Add better object updates
This commit is contained in:
parent
fd80a299b6
commit
e83c58e1a5
29 changed files with 289 additions and 123 deletions
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@ -1,7 +1,13 @@
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import { PhysicalContainer } from './physics/containers/physical-container';
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import { PhysicalContainer } from './physics/containers/physical-container';
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import { Player } from './players/player';
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import { Player } from './players/player';
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import ioserver from 'socket.io';
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import ioserver from 'socket.io';
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import { TransportEvents, deserialize, settings, ServerInformation } from 'shared';
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import {
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TransportEvents,
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deserialize,
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settings,
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ServerInformation,
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PlayerInformation,
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} from 'shared';
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import { createWorld } from './map/create-world';
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import { createWorld } from './map/create-world';
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import { DeltaTimeCalculator } from './helper/delta-time-calculator';
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import { DeltaTimeCalculator } from './helper/delta-time-calculator';
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import { Options } from './options';
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import { Options } from './options';
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@ -22,8 +28,8 @@ export class GameServer {
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this.objects.initialize();
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this.objects.initialize();
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io.on('connection', (socket: SocketIO.Socket) => {
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io.on('connection', (socket: SocketIO.Socket) => {
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socket.on(TransportEvents.PlayerJoining, () => {
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socket.on(TransportEvents.PlayerJoining, (playerInfo: PlayerInformation) => {
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const player = new Player(this.objects, socket);
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const player = new Player(playerInfo, this.objects, socket);
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this.players.push(player);
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this.players.push(player);
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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const command = deserialize(json);
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const command = deserialize(json);
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@ -1,5 +1,5 @@
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import { vec2 } from 'gl-matrix';
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import { vec2 } from 'gl-matrix';
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import { Circle, GameObject, serializesTo, settings } from 'shared';
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import { Circle, GameObject, serializesTo, settings, UpdateObjectMessage } from 'shared';
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import { PhysicalBase } from '../physics/physicals/physical-base';
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import { PhysicalBase } from '../physics/physicals/physical-base';
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import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
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import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
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import { BoundingBoxBase } from '../physics/bounding-boxes/bounding-box-base';
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import { BoundingBoxBase } from '../physics/bounding-boxes/bounding-box-base';
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@ -30,6 +30,10 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
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this.recalculateBoundingBox();
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this.recalculateBoundingBox();
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}
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}
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public calculateUpdates(): UpdateObjectMessage | null {
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return null;
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}
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public get boundingBox(): BoundingBoxBase {
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public get boundingBox(): BoundingBoxBase {
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return this._boundingBox;
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return this._boundingBox;
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}
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}
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318
backend/src/objects/player-character-physical.ts
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318
backend/src/objects/player-character-physical.ts
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@ -0,0 +1,318 @@
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import { vec2 } from 'gl-matrix';
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import {
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id,
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settings,
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MoveActionCommand,
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serializesTo,
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clamp,
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last,
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GameObject,
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Circle,
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PlayerCharacterBase,
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} from 'shared';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { CirclePhysical } from './circle-physical';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { BoundingBoxBase } from '../physics/bounding-boxes/bounding-box-base';
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import { ProjectilePhysical } from './projectile-physical';
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import { interpolateAngles } from '../helper/interpolate-angles';
