150 lines
4.2 KiB
TypeScript
150 lines
4.2 KiB
TypeScript
import { mat2d, vec2 } from 'gl-matrix';
|
|
import { Rectangle } from '../math/rectangle';
|
|
import { Drawer } from './drawer';
|
|
import { DefaultFrameBuffer } from './graphics-library/default-frame-buffer';
|
|
import { FragmentShaderOnlyProgram } from './graphics-library/fragment-shader-only-program';
|
|
import { IntermediateFrameBuffer } from './graphics-library/intermediate-frame-buffer';
|
|
import { WebGlStopwatch } from './graphics-library/stopwatch';
|
|
|
|
export class WebGl2Renderer implements Drawer {
|
|
private gl: WebGL2RenderingContext;
|
|
private stopwatch?: WebGlStopwatch;
|
|
|
|
private viewBox: Rectangle = new Rectangle();
|
|
private uniforms: any;
|
|
private cursorPosition = vec2.create();
|
|
private distanceFieldFrameBuffer: IntermediateFrameBuffer;
|
|
private lightingFrameBuffer: DefaultFrameBuffer;
|
|
|
|
constructor(
|
|
private canvas: HTMLCanvasElement,
|
|
private overlay: HTMLElement,
|
|
shaderSources: Array<[string, string]>
|
|
) {
|
|
this.gl = this.canvas.getContext('webgl2');
|
|
if (!this.gl) {
|
|
throw new Error('WebGl2 is not supported');
|
|
}
|
|
|
|
this.distanceFieldFrameBuffer = new IntermediateFrameBuffer(this.gl, [
|
|
new FragmentShaderOnlyProgram(this.gl, ...shaderSources[0]),
|
|
]);
|
|
|
|
this.lightingFrameBuffer = new DefaultFrameBuffer(this.gl, [
|
|
new FragmentShaderOnlyProgram(this.gl, ...shaderSources[1]),
|
|
]);
|
|
|
|
this.distanceFieldFrameBuffer.renderScale = 0.5;
|
|
this.lightingFrameBuffer.renderScale = 1;
|
|
|
|
try {
|
|
this.stopwatch = new WebGlStopwatch(this.gl);
|
|
} catch {}
|
|
}
|
|
|
|
public startFrame(): void {
|
|
this.stopwatch?.start();
|
|
this.uniforms = {};
|
|
this.distanceFieldFrameBuffer.setSize();
|
|
this.lightingFrameBuffer.setSize();
|
|
}
|
|
|
|
public finishFrame() {
|
|
this.calculateOwnUniforms();
|
|
|
|
this.distanceFieldFrameBuffer.render(this.uniforms);
|
|
this.lightingFrameBuffer.render(
|
|
this.uniforms,
|
|
this.distanceFieldFrameBuffer.colorTexture
|
|
);
|
|
|
|
this.stopwatch?.stop();
|
|
}
|
|
|
|
private calculateOwnUniforms() {
|
|
const resolution = vec2.fromValues(this.canvas.width, this.canvas.height);
|
|
|
|
const distanceScreenToWorld = this.getScreenToWorldTransform(
|
|
this.distanceFieldFrameBuffer.getSize()
|
|
);
|
|
|
|
const ndcToWorld = mat2d.fromTranslation(
|
|
mat2d.create(),
|
|
this.viewBox.topLeft
|
|
);
|
|
mat2d.scale(ndcToWorld, ndcToWorld, this.viewBox.size);
|
|
mat2d.scale(ndcToWorld, ndcToWorld, vec2.fromValues(0.5, 0.5));
|
|
mat2d.translate(ndcToWorld, ndcToWorld, vec2.fromValues(1, 1));
|
|
|
|
const screenToWorld = this.getScreenToWorldTransform(resolution);
|
|
|
|
const worldToDistanceUV = mat2d.scale(
|
|
mat2d.create(),
|
|
distanceScreenToWorld,
|
|
this.distanceFieldFrameBuffer.getSize()
|
|
);
|
|
mat2d.invert(worldToDistanceUV, worldToDistanceUV);
|
|
|
|
const cursorPosition = vec2.transformMat2d(
|
|
vec2.create(),
|
|
vec2.multiply(vec2.create(), this.cursorPosition, resolution),
|
|
screenToWorld
|
|
);
|
|
|
|
this.giveUniforms({
|
|
distanceScreenToWorld,
|
|
worldToDistanceUV,
|
|
cursorPosition,
|
|
ndcToWorld,
|
|
viewBoxSize: this.viewBox.size,
|
|
});
|
|
}
|
|
|
|
private getScreenToWorldTransform(screenSize: vec2) {
|
|
const transform = mat2d.fromTranslation(
|
|
mat2d.create(),
|
|
this.viewBox.topLeft
|
|
);
|
|
mat2d.scale(
|
|
transform,
|
|
transform,
|
|
vec2.divide(vec2.create(), this.viewBox.size, screenSize)
|
|
);
|
|
mat2d.translate(transform, transform, vec2.fromValues(0.5, 0.5));
|
|
|
|
return transform;
|
|
}
|
|
|
|
public setCameraPosition(position: vec2) {
|
|
this.viewBox.topLeft = position;
|
|
}
|
|
|
|
public setCursorPosition(position: vec2): void {
|
|
this.cursorPosition = position;
|
|
}
|
|
|
|
public giveUniforms(uniforms: any): void {
|
|
this.uniforms = { ...this.uniforms, ...uniforms };
|
|
}
|
|
|
|
public setInViewArea(size: number): vec2 {
|
|
const canvasAspectRatio =
|
|
this.canvas.clientWidth / this.canvas.clientHeight;
|
|
|
|
this.viewBox.size = vec2.fromValues(
|
|
Math.sqrt(size * canvasAspectRatio),
|
|
Math.sqrt(size / canvasAspectRatio)
|
|
);
|
|
return this.viewBox.size;
|
|
}
|
|
|
|
public drawInfoText(text: string) {
|
|
if (this.overlay.innerText != text) {
|
|
this.overlay.innerText = text;
|
|
}
|
|
}
|
|
|
|
isOnScreen(position: vec2): boolean {
|
|
return this.viewBox.isInside(position);
|
|
}
|
|
}
|