decla-red/frontend/src/shaders/passthrough-shading-vs.glsl
2020-07-24 23:00:26 +02:00

10 lines
203 B
GLSL

#version 300 es
uniform mat3 ndcToWorld;
in vec4 a_position;
out vec2 worldCoordinates;
void main() {
worldCoordinates = (vec3(a_position.xy, 1.0) * ndcToWorld).xy;
gl_Position = a_position;
}