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import { forceAtPosition } from '../physics/functions/force-at-position';
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import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
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import { PlanetPhysical } from './planet-physical';
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import { ReactsToCollision } from '../physics/physicals/reacts-to-collision';
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import { UpdateObjectMessage } from 'shared/lib/src/objects/update-object-message';
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import { UpdateGameObjectMessage } from '../update-game-object-message';
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@serializesTo(PlayerCharacterBase)
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export class PlayerCharacterPhysical
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extends PlayerCharacterBase
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implements DynamicPhysical, ReactsToCollision {
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public readonly canCollide = true;
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public readonly canMove = true;
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private static readonly headRadius = 50;
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private static readonly feetRadius = 20;
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// offsets are meassured from (0, 0)
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private static readonly desiredHeadOffset = vec2.fromValues(0, 65);
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private static readonly desiredLeftFootOffset = vec2.fromValues(-20, 0);
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private static readonly desiredRightFootOffset = vec2.fromValues(20, 0);
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private static readonly centerOfMass = vec2.scale(
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vec2.create(),
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vec2.add(
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vec2.create(),
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vec2.add(
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vec2.create(),
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PlayerCharacterPhysical.desiredHeadOffset,
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PlayerCharacterPhysical.desiredLeftFootOffset,
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),
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PlayerCharacterPhysical.desiredRightFootOffset,
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),
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1 / 3,
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);
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private static readonly headOffset = vec2.subtract(
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vec2.create(),
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PlayerCharacterPhysical.desiredHeadOffset,
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PlayerCharacterPhysical.centerOfMass,
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);
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private static readonly leftFootOffset = vec2.subtract(
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vec2.create(),
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PlayerCharacterPhysical.desiredLeftFootOffset,
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PlayerCharacterPhysical.centerOfMass,
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);
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private static readonly rightFootOffset = vec2.subtract(
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vec2.create(),
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PlayerCharacterPhysical.desiredRightFootOffset,
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PlayerCharacterPhysical.centerOfMass,
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);
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public static readonly boundRadius =
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(PlayerCharacterPhysical.headRadius + PlayerCharacterPhysical.feetRadius * 2) * 2;
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private isDestroyed = false;
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private direction = 0;
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private currentPlanet?: PlanetPhysical;
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private lastMovementWasRelative = false;
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private secondsSinceOnSurface = 1000;
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public head: CirclePhysical;
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public leftFoot: CirclePhysical;
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public rightFoot: CirclePhysical;
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public bound: CirclePhysical;
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public get isAlive(): boolean {
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return !this.isDestroyed;
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}
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private movementActions: Array<MoveActionCommand> = [];
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private lastMovementAction: MoveActionCommand = new MoveActionCommand(
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vec2.create(),
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false,
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);
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constructor(
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name: string,
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public readonly colorIndex: number,
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private readonly container: PhysicalContainer,
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startPosition: vec2,
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) {
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super(id(), name, colorIndex);
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this.head = new CirclePhysical(
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vec2.add(vec2.create(), startPosition, PlayerCharacterPhysical.headOffset),
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PlayerCharacterPhysical.headRadius,
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this,
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container,
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);
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this.leftFoot = new CirclePhysical(
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vec2.add(vec2.create(), startPosition, PlayerCharacterPhysical.leftFootOffset),
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PlayerCharacterPhysical.feetRadius,
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this,
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container,
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);
