Add differentiated rendering
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15836f2876
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7 changed files with 59 additions and 23 deletions
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@ -5,7 +5,7 @@ import { RenderSettings } from './render-settings';
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import shader from './render.wgsl';
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export class RenderPipeline {
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private static readonly UNIFORM_COUNT = 4;
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private static readonly UNIFORM_COUNT = 16;
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private readonly pipeline: GPURenderPipeline;
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private readonly uniforms: GPUBuffer;
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@ -48,11 +48,24 @@ export class RenderPipeline {
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canvasSize,
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deltaTime,
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time,
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brushColor,
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speciesColorA,
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speciesColorB,
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}: CommonParameters & RenderSettings) {
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this.device.queue.writeBuffer(
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this.uniforms,
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0,
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new Float32Array([...canvasSize, deltaTime, time])
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new Float32Array([
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...canvasSize,
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deltaTime,
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time,
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...brushColor,
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0, //padding
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...speciesColorA,
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0, //padding
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...speciesColorB,
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0, //padding
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])
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);
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}
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