WIP
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34ac200437
commit
39b0160064
136 changed files with 7129 additions and 1950 deletions
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@ -1,19 +1,28 @@
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import { vec2 } from 'gl-matrix';
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import {
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createCachedFloat32BufferWrite,
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writeFloat32BufferIfChanged,
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} from '../../utils/graphics/cached-buffer-write';
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import { smartCompile } from '../../utils/graphics/smart-compile';
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import shader from './copy.wgsl?raw';
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export class CopyPipeline {
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private static readonly UNIFORM_COUNT = 2;
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private static readonly DEFAULT_SCALE = vec2.fromValues(1, 1);
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private readonly bindGroupLayout: GPUBindGroupLayout;
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private readonly pipeline: GPURenderPipeline;
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private readonly uniforms: GPUBuffer;
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private readonly uniformValues = new Float32Array(CopyPipeline.UNIFORM_COUNT);
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private readonly uniformCache = createCachedFloat32BufferWrite(
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CopyPipeline.UNIFORM_COUNT
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);
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private readonly sampler: GPUSampler;
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private readonly vertexBuffer: GPUBuffer;
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private bindGroup?: GPUBindGroup;
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private previousTrailMapIn?: GPUTextureView;
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private readonly bindGroupsByInput = new WeakMap<GPUTextureView, GPUBindGroup>();
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public constructor(private readonly device: GPUDevice) {
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this.bindGroupLayout = device.createBindGroupLayout(CopyPipeline.bindGroupLayout);
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@ -23,6 +32,11 @@ export class CopyPipeline {
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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});
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this.sampler = this.device.createSampler({
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magFilter: 'linear',
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minFilter: 'linear',
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});
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this.vertexBuffer = device.createBuffer({
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size: 2 * 4 * Float32Array.BYTES_PER_ELEMENT, // 4 x vec2<f32>
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usage: GPUBufferUsage.VERTEX,
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@ -79,9 +93,16 @@ export class CopyPipeline {
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commandEncoder: GPUCommandEncoder,
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trailMapIn: GPUTextureView,
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trailMapOut: GPUTextureView,
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scale: vec2 = vec2.fromValues(1, 1)
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scale: vec2 = CopyPipeline.DEFAULT_SCALE
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) {
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this.device.queue.writeBuffer(this.uniforms, 0, new Float32Array(scale));
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this.uniformValues[0] = scale[0];
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this.uniformValues[1] = scale[1];
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writeFloat32BufferIfChanged(
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this.device,
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this.uniforms,
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this.uniformValues,
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this.uniformCache
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);
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const renderPassDescriptor: GPURenderPassDescriptor = {
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colorAttachments: [
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@ -93,10 +114,10 @@ export class CopyPipeline {
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],
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};
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this.ensureBindGroupExists(trailMapIn);
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const bindGroup = this.getBindGroup(trailMapIn);
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const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
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passEncoder.setPipeline(this.pipeline);
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passEncoder.setBindGroup(0, this.bindGroup);
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passEncoder.setBindGroup(0, bindGroup);
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passEncoder.setVertexBuffer(0, this.vertexBuffer);
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passEncoder.draw(4, 1);
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passEncoder.end();
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@ -104,35 +125,37 @@ export class CopyPipeline {
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public destroy() {
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this.vertexBuffer.destroy();
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this.uniforms.destroy();
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}
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private ensureBindGroupExists(trailMapIn: GPUTextureView) {
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if (this.previousTrailMapIn !== trailMapIn) {
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this.bindGroup = this.device.createBindGroup({
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layout: this.bindGroupLayout,
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entries: [
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{
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binding: 0,
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resource: {
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buffer: this.uniforms,
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},
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},
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{
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binding: 1,
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resource: this.device.createSampler({
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magFilter: 'linear',
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minFilter: 'linear',
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}),
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},
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{
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binding: 2,
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resource: trailMapIn,
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},
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],
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});
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this.previousTrailMapIn = trailMapIn;
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private getBindGroup(trailMapIn: GPUTextureView): GPUBindGroup {
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const cached = this.bindGroupsByInput.get(trailMapIn);
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if (cached) {
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return cached;
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}
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const bindGroup = this.device.createBindGroup({
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layout: this.bindGroupLayout,
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entries: [
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{
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binding: 0,
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resource: {
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buffer: this.uniforms,
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},
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},
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{
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binding: 1,
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resource: this.sampler,
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},
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{
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binding: 2,
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resource: trailMapIn,
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},
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],
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});
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this.bindGroupsByInput.set(trailMapIn, bindGroup);
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return bindGroup;
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}
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private static get bindGroupLayout(): GPUBindGroupLayoutDescriptor {
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