Fix physics

This commit is contained in:
schmelczerandras 2020-10-12 20:49:17 +02:00
commit f9f6825776

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@ -2,13 +2,11 @@ import { vec2, vec3 } from 'gl-matrix';
import { LampBase, settings, id, serializesTo } from 'shared';
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
import { Physical } from '../physics/physical';
import { StaticPhysical } from '../physics/containers/static-physical';
@serializesTo(LampBase)
export class LampPhysical extends LampBase implements Physical {
export class LampPhysical extends LampBase implements StaticPhysical {
public readonly canCollide = false;
public readonly isInverted = false;
public readonly canMove = false;
constructor(center: vec2, color: vec3, lightness: number) {
@ -30,12 +28,11 @@ export class LampPhysical extends LampBase implements Physical {
return this._boundingBox;
}
public get gameObject(): LampPhysical {
public get gameObject(): this {
return this;
}
// todo
public distance(_: vec2): number {
return 0;
public distance(target: vec2): number {
return vec2.distance(this.center, target);
}
}