decla-red/frontend/src/scripts/feedback-hud.ts
2026-09-14 08:04:19 +01:00

128 lines
3.4 KiB
TypeScript

import { settings } from 'shared';
import { getDisplayPosition } from './helper/pointer';
let root: HTMLElement | undefined;
let killfeed: HTMLElement | undefined;
let elimination: HTMLElement | undefined;
function ensureRoot(): { root: HTMLElement; killfeed: HTMLElement } {
if (!root || !killfeed) {
root = document.createElement('div');
root.className = 'feedback-hud';
killfeed = document.createElement('div');
killfeed.className = 'killfeed';
root.appendChild(killfeed);
document.body.appendChild(root);
}
return { root, killfeed };
}
function focusPoint(): { x: number; y: number } {
const cursor = getDisplayPosition();
if (cursor) {
return { x: cursor[0], y: cursor[1] };
}
return { x: window.innerWidth / 2, y: window.innerHeight / 2 };
}
function addTransient(el: HTMLElement, lifetimeMs: number) {
const { root: r } = ensureRoot();
r.appendChild(el);
setTimeout(() => el.remove(), lifetimeMs);
}
function hitMarker(charge = 0) {
const { x, y } = focusPoint();
const marker = document.createElement('div');
marker.className =
'hitmarker' + (charge >= settings.chargedHitThreshold ? ' charged' : '');
marker.style.left = `${x}px`;
marker.style.top = `${y}px`;
addTransient(marker, 250);
}
function killConfirmed(victimName?: string, streak = 1, charge = 0) {
const { killfeed: kf } = ensureRoot();
const charged = charge >= settings.chargedHitThreshold;
const flash = document.createElement('div');
flash.className = 'kill-flash' + (charged ? ' charged' : '');
addTransient(flash, 420);
const entry = document.createElement('div');
entry.className = 'kill-entry';
entry.innerHTML = `Eliminated <b>${escapeHtml(victimName ?? 'enemy')}</b>`;
kf.insertBefore(entry, kf.firstChild);
setTimeout(() => entry.remove(), 4500);
const { x, y } = focusPoint();
const popup = document.createElement('div');
popup.className = 'kill-popup' + (charged ? ' charged' : '');
popup.innerHTML = `+${settings.playerKillPoint} <span class="heal">+${settings.playerKillHealthReward}❤</span>`;
popup.style.left = `${x}px`;
popup.style.top = `${y}px`;
addTransient(popup, 1200);
const callout = streakName(streak) ?? (charged ? 'Charged Kill!' : undefined);
if (callout) {
const el = document.createElement('div');
el.className = 'streak-callout';
el.innerText = callout;
addTransient(el, 1400);
}
}
function showElimination(): void {
if (elimination) {
return;
}
const { root: r } = ensureRoot();
const el = document.createElement('div');
el.className = 'elimination';
el.innerHTML =
'<div class="elimination-title">Eliminated</div>' +
'<div class="elimination-sub">Respawning…</div>';
r.appendChild(el);
elimination = el;
}
function hideElimination(): void {
elimination?.remove();
elimination = undefined;
}
function resetFeedbackHud(): void {
hideElimination();
root?.remove();
root = undefined;
killfeed = undefined;
}
function streakName(streak: number): string | undefined {
switch (streak) {
case 2:
return 'Double Kill!';
case 3:
return 'Triple Kill!';
case 4:
return 'Quad Kill!';
default:
return streak >= 5 ? 'Rampage!' : undefined;
}
}
function escapeHtml(text: string): string {
const div = document.createElement('div');
div.innerText = text;
return div.innerHTML;
}
export const FeedbackHud = {
hitMarker,
killConfirmed,
showElimination,
hideElimination,
reset: resetFeedbackHud,
};