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70423851ba
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1fe5015056
55 changed files with 2036 additions and 685 deletions
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@ -1,14 +1,12 @@
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struct Settings {
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eraserRadius: f32,
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segmentCount: f32,
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agentCount: f32,
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eraserRadiusSquared: f32,
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padding0: f32,
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padding1: f32,
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padding2: f32,
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};
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const MAX_SEGMENT_COUNT = 384u;
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@group(1) @binding(0) var<uniform> settings: Settings;
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@group(1) @binding(2) var<storage, read> segments: array<vec4<f32>>;
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@group(1) @binding(2) var eraserMask: texture_2d<f32>;
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@compute @workgroup_size(64)
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fn main(
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@ -26,38 +24,16 @@ fn main(
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return;
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}
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for (var i = 0u; i < MAX_SEGMENT_COUNT; i++) {
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if i >= u32(settings.segmentCount) {
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break;
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}
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let maskSize = vec2<i32>(textureDimensions(eraserMask));
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let maskPosition = clamp(
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vec2<i32>(agent.position),
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vec2<i32>(0, 0),
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maskSize - vec2<i32>(1, 1)
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);
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let maskSample = textureLoad(eraserMask, maskPosition, 0);
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let segment = segments[i];
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let distanceSquared = distanceSquaredFromLine(
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agent.position,
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segment.xy,
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segment.zw
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);
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if distanceSquared <= settings.eraserRadiusSquared {
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agent.position = vec2<f32>(-1.0, -1.0);
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agent.targetPosition = vec2<f32>(-1.0, -1.0);
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agent.colorIndex = -1.0;
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agents[id] = agent;
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return;
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}
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if maskSample.a < 0.5 {
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agent.colorIndex = -1.0;
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agents[id] = agent;
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}
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}
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fn distanceSquaredFromLine(position: vec2<f32>, start: vec2<f32>, end: vec2<f32>) -> f32 {
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let pa = position - start;
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let direction = end - start;
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let denominator = dot(direction, direction);
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if denominator <= 0.0001 {
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return dot(pa, pa);
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}
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let q = clamp(dot(pa, direction) / denominator, 0.0, 1.0);
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let nearestOffset = pa - direction * q;
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return dot(nearestOffset, nearestOffset);
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}
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