This commit is contained in:
Andras Schmelczer 2026-05-13 21:07:10 +01:00
commit 39b0160064
136 changed files with 7129 additions and 1950 deletions

View file

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struct Settings {
eraserRadius: f32,
eraserRadiusSquared: f32,
padding1: f32,
padding2: f32,
};
@group(1) @binding(0) var<uniform> settings: Settings;
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) screenPosition: vec2<f32>,
@location(1) start: vec2<f32>,
@location(2) end: vec2<f32>
}
@vertex
fn vertex(
@location(0) screenPosition: vec2<f32>,
@location(1) @interpolate(flat) start: vec2<f32>,
@location(2) @interpolate(flat) end: vec2<f32>
) -> VertexOutput {
let uv = screenPosition / state.size;
let position = vec2(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0);
return VertexOutput(vec4(position, 0.0, 1.0), screenPosition, start, end);
}
@fragment
fn fragment(
@location(0) screenPosition: vec2<f32>,
@location(1) start: vec2<f32>,
@location(2) end: vec2<f32>
) -> @location(0) vec4<f32> {
if distanceSquaredFromLine(screenPosition, start, end) > settings.eraserRadiusSquared {
discard;
}
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
fn distanceSquaredFromLine(position: vec2<f32>, start: vec2<f32>, end: vec2<f32>) -> f32 {
let pa = position - start;
let direction = end - start;
let denominator = dot(direction, direction);
if denominator <= 0.0001 {
return dot(pa, pa);
}
let q = clamp(dot(pa, direction) / denominator, 0.0, 1.0);
let nearestOffset = pa - direction * q;
return dot(nearestOffset, nearestOffset);
}