decla-red/backend/src/players/player.ts
2026-06-04 17:46:28 +01:00

213 lines
6.2 KiB
TypeScript

import { vec2 } from 'gl-matrix';
import {
CommandExecutors,
CreateObjectsCommand,
CreatePlayerCommand,
DeleteObjectsCommand,
MoveActionCommand,
serialize,
TransportEvents,
SetAspectRatioActionCommand,
calculateViewArea,
settings,
PlayerInformation,
CharacterTeam,
UpdateOtherPlayerDirections,
GameObject,
Command,
OtherPlayerDirection,
RemoteCallsForObject,
RemoteCallsForObjects,
ServerAnnouncement,
PropertyUpdatesForObjects,
PropertyUpdatesForObject,
PrimaryActionCommand,
} from 'shared';
import { Socket } from 'socket.io';
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
import { PhysicalContainer } from '../physics/containers/physical-container';
import { CharacterPhysical } from '../objects/character-physical';
import { PlayerContainer } from './player-container';
import { PlayerBase } from './player-base';
export class Player extends PlayerBase {
// default, until the clients sends its real value
private aspectRatio: number = 16 / 9;
private timeUntilRespawn = 0;
private timeSinceLastMessage = 0;
private objectsPreviouslyInViewArea: Array<GameObject> = [];
protected commandExecutors: CommandExecutors = {
[SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) =>
(this.aspectRatio = v.aspectRatio),
[MoveActionCommand.type]: (c: MoveActionCommand) =>
this.character?.handleMovementAction(c),
[PrimaryActionCommand.type]: (c: PrimaryActionCommand) => {
this.character?.shootTowards(c.position);
},
};
constructor(
playerInfo: PlayerInformation,
playerContainer: PlayerContainer,
objectContainer: PhysicalContainer,
team: CharacterTeam,
private readonly socket: Socket,
) {
super(playerInfo, playerContainer, objectContainer, team);
this.createCharacter();
this.step(0);
}
protected createCharacter() {
const preferredCenter = this.playerContainer.players.find(
(p) => p.character?.isAlive && p.team === this.team,
)?.center;
super.createCharacter(preferredCenter ?? vec2.create());
this.objectsPreviouslyInViewArea.push(this.character!);
this.queueCommandSend(new CreatePlayerCommand(this.character!));
}
private winnerTeam?: CharacterTeam;
public onGameEnded(winnerTeam: CharacterTeam) {
this.winnerTeam = winnerTeam;
}
public step(deltaTimeInSeconds: number) {
if (this.character) {
this.center = this.character?.center;
if (!this.character.isAlive) {
this.sumDeaths++;
this.sumKills = this.character.killCount;
this.character = null;
this.timeUntilRespawn = settings.playerDiedTimeout;
}
} else {
if ((this.timeUntilRespawn -= deltaTimeInSeconds) < 0) {
this.createCharacter();
this.center = this.character!.center;
}
}
}
private handleViewAreaUpdate() {
const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.2);
const bb = new BoundingBox();
bb.topLeft = viewArea.topLeft;
bb.size = viewArea.size;
const objectsInViewArea = Array.from(
new Set(this.objectContainer.findIntersecting(bb).map((o) => o.gameObject)),
);
const newlyIntersecting = objectsInViewArea.filter(
(o) => !this.objectsPreviouslyInViewArea.includes(o),
);
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
(o) => !objectsInViewArea.includes(o),
);
this.objectsPreviouslyInViewArea = objectsInViewArea;
if (noLongerIntersecting.length > 0) {
this.queueCommandSend(
new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)),
);
}
if (newlyIntersecting.length > 0) {
this.queueCommandSend(new CreateObjectsCommand(newlyIntersecting));
}
this.queueCommandSend(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
this.queueCommandSend(
new PropertyUpdatesForObjects(
this.objectsPreviouslyInViewArea
.map((o) => o.getPropertyUpdates())
.filter((u) => u) as Array<PropertyUpdatesForObject>,
),
);
}
private getOtherPlayers(): Array<OtherPlayerDirection> {
if (!this.character) {
return [];
}
const viewArea = calculateViewArea(this.center, this.aspectRatio, 0.9);
const bb = new BoundingBox();
bb.topLeft = viewArea.topLeft;
bb.size = viewArea.size;
const playersInViewArea = this.objectContainer
.findIntersecting(bb)
.map((o) => o.gameObject)
.filter((g) => g instanceof CharacterPhysical);
const otherPlayers = this.playerContainer.players.filter(
(p) => p.character?.isAlive && playersInViewArea.indexOf(p.character!) < 0,
);
return otherPlayers.map(
(p) =>
new OtherPlayerDirection(
p.character!.id,
vec2.normalize(
vec2.create(),
vec2.subtract(vec2.create(), p.character!.center, this.character!.center),
),
p.team,
),
);
}
private commandsToBeSent: Array<Command> = [];
public queueCommandSend(command: Command) {
this.commandsToBeSent.push(command);
}
public stepCommunications(deltaTime: number) {
const remoteCalls = this.objectsPreviouslyInViewArea
.map((g) => new RemoteCallsForObject(g.id, g.getRemoteCalls()))
.filter((c) => c.calls.length > 0);
if (remoteCalls.length > 0) {
this.queueCommandSend(new RemoteCallsForObjects(remoteCalls));
}
if ((this.timeSinceLastMessage += deltaTime) > settings.updateMessageInterval) {
this.handleAnnouncements();
this.handleViewAreaUpdate();
this.sendQueuedCommandsToClient();
this.timeSinceLastMessage = 0;
}
}
public sendQueuedCommandsToClient() {
this.socket.emit(TransportEvents.ServerToPlayer, serialize(this.commandsToBeSent));
this.commandsToBeSent = [];
}
private handleAnnouncements() {
let announcement = '';
if (this.winnerTeam) {
announcement = `Team <span class="${this.winnerTeam}">${this.winnerTeam}</span> won 🎉`;
} else if (!this.character) {
announcement = `Reviving in ${Math.round(this.timeUntilRespawn)}…`;
}
if (announcement) {
this.queueCommandSend(new ServerAnnouncement(announcement));
}
}
public destroy() {
super.destroy();
}
}