decla-red/shared/src/physics/resolve-circle-movement.ts
2026-08-23 10:27:55 +01:00

43 lines
1.1 KiB
TypeScript

import { vec2 } from 'gl-matrix';
import { PhysicsBody, Sdf } from './sdf';
import { depenetrateCircle } from './depenetrate-circle';
import { marchCircle } from './march-circle';
export const resolveCircleMovement = (
body: PhysicsBody,
deltaTimeInSeconds: number,
possibleIntersectors: Array<Sdf>,
onHit?: (intersecting: Sdf) => void,
): Sdf | undefined => {
let delta = vec2.scale(vec2.create(), body.velocity, deltaTimeInSeconds);
depenetrateCircle(body, possibleIntersectors);
const { normal, hitSurface, hitObject } = marchCircle(
body,
delta,
possibleIntersectors,
onHit,
);
if (hitSurface) {
vec2.copy(body.lastNormal, normal!);
vec2.subtract(
body.velocity,
body.velocity,
vec2.scale(
normal!,
normal!,
(1 + body.restitution) * vec2.dot(normal!, body.velocity),
),
);
if (vec2.length(body.velocity) > 50) {
delta = vec2.scale(vec2.create(), body.velocity, deltaTimeInSeconds);
marchCircle(body, delta, possibleIntersectors, onHit);
}
}
return hitObject;
};