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this.rightFoot = new CirclePhysical(
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vec2.add(vec2.create(), startPosition, PlayerCharacterPhysical.rightFootOffset),
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PlayerCharacterPhysical.feetRadius,
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this,
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container,
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);
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container.addObject(this.head);
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container.addObject(this.leftFoot);
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container.addObject(this.rightFoot);
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this.bound = new CirclePhysical(
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vec2.create(),
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PlayerCharacterPhysical.boundRadius,
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this,
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container,
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);
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}
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public calculateUpdates(): UpdateObjectMessage {
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return new UpdateGameObjectMessage(this, ['head', 'leftFoot', 'rightFoot']);
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}
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public handleMovementAction(c: MoveActionCommand) {
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this.movementActions.push(c);
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}
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public onCollision(other: GameObject) {
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if (other instanceof ProjectilePhysical) {
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other.destroy();
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this.destroy();
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}
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}
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public get boundingBox(): BoundingBoxBase {
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this.bound.center = this.head.center;
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return this.bound.boundingBox;
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}
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public get gameObject(): this {
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return this;
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}
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public get center(): vec2 {
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return this.head.center;
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}
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public get velocity(): vec2 {
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return this.head.velocity;
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}
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public distance(target: vec2): number {
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return (
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Math.min(
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this.head.distance(target),
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this.leftFoot.distance(target),
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this.rightFoot.distance(target),
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) - 20
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);
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}
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private averageAndResetMovementActions(): vec2 {
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let direction: vec2;
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if (this.movementActions.length === 0) {
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direction = vec2.clone(this.lastMovementAction.direction);
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} else {
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direction = this.movementActions.reduce(
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(sum, current) => vec2.add(sum, sum, current.direction),
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vec2.create(),
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);
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vec2.scale(direction, direction, 1 / this.movementActions.length);
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this.lastMovementWasRelative =
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this.movementActions.find((a) => a.isCharacterRelative) !== undefined;
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this.lastMovementAction = last(this.movementActions)!;
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this.movementActions = [];
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}
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return direction;
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}
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public step(deltaTime: number) {
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if ((this.secondsSinceOnSurface += deltaTime) > 1) {
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this.currentPlanet = undefined;
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}
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const intersectingWithForcefield = this.container.findIntersecting(
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getBoundingBoxOfCircle(
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new Circle(
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this.center,
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PlayerCharacterPhysical.boundRadius + settings.maxGravityDistance,
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),
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),
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);
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const actualGravity = forceAtPosition(this.center, intersectingWithForcefield);
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const direction = this.averageAndResetMovementActions();
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const movementForce = vec2.scale(direction, direction, settings.maxAcceleration);
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if (!this.currentPlanet) {
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this.applyForce(this.leftFoot, actualGravity, deltaTime);
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this.applyForce(this.rightFoot, actualGravity, deltaTime);
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const sumForce = vec2.subtract(vec2.create(), actualGravity, movementForce);
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this.setDirection(
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vec2.length(sumForce) === 0 ? vec2.fromValues(0, -1) : sumForce,
