Allow more agents & dynamic setting of agent count

This commit is contained in:
Andras Schmelczer 2023-05-27 13:07:39 +01:00
commit 09e672442b
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GPG key ID: FC8F2C3D3D1A718C
12 changed files with 144 additions and 49 deletions

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@ -2,12 +2,14 @@ import '../assets/icons/info.svg';
import GameLoop from './game-loop/game-loop';
import { GameRules } from './game-loop/game-rules';
import './index.scss';
import { CollapsiblePanelAnimator } from './page/collapsible-panel-animator';
import { FullScreenHandler } from './page/full-screen-handler';
import { InfoPageHandler } from './page/info-page-handler';
import { MenuHider } from './page/menu-hider';
import { setUpSettingsPage } from './page/set-up-settings-page';
import { applyArrayPlugins } from './utils/array';
import { DeltaTimeCalculator } from './utils/delta-time-calculator';
import { ErrorHandler, Severity } from './utils/error-handler';
import { formatNumber } from './utils/format-number';
import { initializeGpu } from './utils/graphics/initialize-gpu';
declare global {
@ -30,13 +32,15 @@ declare global {
const getElements = () => ({
aside: document.querySelector('aside') as HTMLDivElement,
infoButton: document.querySelector('button.info') as HTMLButtonElement,
infoElement: document.querySelector('.pages') as HTMLDivElement,
infoElement: document.querySelector('.info-page') as HTMLDivElement,
settingsPage: document.querySelector('.settings-page') as HTMLDivElement,
minimizeFullScreenButton: document.querySelector(
'button.minimize-full-screen'
) as HTMLButtonElement,
maximizeFullScreenButton: document.querySelector(
'button.maximize-full-screen'
) as HTMLButtonElement,
settingsButton: document.querySelector('button.settings') as HTMLButtonElement,
restartButton: document.querySelector('button.restart') as HTMLButtonElement,
canvas: document.querySelector('canvas') as HTMLCanvasElement,
canvasContainer: document.querySelector('main.canvas-container') as HTMLCanvasElement,
@ -61,7 +65,17 @@ const main = async () => {
try {
applyArrayPlugins();
new InfoPageHandler(elements.infoButton, elements.infoElement);
const infoPageHandler = new CollapsiblePanelAnimator(
elements.infoButton,
elements.infoElement
);
const settingsPageHandler = new CollapsiblePanelAnimator(
elements.settingsButton,
elements.settingsPage
);
settingsPageHandler.onOpen = infoPageHandler.close.bind(infoPageHandler);
infoPageHandler.onOpen = settingsPageHandler.close.bind(settingsPageHandler);
new MenuHider(elements.aside, FullScreenHandler.isInFullScreenMode);
new FullScreenHandler(
elements.minimizeFullScreenButton,
@ -75,22 +89,30 @@ const main = async () => {
const deltaTimeCalculator = new DeltaTimeCalculator();
const gameRules = new GameRules(performance.now() / 1000);
let isSettingsPageSetUp = false;
console.log(gameRules.nextGenerationId);
const updateCounters = () => {
elements.counters.innerHTML = `FPS: ${deltaTimeCalculator.fps.toFixed(2)}
current gen: ${game?.aliveAgentCounts.currentGenerationCount ?? 0}
next gen: ${game?.aliveAgentCounts.nextGenerationCount ?? 0}`;
current gen: ${formatNumber(game?.aliveAgentCounts.currentGenerationCount ?? 0)}
next gen: ${formatNumber(game?.aliveAgentCounts.nextGenerationCount ?? 0)}`;
window.requestAnimationFrame(updateCounters);
};
updateCounters();
while (!shouldStop) {
game = new GameLoop(elements.canvas, gpu, deltaTimeCalculator, gameRules);
if (!isSettingsPageSetUp) {
isSettingsPageSetUp = true;
setUpSettingsPage(elements.settingsPage, game.maxAgentCount, () =>
game?.destroy()
);
}
await game.start();
}
} catch (e) {
ErrorHandler.addError(Severity.ERROR, e.message);
ErrorHandler.addError(Severity.ERROR, e.stack);
console.error(e);
}
};