clean up
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d6a8f898d1
commit
15e99380b5
84 changed files with 1659 additions and 4726 deletions
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@ -58,19 +58,24 @@ fn renderColor(traces: vec4<f32>, sources: vec4<f32>, pixel: vec2<i32>) -> vec4<
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strengths.r * settings.colorA
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+ strengths.g * settings.colorB
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+ strengths.b * settings.colorC;
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let normalizedTraceColor =
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traceColor / max(settings.traceNormalizationFloor, strengths.r + strengths.g + strengths.b);
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let normalizedTraceColor = normalizeColorIntensity(traceColor);
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let brushColor =
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sourceStrengths.r * settings.colorA
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+ sourceStrengths.g * settings.colorB
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+ sourceStrengths.b * settings.colorC;
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let normalizedBrushColor = normalizeColorIntensity(brushColor);
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let brushStrength = max(max(sourceStrengths.r, sourceStrengths.g), sourceStrengths.b);
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let color = max(
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normalizedTraceColor,
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brushColor * (settings.brushColorBase + brushStrength * settings.brushColorStrengthMultiplier)
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let brushVisibility = clamp(
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brushStrength * (
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settings.brushColorBase +
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brushStrength * settings.brushColorStrengthMultiplier
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),
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0,
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1
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);
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let color = max(normalizedTraceColor, normalizedBrushColor);
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let strength = max(max(strengths.r, strengths.g), strengths.b);
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let strength = max(max(max(strengths.r, strengths.g), strengths.b), brushVisibility);
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return vec4(mix(background, clamp(color, vec3(0), vec3(1)), strength), 1);
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}
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@ -78,6 +83,11 @@ fn clarity(strength: f32) -> f32 {
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return pow(clamp(strength, 0, 1), settings.clarity);
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}
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fn normalizeColorIntensity(color: vec3<f32>) -> vec3<f32> {
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let brightestChannel = max(max(color.r, color.g), color.b);
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return color / max(settings.traceNormalizationFloor, brightestChannel);
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}
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fn getTexturedBackground(pixel: vec2<i32>) -> vec3<f32> {
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let noiseSize = vec2<i32>(textureDimensions(noise, 0));
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let noiseCoord = pixel % noiseSize;
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