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deltaTime,
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);
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} else {
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const leftFootGravity = this.currentPlanet!.getForce(this.leftFoot.center);
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const rightFootGravity = this.currentPlanet!.getForce(this.rightFoot.center);
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if (movementForce.y > settings.maxAcceleration / 4) {
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vec2.scale(leftFootGravity, leftFootGravity, 0.35);
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vec2.scale(rightFootGravity, rightFootGravity, 0.35);
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}
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this.applyForce(this.leftFoot, leftFootGravity, deltaTime);
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this.applyForce(this.rightFoot, rightFootGravity, deltaTime);
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if (this.lastMovementWasRelative) {
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vec2.rotate(movementForce, movementForce, vec2.create(), this.direction);
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}
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const headGravity = this.currentPlanet!.getForce(this.head.center);
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if (vec2.length(headGravity) < vec2.length(actualGravity) / 2) {
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this.currentPlanet = undefined;
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}
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this.setDirection(headGravity, deltaTime);
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}
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this.applyForce(this.leftFoot, movementForce, deltaTime);
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this.applyForce(this.rightFoot, movementForce, deltaTime);
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this.stepBodyPart(this.leftFoot, deltaTime);
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this.stepBodyPart(this.rightFoot, deltaTime);
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this.keepPosture();
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}
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private setDirection(direction: vec2, deltaTime: number) {
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this.direction = interpolateAngles(
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this.direction,
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Math.atan2(direction.y, direction.x) + Math.PI / 2,
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Math.pow(4, deltaTime),
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);
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}
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private keepPosture() {
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const bodyCenter = vec2.add(vec2.create(), this.head.center, this.leftFoot.center);
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vec2.add(bodyCenter, bodyCenter, this.rightFoot.center);
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vec2.scale(bodyCenter, bodyCenter, 1 / 3);
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this.springMove(this.leftFoot, bodyCenter, PlayerCharacterPhysical.leftFootOffset);
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this.springMove(this.rightFoot, bodyCenter, PlayerCharacterPhysical.rightFootOffset);
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this.springMove(this.head, bodyCenter, PlayerCharacterPhysical.headOffset);
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}
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private springMove(object: CirclePhysical, center: vec2, offset: vec2) {
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// todo: make time-independent
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const springConstant = 0.35;
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const desiredPosition = vec2.add(vec2.create(), center, offset);
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vec2.rotate(desiredPosition, desiredPosition, center, this.direction);
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const positionDelta = vec2.subtract(desiredPosition, desiredPosition, object.center);
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vec2.scale(positionDelta, positionDelta, springConstant);
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const hitObject = object.tryMove(positionDelta);
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if (hitObject instanceof PlanetPhysical) {
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this.secondsSinceOnSurface = 0;
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this.currentPlanet = hitObject;
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}
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}
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private stepBodyPart(part: CirclePhysical, deltaTime: number) {
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const hitObject = part.step2(deltaTime);
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if (hitObject instanceof PlanetPhysical) {
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this.secondsSinceOnSurface = 0;
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this.currentPlanet = hitObject;
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}
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}
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public applyForce(circle: CirclePhysical, force: vec2, timeInSeconds: number) {
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vec2.add(
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circle.velocity,
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circle.velocity,
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vec2.scale(vec2.create(), force, timeInSeconds),
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);
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vec2.set(
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circle.velocity,
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clamp(circle.velocity.x, -settings.maxVelocityX, settings.maxVelocityX),
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clamp(circle.velocity.y, -settings.maxVelocityY, settings.maxVelocityY),
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);
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}
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public destroy() {
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if (!this.isDestroyed) {
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this.isDestroyed = true;
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this.container.removeObject(this);
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this.container.removeObject(this.head);
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this.container.removeObject(this.leftFoot);
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this.container.removeObject(this.rightFoot);
