This commit is contained in:
parent
39b0160064
commit
2347ecd201
71 changed files with 3779 additions and 1586 deletions
|
|
@ -19,6 +19,7 @@ import { RenderInputCache } from './render-input-cache';
|
|||
export default class GameLoop {
|
||||
private static readonly MAX_MIRROR_SEGMENT_COUNT =
|
||||
appConfig.simulation.maxMirrorSegmentCount;
|
||||
private static readonly DEV_STATS_INTERVAL_MS = 250;
|
||||
|
||||
private readonly resources: GameLoopResources;
|
||||
private readonly audio = new GardenAudio(gardenAudioConfig);
|
||||
|
|
@ -29,10 +30,12 @@ export default class GameLoop {
|
|||
private readonly agentPopulation: AgentPopulation;
|
||||
private readonly export4KRenderer: Export4KRenderer;
|
||||
private readonly framePerformance = new FramePerformance();
|
||||
private readonly devStatsElement: HTMLDivElement | null = null;
|
||||
private readonly seed = Math.floor(Math.random() * 0xffffffff).toString(16);
|
||||
private readonly resizeListener = this.resize.bind(this);
|
||||
private readonly keydownListener: (event: KeyboardEvent) => void;
|
||||
|
||||
private lastDevStatsUpdateAt = 0;
|
||||
private hasFinished = false;
|
||||
private readonly finished = Promise.withResolvers<void>();
|
||||
|
||||
|
|
@ -43,6 +46,9 @@ export default class GameLoop {
|
|||
ui: GardenUi
|
||||
) {
|
||||
this.resize();
|
||||
if (import.meta.env.DEV) {
|
||||
this.devStatsElement = this.createDevStatsElement();
|
||||
}
|
||||
this.resources = new GameLoopResources(canvas, device, this.canvasSize);
|
||||
this.introPrompt = new IntroPrompt(ui.prompt);
|
||||
this.eraserPreview = new EraserPreview(canvas, ui.eraserPreview);
|
||||
|
|
@ -58,10 +64,7 @@ export default class GameLoop {
|
|||
getCanvasSize: () => this.canvasSize,
|
||||
getDevicePixelRatio: () => this.devicePixelRatio,
|
||||
getMirrorSegmentCount: () => this.mirrorSegmentCount,
|
||||
onStartDrawing: () => {
|
||||
this.introPrompt.markStartedDrawing();
|
||||
this.introPrompt.complete();
|
||||
},
|
||||
onStartDrawing: () => this.introPrompt.markStartedDrawing(),
|
||||
onEraseGestureEnded: () => this.agentPopulation.requestCompactionAfterErase(),
|
||||
spawnStrokeAgents: (from, to) => this.agentPopulation.spawnStrokeAgents(from, to),
|
||||
});
|
||||
|
|
@ -133,6 +136,7 @@ export default class GameLoop {
|
|||
window.removeEventListener('resize', this.resizeListener);
|
||||
window.removeEventListener('keydown', this.keydownListener);
|
||||
this.pointerInput.detach();
|
||||
this.devStatsElement?.remove();
|
||||
this.introPrompt.destroy();
|
||||
this.resources.destroy();
|
||||
await this.audio.destroy();
|
||||
|
|
@ -159,7 +163,7 @@ export default class GameLoop {
|
|||
const scaledTime = time * settings.renderSpeed;
|
||||
const { channelColors, backgroundColor } = this.renderInputs.get();
|
||||
const introProgress = this.introPrompt.progress;
|
||||
const cameraZoom = 1 + (1 - introProgress) * appConfig.simulation.introCameraZoom;
|
||||
const cameraZoom = 1;
|
||||
const cameraCenter: [number, number] = [
|
||||
this.canvas.width / 2,
|
||||
this.canvas.height / 2,
|
||||
|
|
@ -172,6 +176,7 @@ export default class GameLoop {
|
|||
vibe: activeVibe,
|
||||
selectedColorIndex: settings.selectedColorIndex,
|
||||
isErasing,
|
||||
mirrorSegmentCount: this.mirrorSegmentCount,
|
||||
});
|
||||
|
||||
this.resources.setFrameParameters({
|
||||
|
|
@ -205,6 +210,7 @@ export default class GameLoop {
|
|||
devicePixelRatio: this.devicePixelRatio,
|
||||
renderSpeed: settings.renderSpeed,
|
||||
});
|
||||
this.updateDevStats(time);
|
||||
|
||||
if (settings.simulatedDelayMs > 0) {
|
||||
await sleep(settings.simulatedDelayMs);
|
||||
|
|
@ -213,6 +219,42 @@ export default class GameLoop {
|
|||
requestAnimationFrame(this.render);
|
||||
};
|
||||
|
||||
private createDevStatsElement(): HTMLDivElement | null {
|
||||
const container = this.canvas.parentElement;
|
||||
if (!container) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const element = document.createElement('div');
|
||||
element.className = 'dev-stats-overlay';
|
||||
element.setAttribute('aria-hidden', 'true');
|
||||
container.appendChild(element);
|
||||
return element;
|
||||
}
|
||||
|
||||
private updateDevStats(time: DOMHighResTimeStamp): void {
|
||||
if (
|
||||
!this.devStatsElement ||
|
||||
time - this.lastDevStatsUpdateAt < GameLoop.DEV_STATS_INTERVAL_MS
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.lastDevStatsUpdateAt = time;
|
||||
this.devStatsElement.textContent = [
|
||||
`FPS ${this.framePerformance.smoothedFps.toFixed(1)} / ${Math.round(
|
||||
this.framePerformance.refreshTargetFps
|
||||
)}`,
|
||||
`Agents ${this.formatDevStatNumber(this.agentPopulation.activeAgentCount)}`,
|
||||
`Target ${this.formatDevStatNumber(this.agentPopulation.targetAgentBudget)}`,
|
||||
`Cap ${this.formatDevStatNumber(settings.agentBudgetMax)}`,
|
||||
].join('\n');
|
||||
}
|
||||
|
||||
private formatDevStatNumber(value: number): string {
|
||||
return Math.max(0, Math.round(value)).toLocaleString('en-US');
|
||||
}
|
||||
|
||||
private resize(): void {
|
||||
const width = Math.max(
|
||||
1,
|
||||
|
|
|
|||
Loading…
Reference in a new issue