActionCommand,
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settings,
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Circle,
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PlayerInformation,
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} from 'shared';
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import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
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import { CharacterPhysical } from '../objects/character-physical';
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import { ProjectilePhysical } from '../objects/projectile-physical';
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import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { PhysicalBase } from '../physics/physicals/physical-base';
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import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
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import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting';
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import { requestColor, freeColor } from './player-color-service';
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import { PlayerCharacterPhysical } from '../objects/player-character-physical';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { Physical } from '../physics/physicals/physical';
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export class Player extends CommandReceiver {
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private character: CharacterPhysical;
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private character: PlayerCharacterPhysical;
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private aspectRatio: number = 16 / 9;
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private isActive = true;
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private timeSinceLastProjectile = 0;
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private objectsPreviouslyInViewArea: Array<PhysicalBase> = [];
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private objectsInViewArea: Array<PhysicalBase> = [];
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private objectsPreviouslyInViewArea: Array<Physical> = [];
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private objectsInViewArea: Array<Physical> = [];
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private pingTime?: number;
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private _latency?: number;
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@ -56,7 +57,10 @@ export class Player extends CommandReceiver {
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[MoveActionCommand.type]: (c: MoveActionCommand) =>
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this.character.handleMovementAction(c),
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[SecondaryActionCommand.type]: (c: SecondaryActionCommand) => {
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if (this.timeSinceLastProjectile < settings.projectileCreationInterval) {
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if (
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!this.character.isAlive ||
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this.timeSinceLastProjectile < settings.projectileCreationInterval
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) {
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return;
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}
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@ -88,7 +92,7 @@ export class Player extends CommandReceiver {
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const playerBoundingCircle = new Circle(
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playerPosition,
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CharacterPhysical.boundRadius,
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PlayerCharacterPhysical.boundRadius,
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);
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const playerBoundingBox = getBoundingBoxOfCircle(playerBoundingCircle);
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@ -97,27 +101,26 @@ export class Player extends CommandReceiver {
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return playerPosition;
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}
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rotation += Math.PI / 12;
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radius += 10;
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rotation += Math.PI / 8;
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radius += 30;
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}
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}
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constructor(
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playerInfo: PlayerInformation,
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private readonly objects: PhysicalContainer,
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private readonly socket: SocketIO.Socket,
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) {
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super();
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const colorIndex = requestColor();
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this.character = new CharacterPhysical(
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this.character = new PlayerCharacterPhysical(
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playerInfo.name,
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colorIndex,
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objects,
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this.findEmptyPositionForPlayer(),
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);
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this.objectsPreviouslyInViewArea.push(this.character);
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this.objectsInViewArea.push(this.character);
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this.objects.addObject(this.character);
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socket.emit(
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@ -138,6 +141,7 @@ export class Player extends CommandReceiver {
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this.sendObjects();
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this.timeSinceLastProjectile += deltaTime;
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}
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public sendObjects() {
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const viewArea = calculateViewArea(this.character.center, this.aspectRatio, 1.5);
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const bb = new BoundingBox();
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@ -161,7 +165,11 @@ export class Player extends CommandReceiver {
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TransportEvents.ServerToPlayer,
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serialize(
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new DeleteObjectsCommand([
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...new Set(noLongerIntersecting.map((p) => p.gameObject.id)),
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...new Set(
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noLongerIntersecting
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.filter((p) => p.gameObject !== this.character)
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.map((p) => p.gameObject.id),
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),
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]),
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),
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);
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@ -172,20 +180,25 @@ export class Player extends CommandReceiver {
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TransportEvents.ServerToPlayer,
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serialize(
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new CreateObjectsCommand([
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...new Set(newlyIntersecting.map((p) => p.gameObject)),
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...new Set(
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newlyIntersecting
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.map((p) => p.gameObject)
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.filter((g) => g !== this.character),
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),
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]),
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),
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);
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}
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this.socket.volatile.emit(
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this.socket.emit(
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TransportEvents.ServerToPlayer,
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serialize(
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new UpdateObjectsCommand([
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...new Set(
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this.objectsInViewArea.filter((p) => p.canMove).map((p) => p.gameObject),
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),
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]),
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new UpdateObjectsCommand(
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Array.from(new Set(this.objectsInViewArea))
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.filter((p) => p.canMove)
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.map((p) => (p as DynamicPhysical).calculateUpdates())
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.filter((p) => p !== null) as any,
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),
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),
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);
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}
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