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}
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}
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}
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@ -6,6 +6,8 @@ import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { PlanetPhysical } from './planet-physical';
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import { PlanetPhysical } from './planet-physical';
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import { ReactsToCollision } from '../physics/physicals/reacts-to-collision';
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import { ReactsToCollision } from '../physics/physicals/reacts-to-collision';
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import { UpdateObjectMessage } from 'shared/lib/src/objects/update-object-message';
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import { UpdateGameObjectMessage } from '../update-game-object-message';
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@serializesTo(ProjectileBase)
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@serializesTo(ProjectileBase)
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export class ProjectilePhysical
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export class ProjectilePhysical
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|
|
@ -15,6 +17,7 @@ export class ProjectilePhysical
|
||||||
public readonly canMove = true;
|
public readonly canMove = true;
|
||||||
private isDestroyed = false;
|
private isDestroyed = false;
|
||||||
private bounceCount = 0;
|
private bounceCount = 0;
|
||||||
|
private _boundingBox?: ImmutableBoundingBox;
|
||||||
|
|
||||||
public object: CirclePhysical;
|
public object: CirclePhysical;
|
||||||
|
|
||||||
|
|
@ -28,7 +31,9 @@ export class ProjectilePhysical
|
||||||
this.object = new CirclePhysical(center, radius, this, container, 0.9);
|
this.object = new CirclePhysical(center, radius, this, container, 0.9);
|
||||||
}
|
}
|
||||||
|
|
||||||
private _boundingBox?: ImmutableBoundingBox;
|
public calculateUpdates(): UpdateObjectMessage {
|
||||||
|
return new UpdateGameObjectMessage(this, ['center']);
|
||||||
|
}
|
||||||
|
|
||||||
public get boundingBox(): ImmutableBoundingBox {
|
public get boundingBox(): ImmutableBoundingBox {
|
||||||
if (!this._boundingBox) {
|
if (!this._boundingBox) {
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
import { DynamicPhysical } from '../dynamic-physical';
|
import { DynamicPhysical } from '../physicals/dynamic-physical';
|
||||||
import { BoundingBoxBase } from '../bounding-boxes/bounding-box-base';
|
import { BoundingBoxBase } from '../bounding-boxes/bounding-box-base';
|
||||||
|
|
||||||
export class BoundingBoxList {
|
export class BoundingBoxList {
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
import { BoundingBoxBase } from '../bounding-boxes/bounding-box-base';
|
import { BoundingBoxBase } from '../bounding-boxes/bounding-box-base';
|
||||||
import { StaticPhysical } from './static-physical';
|
import { StaticPhysical } from '../physicals/static-physical';
|
||||||
// source: https://github.com/ubilabs/kd-tree-javascript/blob/master/kdTree.js
|
// source: https://github.com/ubilabs/kd-tree-javascript/blob/master/kdTree.js
|
||||||
|
|
||||||
class Node {
|
class Node {
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,9 @@
|
||||||
|
import { UpdateObjectMessage } from 'shared/lib/src/objects/update-object-message';
|
||||||
import { PhysicalBase } from './physical-base';
|
import { PhysicalBase } from './physical-base';
|
||||||
|
|
||||||
export interface DynamicPhysical extends PhysicalBase {
|
export interface DynamicPhysical extends PhysicalBase {
|
||||||
readonly canMove: true;
|
readonly canMove: true;
|
||||||
step(deltaTimeInMilliseconds: number): void;
|
step(deltaTimeInMilliseconds: number): void;
|
||||||
|
|
||||||
|
calculateUpdates(): UpdateObjectMessage | null;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -14,27 +14,28 @@ import {
|
||||||
SecondaryActionCommand,
|
SecondaryActionCommand,
|
||||||
settings,
|
settings,
|
||||||
Circle,
|
Circle,
|
||||||
|
PlayerInformation,
|
||||||
} from 'shared';
|
} from 'shared';
|
||||||
import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
|
import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
|
||||||
import { CharacterPhysical } from '../objects/character-physical';
|
|
||||||
import { ProjectilePhysical } from '../objects/projectile-physical';
|
import { ProjectilePhysical } from '../objects/projectile-physical';
|
||||||
|
|
||||||
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
|
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
|
||||||
import { PhysicalContainer } from '../physics/containers/physical-container';
|
import { PhysicalContainer } from '../physics/containers/physical-container';
|
||||||
import { PhysicalBase } from '../physics/physicals/physical-base';
|
|
||||||
import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
|
import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
|
||||||
import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting';
|
import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting';
|
||||||
import { requestColor, freeColor } from './player-color-service';
|
import { requestColor, freeColor } from './player-color-service';
|
||||||
|
import { PlayerCharacterPhysical } from '../objects/player-character-physical';
|
||||||
|
import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
|
||||||
|
import { Physical } from '../physics/physicals/physical';
|
||||||
|
|
||||||
export class Player extends CommandReceiver {
|
export class Player extends CommandReceiver {
|
||||||
private character: CharacterPhysical;
|
private character: PlayerCharacterPhysical;
|
||||||
private aspectRatio: number = 16 / 9;
|
private aspectRatio: number = 16 / 9;
|
||||||
private isActive = true;
|
private isActive = true;
|
||||||
|
|
||||||
private timeSinceLastProjectile = 0;
|
private timeSinceLastProjectile = 0;
|
||||||
|
|
||||||
private objectsPreviouslyInViewArea: Array<PhysicalBase> = [];
|
private objectsPreviouslyInViewArea: Array<Physical> = [];
|
||||||
private objectsInViewArea: Array<PhysicalBase> = [];
|
private objectsInViewArea: Array<Physical> = [];
|
||||||
|
|
||||||
private pingTime?: number;
|
private pingTime?: number;
|
||||||
private _latency?: number;
|
private _latency?: number;
|
||||||
|
|
@ -56,7 +57,10 @@ export class Player extends CommandReceiver {
|
||||||
[MoveActionCommand.type]: (c: MoveActionCommand) =>
|
[MoveActionCommand.type]: (c: MoveActionCommand) =>
|
||||||
this.character.handleMovementAction(c),
|
this.character.handleMovementAction(c),
|
||||||
[SecondaryActionCommand.type]: (c: SecondaryActionCommand) => {
|
[SecondaryActionCommand.type]: (c: SecondaryActionCommand) => {
|
||||||
if (this.timeSinceLastProjectile < settings.projectileCreationInterval) {
|
if (
|
||||||
|
!this.character.isAlive ||
|
||||||
|
this.timeSinceLastProjectile < settings.projectileCreationInterval
|
||||||
|
) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -88,7 +92,7 @@ export class Player extends CommandReceiver {
|
||||||
|
|
||||||
const playerBoundingCircle = new Circle(
|
