This commit is contained in:
Andras Schmelczer 2026-05-13 21:07:10 +01:00
commit 39b0160064
136 changed files with 7129 additions and 1950 deletions

View file

@ -1,14 +1,24 @@
import { vec2 } from 'gl-matrix';
import { appConfig } from '../../config';
import { clamp } from '../../utils/clamp';
import {
createCachedFloat32BufferWrite,
writeFloat32BufferIfChanged,
} from '../../utils/graphics/cached-buffer-write';
import { smartCompile } from '../../utils/graphics/smart-compile';
import { CommonState } from '../common-state/common-state';
import { BrushSettings } from './brush-settings';
import shader from './brush.wgsl?raw';
interface LineSegment {
from: vec2;
to: vec2;
}
export class BrushPipeline {
private static readonly UNIFORM_COUNT = 2;
private static readonly MAX_LINE_COUNT = 20;
private static readonly UNIFORM_COUNT = 8;
private static readonly MAX_LINE_COUNT = appConfig.pipelines.brush.maxLineCount;
private static readonly VERTICES_PER_LINE_SEGMENT = 6;
private static readonly ATTRIBUTES_PER_LINE_SEGMENT = 6;
@ -16,10 +26,20 @@ export class BrushPipeline {
private readonly bindGroup: GPUBindGroup;
private readonly pipeline: GPURenderPipeline;
private readonly uniforms: GPUBuffer;
private readonly uniformValues = new Float32Array(BrushPipeline.UNIFORM_COUNT);
private readonly uniformCache = createCachedFloat32BufferWrite(
BrushPipeline.UNIFORM_COUNT
);
private readonly vertexBuffer: GPUBuffer;
private readonly vertexUploadData = new Float32Array(
BrushPipeline.MAX_LINE_COUNT *
BrushPipeline.VERTICES_PER_LINE_SEGMENT *
BrushPipeline.ATTRIBUTES_PER_LINE_SEGMENT
);
private linePoints: Array<vec2> = [];
private actualPoints: Array<vec2> = [];
private lineSegments: Array<LineSegment> = [];
private actualSegments: Array<LineSegment> = [];
public constructor(
private readonly device: GPUDevice,
@ -72,18 +92,6 @@ export class BrushPipeline {
targets: [
{
format: 'rgba16float',
blend: {
color: {
operation: 'add',
srcFactor: 'zero',
dstFactor: 'one',
},
alpha: {
operation: 'max',
srcFactor: 'one',
dstFactor: 'one',
},
},
},
],
},
@ -111,112 +119,188 @@ export class BrushPipeline {
}
public addSwipe(position: vec2) {
this.linePoints.push(position);
const previousPosition = this.linePoints[this.linePoints.length - 1] ?? position;
this.addSwipeSegment(previousPosition, position);
this.linePoints.push(vec2.clone(position));
}
public addSwipeSegment(from: vec2, to: vec2) {
this.lineSegments.push({
from: vec2.clone(from),
to: vec2.clone(to),
});
}
public clearSwipes() {
this.linePoints.length = 0;
this.lineSegments.length = 0;
this.actualSegments.length = 0;
}
public setParameters({ brushSize, brushSizeVariation }: BrushSettings) {
this.device.queue.writeBuffer(
public setParameters({
brushSize,
brushSizeVariation,
selectedColorIndex,
isErasing,
}: BrushSettings & { selectedColorIndex: number; isErasing: boolean }) {
this.uniformValues[0] = brushSize / 2;
this.uniformValues[1] = Math.floor((brushSize / 2) * brushSizeVariation);
this.uniformValues[2] = 0;
this.uniformValues[3] = 0;
this.uniformValues[4] = !isErasing && selectedColorIndex === 0 ? 1 : 0;
this.uniformValues[5] = !isErasing && selectedColorIndex === 1 ? 1 : 0;
this.uniformValues[6] = !isErasing && selectedColorIndex === 2 ? 1 : 0;
this.uniformValues[7] = isErasing ? 0 : 1;
writeFloat32BufferIfChanged(
this.device,
this.uniforms,
0,
new Float32Array([brushSize / 2, Math.floor((brushSize / 2) * brushSizeVariation)])
this.uniformValues,
this.uniformCache
);
this.actualPoints = this.linePoints.slice();
this.linePoints.splice(0, this.linePoints.length - 1);
this.actualSegments = this.lineSegments.slice();
this.lineSegments.length = 0;
if (this.actualPoints.length === 0) {
if (this.actualSegments.length === 0) {
return;
}
if (this.actualPoints.length === 1) {
this.actualPoints.push(this.actualPoints[0]); // allow single point swipes
if (this.actualSegments.length > BrushPipeline.MAX_LINE_COUNT) {
this.actualSegments = BrushPipeline.subsampleSegments(this.actualSegments);
}
if (this.actualPoints.length > BrushPipeline.MAX_LINE_COUNT + 1) {
this.actualPoints = BrushPipeline.subsampleLinePoints(this.actualPoints);
const lineCount = this.lineCount;
let floatOffset = 0;
for (let i = 0; i < lineCount; i++) {
const segment = this.actualSegments[i];
floatOffset = this.writeSegmentVertices(
this.vertexUploadData,
