213 lines
6.2 KiB
TypeScript
213 lines
6.2 KiB
TypeScript
import { vec2 } from 'gl-matrix';
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import {
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CommandExecutors,
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CreateObjectsCommand,
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CreatePlayerCommand,
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DeleteObjectsCommand,
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MoveActionCommand,
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serialize,
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TransportEvents,
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SetAspectRatioActionCommand,
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calculateViewArea,
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settings,
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PlayerInformation,
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CharacterTeam,
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UpdateOtherPlayerDirections,
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GameObject,
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Command,
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OtherPlayerDirection,
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RemoteCallsForObject,
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RemoteCallsForObjects,
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ServerAnnouncement,
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PropertyUpdatesForObjects,
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PropertyUpdatesForObject,
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PrimaryActionCommand,
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} from 'shared';
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import { Socket } from 'socket.io';
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import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { CharacterPhysical } from '../objects/character-physical';
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import { PlayerContainer } from './player-container';
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import { PlayerBase } from './player-base';
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export class Player extends PlayerBase {
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// default, until the clients sends its real value
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private aspectRatio: number = 16 / 9;
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private timeUntilRespawn = 0;
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private timeSinceLastMessage = 0;
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private objectsPreviouslyInViewArea: Array<GameObject> = [];
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protected commandExecutors: CommandExecutors = {
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[SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) =>
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(this.aspectRatio = v.aspectRatio),
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[MoveActionCommand.type]: (c: MoveActionCommand) =>
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this.character?.handleMovementAction(c),
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[PrimaryActionCommand.type]: (c: PrimaryActionCommand) => {
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this.character?.shootTowards(c.position);
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},
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};
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constructor(
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playerInfo: PlayerInformation,
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playerContainer: PlayerContainer,
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objectContainer: PhysicalContainer,
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team: CharacterTeam,
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private readonly socket: Socket,
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) {
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super(playerInfo, playerContainer, objectContainer, team);
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this.createCharacter();
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this.step(0);
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}
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protected createCharacter() {
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const preferredCenter = this.playerContainer.players.find(
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(p) => p.character?.isAlive && p.team === this.team,
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)?.center;
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super.createCharacter(preferredCenter ?? vec2.create());
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this.objectsPreviouslyInViewArea.push(this.character!);
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this.queueCommandSend(new CreatePlayerCommand(this.character!));
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}
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private winnerTeam?: CharacterTeam;
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public onGameEnded(winnerTeam: CharacterTeam) {
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this.winnerTeam = winnerTeam;
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}
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public step(deltaTimeInSeconds: number) {
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if (this.character) {
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this.center = this.character?.center;
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if (!this.character.isAlive) {
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this.sumDeaths++;
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this.sumKills = this.character.killCount;
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this.character = null;
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this.timeUntilRespawn = settings.playerDiedTimeout;
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}
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} else {
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if ((this.timeUntilRespawn -= deltaTimeInSeconds) < 0) {
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this.createCharacter();
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this.center = this.character!.center;
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}
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}
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}
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private handleViewAreaUpdate() {
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const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.2);
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const bb = new BoundingBox();
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bb.topLeft = viewArea.topLeft;
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bb.size = viewArea.size;
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const objectsInViewArea = Array.from(
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new Set(this.objectContainer.findIntersecting(bb).map((o) => o.gameObject)),
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);
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const newlyIntersecting = objectsInViewArea.filter(
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(o) => !this.objectsPreviouslyInViewArea.includes(o),
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);
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const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
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(o) => !objectsInViewArea.includes(o),
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);
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this.objectsPreviouslyInViewArea = objectsInViewArea;
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if (noLongerIntersecting.length > 0) {
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this.queueCommandSend(
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new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)),
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);
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}
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if (newlyIntersecting.length > 0) {
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this.queueCommandSend(new CreateObjectsCommand(newlyIntersecting));
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}
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this.queueCommandSend(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
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this.queueCommandSend(
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new PropertyUpdatesForObjects(
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this.objectsPreviouslyInViewArea
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.map((o) => o.getPropertyUpdates())
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.filter((u) => u) as Array<PropertyUpdatesForObject>,
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),
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);
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}
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private getOtherPlayers(): Array<OtherPlayerDirection> {
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if (!this.character) {
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return [];
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}
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const viewArea = calculateViewArea(this.center, this.aspectRatio, 0.9);
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const bb = new BoundingBox();
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bb.topLeft = viewArea.topLeft;
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bb.size = viewArea.size;
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const playersInViewArea = this.objectContainer
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.findIntersecting(bb)
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.map((o) => o.gameObject)
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.filter((g) => g instanceof CharacterPhysical);
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const otherPlayers = this.playerContainer.players.filter(
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(p) => p.character?.isAlive && playersInViewArea.indexOf(p.character!) < 0,
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);
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return otherPlayers.map(
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(p) =>
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new OtherPlayerDirection(
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p.character!.id,
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vec2.normalize(
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vec2.create(),
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vec2.subtract(vec2.create(), p.character!.center, this.character!.center),
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),
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p.team,
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),
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);
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}
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private commandsToBeSent: Array<Command> = [];
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public queueCommandSend(command: Command) {
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this.commandsToBeSent.push(command);
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}
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public stepCommunications(deltaTime: number) {
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const remoteCalls = this.objectsPreviouslyInViewArea
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.map((g) => new RemoteCallsForObject(g.id, g.getRemoteCalls()))
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.filter((c) => c.calls.length > 0);
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if (remoteCalls.length > 0) {
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this.queueCommandSend(new RemoteCallsForObjects(remoteCalls));
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}
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if ((this.timeSinceLastMessage += deltaTime) > settings.updateMessageInterval) {
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this.handleAnnouncements();
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this.handleViewAreaUpdate();
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this.sendQueuedCommandsToClient();
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this.timeSinceLastMessage = 0;
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}
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}
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public sendQueuedCommandsToClient() {
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this.socket.emit(TransportEvents.ServerToPlayer, serialize(this.commandsToBeSent));
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this.commandsToBeSent = [];
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}
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private handleAnnouncements() {
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let announcement = '';
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if (this.winnerTeam) {
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announcement = `Team <span class="${this.winnerTeam}">${this.winnerTeam}</span> won 🎉`;
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} else if (!this.character) {
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announcement = `Reviving in ${Math.round(this.timeUntilRespawn)}…`;
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}
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if (announcement) {
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this.queueCommandSend(new ServerAnnouncement(announcement));
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}
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}
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public destroy() {
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super.destroy();
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}
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}
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