const playerBoundingCircle = new Circle(
|
||||||
playerPosition,
|
playerPosition,
|
||||||
CharacterPhysical.boundRadius,
|
PlayerCharacterPhysical.boundRadius,
|
||||||
);
|
);
|
||||||
|
|
||||||
const playerBoundingBox = getBoundingBoxOfCircle(playerBoundingCircle);
|
const playerBoundingBox = getBoundingBoxOfCircle(playerBoundingCircle);
|
||||||
|
|
@ -97,27 +101,26 @@ export class Player extends CommandReceiver {
|
||||||
return playerPosition;
|
return playerPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
rotation += Math.PI / 12;
|
rotation += Math.PI / 8;
|
||||||
radius += 10;
|
radius += 30;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
|
playerInfo: PlayerInformation,
|
||||||
private readonly objects: PhysicalContainer,
|
private readonly objects: PhysicalContainer,
|
||||||
private readonly socket: SocketIO.Socket,
|
private readonly socket: SocketIO.Socket,
|
||||||
) {
|
) {
|
||||||
super();
|
super();
|
||||||
const colorIndex = requestColor();
|
const colorIndex = requestColor();
|
||||||
|
|
||||||
this.character = new CharacterPhysical(
|
this.character = new PlayerCharacterPhysical(
|
||||||
|
playerInfo.name,
|
||||||
colorIndex,
|
colorIndex,
|
||||||
objects,
|
objects,
|
||||||
this.findEmptyPositionForPlayer(),
|
this.findEmptyPositionForPlayer(),
|
||||||
);
|
);
|
||||||
|
|
||||||
this.objectsPreviouslyInViewArea.push(this.character);
|
|
||||||
this.objectsInViewArea.push(this.character);
|
|
||||||
|
|
||||||
this.objects.addObject(this.character);
|
this.objects.addObject(this.character);
|
||||||
|
|
||||||
socket.emit(
|
socket.emit(
|
||||||
|
|
@ -138,6 +141,7 @@ export class Player extends CommandReceiver {
|
||||||
this.sendObjects();
|
this.sendObjects();
|
||||||
this.timeSinceLastProjectile += deltaTime;
|
this.timeSinceLastProjectile += deltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public sendObjects() {
|
public sendObjects() {
|
||||||
const viewArea = calculateViewArea(this.character.center, this.aspectRatio, 1.5);
|
const viewArea = calculateViewArea(this.character.center, this.aspectRatio, 1.5);
|
||||||
const bb = new BoundingBox();
|
const bb = new BoundingBox();
|
||||||
|
|
@ -161,7 +165,11 @@ export class Player extends CommandReceiver {
|
||||||
TransportEvents.ServerToPlayer,
|
TransportEvents.ServerToPlayer,
|
||||||
serialize(
|
serialize(
|
||||||
new DeleteObjectsCommand([
|
new DeleteObjectsCommand([
|
||||||
...new Set(noLongerIntersecting.map((p) => p.gameObject.id)),
|
...new Set(
|
||||||
|
noLongerIntersecting
|
||||||
|
.filter((p) => p.gameObject !== this.character)
|
||||||
|
.map((p) => p.gameObject.id),
|
||||||
|
),
|
||||||
]),
|
]),
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
@ -172,20 +180,25 @@ export class Player extends CommandReceiver {
|
||||||
TransportEvents.ServerToPlayer,
|
TransportEvents.ServerToPlayer,
|
||||||
serialize(
|
serialize(
|
||||||
new CreateObjectsCommand([
|
new CreateObjectsCommand([
|
||||||
...new Set(newlyIntersecting.map((p) => p.gameObject)),
|
...new Set(
|
||||||
|
newlyIntersecting
|
||||||
|
.map((p) => p.gameObject)
|
||||||
|
.filter((g) => g !== this.character),
|
||||||
|
),
|
||||||
]),
|
]),
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.socket.volatile.emit(
|
this.socket.emit(
|
||||||
TransportEvents.ServerToPlayer,
|
TransportEvents.ServerToPlayer,
|
||||||
serialize(
|
serialize(
|
||||||
new UpdateObjectsCommand([
|
new UpdateObjectsCommand(
|
||||||
...new Set(
|
Array.from(new Set(this.objectsInViewArea))
|
||||||
this.objectsInViewArea.filter((p) => p.canMove).map((p) => p.gameObject),
|
.filter((p) => p.canMove)
|
||||||
),
|
.map((p) => (p as DynamicPhysical).calculateUpdates())
|
||||||
]),
|
.filter((p) => p !== null) as any,
|
||||||
|
),
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
11
backend/src/update-game-object-message.ts
Normal file
11
backend/src/update-game-object-message.ts
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
import { GameObject, serializesTo, UpdateMessage, UpdateObjectMessage } from 'shared';
|
||||||
|
|
||||||
|
@serializesTo(UpdateObjectMessage)
|
||||||
|
export class UpdateGameObjectMessage<T extends GameObject> extends UpdateObjectMessage {
|
||||||
|
constructor(object: T, keys: Array<string & keyof T>) {
|
||||||
|
super(
|
||||||
|
object.id,
|
||||||
|
keys.map((k) => new UpdateMessage(k, object[k])),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -15,6 +15,9 @@
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body>
|
<body>
|
||||||
|
<canvas></canvas>
|
||||||
|
<div id="overlay"></div>
|
||||||
|
|
||||||
<article id="landing-ui">
|
<article id="landing-ui">
|
||||||
<h1>decla.<span class="red">red</span></h1>
|
<h1>decla.<span class="red">red</span></h1>
|
||||||
<form id="join-game-form">
|
<form id="join-game-form">
|
||||||
|
|
@ -41,7 +44,5 @@
|
||||||
</article>
|
</article>
|
||||||
|
|
||||||
<noscript>Javascript is required for this website.</noscript>
|
<noscript>Javascript is required for this website.</noscript>
|
||||||
<div id="overlay"></div>
|
|
||||||
<canvas></canvas>
|
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,12 @@
|
||||||
import { glMatrix } from 'gl-matrix';
|
import { glMatrix } from 'gl-matrix';
|
||||||
import { CharacterBase, LampBase, overrideDeserialization, PlanetBase } from 'shared';
|
import {
|
||||||
import { ProjectileBase } from 'shared/src/objects/types/projectile-base';
|
CharacterBase,
|
||||||
|
LampBase,
|
||||||
|
overrideDeserialization,
|
||||||
|
PlanetBase,
|
||||||
|
PlayerCharacterBase,
|
||||||
|
ProjectileBase,
|
||||||
|
} from 'shared';
|
||||||
import { CharacterView } from './scripts/objects/character-view';
|
import { CharacterView } from './scripts/objects/character-view';
|
||||||
import { LampView } from './scripts/objects/lamp-view';
|
import { LampView } from './scripts/objects/lamp-view';
|
||||||
import { ProjectileView } from './scripts/objects/projectile-view';
|
import { ProjectileView } from './scripts/objects/projectile-view';
|
||||||
|
|
@ -10,43 +15,32 @@ import './styles/main.scss';
|
||||||
import { LandingPageBackground } from './scripts/landing-page-background';
|
import { LandingPageBackground } from './scripts/landing-page-background';
|
||||||
import { JoinFormHandler } from './scripts/join-form-handler';
|
import { JoinFormHandler } from './scripts/join-form-handler';
|
||||||
import { Game } from './scripts/game';
|
import { Game } from './scripts/game';
|
||||||
|
import { PlayerCharacterView } from './scripts/objects/player-character-view';
|
||||||
|
|
||||||
glMatrix.setMatrixArrayType(Array);
|
glMatrix.setMatrixArrayType(Array);
|
||||||
|
|
||||||
overrideDeserialization(CharacterBase, CharacterView);
|
overrideDeserialization(CharacterBase, CharacterView);
|
||||||
|
overrideDeserialization(PlayerCharacterBase, PlayerCharacterView);
|
||||||
overrideDeserialization(PlanetBase, PlanetView);
|
overrideDeserialization(PlanetBase, PlanetView);
|
||||||
overrideDeserialization(LampBase, LampView);
|
overrideDeserialization(LampBase, LampView);
|
||||||
overrideDeserialization(ProjectileBase, ProjectileView);
|
overrideDeserialization(ProjectileBase, ProjectileView);
|
||||||
|
|
||||||
const addSupportForTabNavigation = () =>