floatOffset,
segment.from,
segment.to,
brushSize / 2
);
}
this.device.queue.writeBuffer(
this.vertexBuffer,
0,
new Float32Array(
new Array(this.lineCount).fill(0).flatMap((_, i) => {
const from = this.actualPoints[i];
const to = this.actualPoints[i + 1];
const [a, b, c, d] = this.getSegmentBoundingBox(from, to, brushSize / 2);
return [a, b, c, b, c, d].flatMap((v) => [...v, ...from, ...to]);
})
)
this.vertexUploadData,
0,
floatOffset
);
}
private static subsampleLinePoints(points: Array<vec2>): Array<vec2> {
const lines = [];
for (let i = 0; i < points.length - 2; i++) {
lines.push({
from: points[i],
to: points[i + 1],
length: vec2.dist(points[i], points[i + 1]),
});
private static subsampleSegments(segments: Array<LineSegment>): Array<LineSegment> {
if (segments.length <= BrushPipeline.MAX_LINE_COUNT) {
return segments;
}
const sumLength = lines.reduce((sum, line) => sum + line.length, 0);
let currentLineIndex = 0;
let lineLengthSoFar = 0;
const result: Array<vec2> = [points[0]];
for (let i = 1; i < BrushPipeline.MAX_LINE_COUNT; i++) {
const t = (i * sumLength) / (BrushPipeline.MAX_LINE_COUNT + 1);
while (lineLengthSoFar + lines[currentLineIndex].length < t) {
lineLengthSoFar += lines[currentLineIndex].length;
currentLineIndex++;
}
const line = lines[currentLineIndex];
const position = vec2.lerp(
vec2.create(),
line.from,
line.to,
(t - lineLengthSoFar) / line.length
const result: Array<LineSegment> = [];
for (let i = 0; i < BrushPipeline.MAX_LINE_COUNT; i++) {
const index = Math.round(
(i * (segments.length - 1)) / (BrushPipeline.MAX_LINE_COUNT - 1)
);
result.push(position);
result.push(segments[index]);
}
result.push(points[points.length - 1]);
return result;
}
private getSegmentBoundingBox(from: vec2, to: vec2, width: number): Array<vec2> {
let dir = vec2.sub(vec2.create(), to, from);
vec2.normalize(dir, dir);
private writeSegmentVertices(
target: Float32Array,
offset: number,
from: vec2,
to: vec2,
width: number
): number {
const dx = to[0] - from[0];
const dy = to[1] - from[1];
const length = Math.hypot(dx, dy);
const directionX = length > 0 ? dx / length : 1;
const directionY = length > 0 ? dy / length : 0;
const scaledDirectionX = directionX * width;
const scaledDirectionY = directionY * width;
const perpendicularX = directionY * width;
const perpendicularY = -directionX * width;
if (vec2.len(dir) === 0) {
dir = vec2.fromValues(1, 0); // allow single point swipes
}
const startX = from[0] - scaledDirectionX;
const startY = from[1] - scaledDirectionY;
const endX = to[0] + scaledDirectionX;
const endY = to[1] + scaledDirectionY;
const perp = vec2.fromValues(dir[1], -dir[0]);
offset = this.writeVertex(
target,
offset,
startX + perpendicularX,
startY + perpendicularY,
from,
to
);
offset = this.writeVertex(
target,
offset,
startX - perpendicularX,
startY - perpendicularY,
from,
to
);
offset = this.writeVertex(
target,
offset,
endX + perpendicularX,
endY + perpendicularY,
from,
to
);
offset = this.writeVertex(
target,
offset,
startX - perpendicularX,
startY - perpendicularY,
from,
to
);
offset = this.writeVertex(
target,
offset,
endX + perpendicularX,
endY + perpendicularY,
from,
to
);
return this.writeVertex(
target,
offset,
endX - perpendicularX,
endY - perpendicularY,
from,
to
);
}
vec2.scale(dir, dir, width);
vec2.scale(perp, perp, width);
const offsetStart = vec2.sub(vec2.create(), from, dir);
const offsetEnd = vec2.add(vec2.create(), to, dir);
return [
vec2.add(vec2.create(), offsetStart, perp),
vec2.sub(vec2.create(), offsetStart, perp),
vec2.add(vec2.create(), offsetEnd, perp),
vec2.sub(vec2.create(), offsetEnd, perp),
];
private writeVertex(
target: Float32Array,
offset: number,
screenX: number,
screenY: number,
from: vec2,
to: vec2
): number {
target[offset++] = screenX;
target[offset++] = screenY;
target[offset++] = from[0];
target[offset++] = from[1];
target[offset++] = to[0];
target[offset++] = to[1];
return offset;
}
public execute(commandEncoder: GPUCommandEncoder, trailMapOut: GPUTextureView) {
if (this.lineCount === 0) {
return;
}
const renderPassDescriptor: GPURenderPassDescriptor = {
colorAttachments: [
{
@ -256,6 +340,6 @@ export class BrushPipeline {
}
private get lineCount() {
return clamp(this.actualPoints.length - 1, 0, BrushPipeline.MAX_LINE_COUNT);
return clamp(this.actualSegments.length, 0, BrushPipeline.MAX_LINE_COUNT);
}
}