|
|
||||||
(document.onkeydown = (e) => {
|
|
||||||
if (e.key === ' ') {
|
|
||||||
(document.activeElement as HTMLElement)?.click();
|
|
||||||
e.preventDefault();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
/*const removeUnnecessaryOutlines = () =>
|
|
||||||
(document.onclick = (e) => {
|
|
||||||
(e.target as HTMLElement)?.blur();
|
|
||||||
});
|
|
||||||
*/
|
|
||||||
addSupportForTabNavigation();
|
|
||||||
//removeUnnecessaryOutlines();
|
|
||||||
|
|
||||||
const main = async () => {
|
const main = async () => {
|
||||||
try {
|
try {
|
||||||
const landingUI = document.querySelector('#landing-ui') as HTMLElement;
|
const landingUI = document.querySelector('#landing-ui') as HTMLElement;
|
||||||
const background = new LandingPageBackground();
|
const joinGameForm = document.querySelector('#join-game-form') as HTMLFormElement;
|
||||||
const joinHandler = new JoinFormHandler(
|
const serverContainer = document.querySelector('#server-container') as HTMLElement;
|
||||||
document.querySelector('#join-game-form') as HTMLFormElement,
|
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
|
||||||
document.querySelector('#server-container') as HTMLElement,
|
const overlay = document.querySelector('#overlay') as HTMLElement;
|
||||||
);
|
|
||||||
|
const background = new LandingPageBackground(canvas);
|
||||||
|
const joinHandler = new JoinFormHandler(joinGameForm, serverContainer);
|
||||||
|
|
||||||
const playerDecision = await joinHandler.getPlayerDecision();
|
const playerDecision = await joinHandler.getPlayerDecision();
|
||||||
landingUI.style.display = 'none';
|
landingUI.style.display = 'none';
|
||||||
console.log(playerDecision);
|
|
||||||
background.destroy();
|
background.destroy();
|
||||||
await new Game(playerDecision).start();
|
await new Game(playerDecision, canvas, overlay).start();
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error(e);
|
console.error(e);
|
||||||
alert(e);
|
alert(e);
|
||||||
|
|
|
||||||
|
|
@ -16,6 +16,7 @@ import {
|
||||||
TransportEvents,
|
TransportEvents,
|
||||||
SetAspectRatioActionCommand,
|
SetAspectRatioActionCommand,
|
||||||
rgb,
|
rgb,
|
||||||
|
PlayerInformation,
|
||||||
} from 'shared';
|
} from 'shared';
|
||||||
import io from 'socket.io-client';
|
import io from 'socket.io-client';
|
||||||
import { KeyboardListener } from './commands/generators/keyboard-listener';
|
import { KeyboardListener } from './commands/generators/keyboard-listener';
|
||||||
|
|
@ -32,15 +33,16 @@ import { Polygon } from './shapes/polygon';
|
||||||
|
|
||||||
export class Game {
|
export class Game {
|
||||||
public readonly gameObjects = new GameObjectContainer(this);
|
public readonly gameObjects = new GameObjectContainer(this);
|
||||||
private readonly canvas = document.querySelector('canvas') as HTMLCanvasElement;
|
|
||||||
private renderer!: Renderer;
|
private renderer!: Renderer;
|
||||||
private socket!: SocketIOClient.Socket;
|
private socket!: SocketIOClient.Socket;
|
||||||
private promises: Promise<[void, void]>;
|
private promises: Promise<[void, void]>;
|
||||||
private deltaTimeCalculator = new DeltaTimeCalculator();
|
private deltaTimeCalculator = new DeltaTimeCalculator();
|
||||||
private overlay: HTMLElement = document.querySelector('#overlay') as HTMLDivElement;
|
|
||||||
|
|
||||||
constructor(playerDecision: PlayerDecision) {
|
constructor(
|
||||||
console.log(playerDecision.server);
|
private readonly playerDecision: PlayerDecision,
|
||||||
|
private readonly canvas: HTMLCanvasElement,
|
||||||
|
private readonly overlay: HTMLElement,
|
||||||
|
) {
|
||||||
this.promises = Promise.all([
|
this.promises = Promise.all([
|
||||||
this.setupCommunication(playerDecision.server),
|
this.setupCommunication(playerDecision.server),
|
||||||
this.setupRenderer(),
|
this.setupRenderer(),
|
||||||
|
|
@ -66,7 +68,9 @@ export class Game {
|
||||||
this.socket.emit(TransportEvents.Pong);
|
this.socket.emit(TransportEvents.Pong);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.socket.emit(TransportEvents.PlayerJoining, null);
|
this.socket.emit(TransportEvents.PlayerJoining, {
|
||||||
|
name: this.playerDecision.playerName,
|
||||||
|
} as PlayerInformation);
|
||||||
|
|
||||||
broadcastCommands(
|
broadcastCommands(
|
||||||
[
|
[
|
||||||
|
|
@ -98,7 +102,7 @@ export class Game {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
...CircleLight.descriptor,
|
...CircleLight.descriptor,
|
||||||
shaderCombinationSteps: [0, 1, 2, 4, 8, 16],
|
shaderCombinationSteps: [0, 1, 2, 4, 8],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
...Flashlight.descriptor,
|
...Flashlight.descriptor,
|
||||||
|
|
|
||||||
|
|
@ -18,10 +18,9 @@ const LangindPagePolygon = NoisyPolygonFactory(
|
||||||
);
|
);
|
||||||
|
|
||||||
export class LandingPageBackground {
|
export class LandingPageBackground {
|
||||||
private readonly canvas = document.querySelector('canvas') as HTMLCanvasElement;
|
|
||||||
private renderer!: Renderer;
|
private renderer!: Renderer;
|
||||||
|
|
||||||
constructor() {
|
constructor(private readonly canvas: HTMLCanvasElement) {
|
||||||
this.start();
|
this.start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { Renderer } from 'sdf-2d';
|
import { Renderer } from 'sdf-2d';
|
||||||
import { calculateViewArea, GameObject, mixRgb, settings } from 'shared';
|
import { calculateViewArea, GameObject, mixRgb, settings, UpdateMessage } from 'shared';
|
||||||
|
|
||||||
import { Game } from '../game';
|
import { Game } from '../game';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
@ -14,6 +14,10 @@ export class Camera extends GameObject implements ViewObject {
|
||||||
super(null);
|
super(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public update(updates: Array<UpdateMessage>) {
|
||||||
|
throw new Error();
|
||||||
|
}
|
||||||
|
|
||||||
public step(deltaTimeInMilliseconds: number): void {}
|
public step(deltaTimeInMilliseconds: number): void {}
|
||||||
|
|
||||||
public draw(renderer: Renderer) {
|
public draw(renderer: Renderer) {
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { Renderer } from 'sdf-2d';
|
import { Renderer } from 'sdf-2d';
|
||||||
import { CharacterBase, Circle, Id } from 'shared';
|
import { CharacterBase, Circle, Id, UpdateMessage } from 'shared';
|
||||||
|
|
||||||
import { BlobShape } from '../shapes/blob-shape';
|
import { BlobShape } from '../shapes/blob-shape';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
@ -19,6 +19,10 @@ export class CharacterView extends CharacterBase implements ViewObject {
|
||||||
this.shape = new BlobShape(colorIndex);
|
this.shape = new BlobShape(colorIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public update(updates: Array<UpdateMessage>) {
|
||||||
|
updates.forEach((u) => ((this as any)[u.key] = u.value));
|
||||||
|
}
|
||||||
|
|
||||||
public get position(): vec2 {
|
public get position(): vec2 {
|
||||||
return this.head!.center;
|
return this.head!.center;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,22 +5,23 @@ import {
|
||||||
CreateObjectsCommand,
|
CreateObjectsCommand,
|
||||||
CreatePlayerCommand,
|
CreatePlayerCommand,
|
||||||
DeleteObjectsCommand,
|
DeleteObjectsCommand,
|
||||||
|
GameObject,
|
||||||
Id,
|
Id,
|
||||||
UpdateObjectsCommand,
|
UpdateObjectsCommand,
|
||||||
} from 'shared';
|
} from 'shared';
|
||||||
import { Game } from '../game';
|
import { Game } from '../game';
|
||||||
import { Camera } from './camera';
|
import { Camera } from './camera';
|
||||||
import { CharacterView } from './character-view';
|
import { PlayerCharacterView } from './player-character-view';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
||||||
export class GameObjectContainer extends CommandReceiver {
|
export class GameObjectContainer extends CommandReceiver {
|
||||||
protected objects: Map<Id, ViewObject> = new Map();
|
protected objects: Map<Id, ViewObject> = new Map();
|
||||||
public player!: CharacterView;
|
public player!: PlayerCharacterView;
|
||||||
public camera!: Camera;
|
public camera!: Camera;
|
||||||
|
|
||||||
protected commandExecutors: CommandExecutors = {
|
protected commandExecutors: CommandExecutors = {
|
||||||
[CreatePlayerCommand.type]: (c: CreatePlayerCommand) => {
|
[CreatePlayerCommand.type]: (c: CreatePlayerCommand) => {
|
||||||
this.player = c.character as CharacterView;
|
this.player = c.character as PlayerCharacterView;
|
||||||
this.camera = new Camera(this.game);
|
this.camera = new Camera(this.game);
|
||||||
this.addObject(this.player);
|
this.addObject(this.player);
|
||||||
this.addObject(this.camera);
|
this.addObject(this.camera);
|
||||||
|
|
@ -33,13 +34,7 @@ export class GameObjectContainer extends CommandReceiver {
|
||||||
c.ids.forEach((id: Id) => this.objects.delete(id)),
|
c.ids.forEach((id: Id) => this.objects.delete(id)),
|
||||||
|
|
||||||
[UpdateObjectsCommand.type]: (c: UpdateObjectsCommand) => {
|
[UpdateObjectsCommand.type]: (c: UpdateObjectsCommand) => {
|
||||||
c.objects.forEach((o) => {
|
c.updates.forEach((u) => this.objects.get(u.id)?.update(u.updates));
|
||||||
this.objects.delete(o.id);
|
|
||||||
this.addObject(o as ViewObject);
|
|
||||||
if (o.id === this.player.id) {
|
|
||||||
this.player = o as CharacterView;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { vec2, vec3 } from 'gl-matrix';
|
import { vec2, vec3 } from 'gl-matrix';
|
||||||
import { CircleLight, Renderer } from 'sdf-2d';
|
import { CircleLight, Renderer } from 'sdf-2d';
|
||||||
import { CommandExecutors, Id, LampBase } from 'shared';
|
import { CommandExecutors, Id, LampBase, UpdateMessage } from 'shared';
|
||||||
import { RenderCommand } from '../commands/types/render';
|
import { RenderCommand } from '../commands/types/render';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
||||||
|
|
@ -16,6 +16,10 @@ export class LampView extends LampBase implements ViewObject {
|
||||||
this.light = new CircleLight(center, color, lightness);
|
this.light = new CircleLight(center, color, lightness);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public update(message: Array<UpdateMessage>): void {
|
||||||
|
throw new Error('Method not implemented.');
|
||||||
|
}
|
||||||
|
|
||||||
public step(deltaTimeInMilliseconds: number): void {}
|
public step(deltaTimeInMilliseconds: number): void {}
|
||||||
|
|
||||||
public draw(renderer: Renderer): void {
|
public draw(renderer: Renderer): void {
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { Drawable, Renderer } from 'sdf-2d';
|
import { Drawable, Renderer } from 'sdf-2d';
|
||||||
import { CommandExecutors, Id, Random, PlanetBase } from 'shared';
|
import { CommandExecutors, Id, Random, PlanetBase, UpdateMessage } from 'shared';
|
||||||
import { RenderCommand } from '../commands/types/render';
|
import { RenderCommand } from '../commands/types/render';
|
||||||
import { Polygon } from '../shapes/polygon';
|
import { Polygon } from '../shapes/polygon';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
@ -18,6 +18,10 @@ export class PlanetView extends PlanetBase implements ViewObject {
|
||||||
(this.shape as any).randomOffset = Random.getRandom();
|
(this.shape as any).randomOffset = Random.getRandom();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public update(message: Array<UpdateMessage>): void {
|
||||||
|
throw new Error('Method not implemented.');
|
||||||
|
}
|
||||||
|
|
||||||
public step(deltaTimeInMilliseconds: number): void {
|
public step(deltaTimeInMilliseconds: number): void {
|
||||||
(this.shape as any).randomOffset += deltaTimeInMilliseconds / 4000;
|
(this.shape as any).randomOffset += deltaTimeInMilliseconds / 4000;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
37
frontend/src/scripts/objects/player-character-view.ts
Normal file
37
frontend/src/scripts/objects/player-character-view.ts
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
import { vec2 } from 'gl-matrix';
|
||||||
|
import { Renderer } from 'sdf-2d';
|
||||||
|
import { Circle, Id, PlayerCharacterBase, UpdateMessage } from 'shared';
|
||||||
|
|
||||||
|
import { BlobShape } from '../shapes/blob-shape';
|
||||||
|
import { ViewObject } from './view-object';
|
||||||
|
|
||||||
|
export class PlayerCharacterView extends PlayerCharacterBase implements ViewObject {
|
||||||
|
private shape: BlobShape;
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
id: Id,
|
||||||
|
name: string,
|
||||||
|
colorIndex: number,
|
||||||
|
head?: Circle,
|
||||||
|
leftFoot?: Circle,
|
||||||
|
rightFoot?: Circle,
|
||||||
|
) {
|
||||||
|
super(id, name, colorIndex, head, leftFoot, rightFoot);
|
||||||
|
this.shape = new BlobShape(colorIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public update(updates: Array<UpdateMessage>) {
|
||||||
|
updates.forEach((u) => ((this as any)[u.key] = u.value));
|
||||||
|
}
|
||||||
|
|
||||||
|
public get position(): vec2 {
|
||||||
|
return this.head!.center;
|
||||||
|
}
|
||||||
|
|
||||||
|
public step(deltaTimeInMilliseconds: number): void {}
|
||||||
|
|
||||||
|
public draw(renderer: Renderer): void {
|
||||||
|
this.shape.setCircles([this.head!, this.leftFoot!, this.rightFoot!]);
|
||||||
|
renderer.addDrawable(this.shape);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { CircleLight, Renderer } from 'sdf-2d';
|
import { CircleLight, Renderer } from 'sdf-2d';
|
||||||
import { Id, ProjectileBase, rgb } from 'shared';
|
import { Id, ProjectileBase, rgb, UpdateMessage } from 'shared';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
import { Circle } from '../shapes/circle';
|
import { Circle } from '../shapes/circle';
|
||||||
|
|
||||||
|
|
@ -14,7 +14,14 @@ export class ProjectileView extends ProjectileBase implements ViewObject {
|
||||||
this.light = new CircleLight(center, rgb(1, 0.5, 0), 0.15);
|
this.light = new CircleLight(center, rgb(1, 0.5, 0), 0.15);
|
||||||
}
|
}
|
||||||
|
|
||||||
public step(deltaTimeInMilliseconds: number): void {}
|
update(updates: Array<UpdateMessage>): void {
|
||||||
|
updates.forEach((u) => ((this as any)[u.key] = u.value));
|
||||||
|
}
|
||||||
|
|
||||||
|
public step(deltaTimeInMilliseconds: number): void {
|
||||||
|
this.circle.center = this.center;
|
||||||
|
this.light.center = this.center;
|
||||||
|
}
|
||||||
|
|
||||||
public draw(renderer: Renderer): void {
|
public draw(renderer: Renderer): void {
|
||||||
renderer.addDrawable(this.circle);
|
renderer.addDrawable(this.circle);
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue