This commit is contained in:
Andras Schmelczer 2026-05-21 07:43:10 +01:00
commit 6bc125be1c
104 changed files with 3084 additions and 2410 deletions

View file

@ -3,356 +3,24 @@ import GameLoop from './game-loop/game-loop';
import './index.scss';
import { initAnalytics, trackExport, trackStart, trackVibeChange } from './analytics';
import {
APP_STORAGE_KEYS,
DEFAULT_AUDIO_VOLUME,
DISABLED_FLAG_VALUE,
ENABLED_FLAG_VALUE,
UNIT_INTERVAL_INPUT_MAX,
UNIT_INTERVAL_INPUT_MIN,
} from './app-constants';
import { preloadPianoSamples } from './audio/piano-samples';
import { AudioControl } from './page/audio-control';
import { CollapsiblePanelAnimator } from './page/collapsible-panel-animator';
import { ConfigPane } from './page/config-pane';
import { EraserSizeControl } from './page/eraser-size-control';
import { ErrorPresenter } from './page/error-presenter';
import { FullScreenHandler } from './page/full-screen-handler';
import { MenuHider } from './page/menu-hider';
import { activeVibe, applyVibeSettings, settings } from './settings';
import { readBrowserStorage, writeBrowserStorage } from './utils/browser-storage';
import { MirrorSegmentControl } from './page/mirror-segment-control';
import { PaletteControl } from './page/palette-control';
import { SplashScreen } from './page/splash-screen';
import { VibeNavigator } from './page/vibe-navigator';
import { getMaxSupportedAgentCount } from './pipelines/agents/agent-limits';
import { activeVibe } from './settings';
import { DeltaTimeCalculator } from './utils/delta-time-calculator';
import { queryRequiredElement, queryRequiredElements } from './utils/dom';
import {
ErrorHandler,
getErrorMessage,
RuntimeError,
Severity,
} from './utils/error-handler';
import { queryRequiredElement } from './utils/dom';
import { ErrorHandler, Severity } from './utils/error-handler';
import { initializeGpu } from './utils/graphics/initialize-gpu';
import { clamp01 } from './utils/math';
import { rgbColorToCss } from './utils/rgb-color';
import { VIBE_PRESETS } from './vibes';
const AUDIO_VOLUME_STEP = 0.01;
const ERASER_CONTROL_SCALE_MAX = 1.33;
const ERASER_CONTROL_SCALE_MIN = 0.75;
const ERASER_SIZE_DEFAULT = 96;
const ERASER_SIZE_MAX = 240;
const ERASER_SIZE_MIN = 24;
const ERASER_SIZE_STEP = 1;
const MIRROR_SEGMENT_DEFAULT = 1;
const MIRROR_SEGMENT_MAX = 12;
const MIRROR_SEGMENT_MIN = 1;
const MIRROR_SEGMENT_OFF_LABEL = 'Mirror off';
const MIRROR_SEGMENT_STEP = 1;
const MIRROR_SEGMENT_LABEL_SUFFIX = 'slices';
const APP_SELECTORS = {
aside: 'aside',
canvas: 'canvas',
eraserPreview: '.eraser-preview',
eraserSizeControl: '.eraser-size-control',
eraserSizeSlider: '.eraser-size-slider',
errorContainer: '.errors-container',
export4k: '.export-4k',
exportStatus: '.export-status',
infoButton: 'button.info',
infoElement: '.info-page',
loadingBar: '.loading-bar',
loadingProgress: '.loading-progress',
loadingStatus: '.loading-status',
maximizeFullScreenButton: 'button.maximize-full-screen',
minimizeFullScreenButton: 'button.minimize-full-screen',
mirrorSegmentControl: '.mirror-segment-control',
mirrorSegmentSlider: '.mirror-segment-slider',
nextVibe: '.next-vibe',
previousVibe: '.previous-vibe',
prompt: '.garden-prompt',
restartButton: 'button.restart',
settingsButton: 'button.settings',
soundButton: 'button.sound',
splash: '.splash',
startButton: '.start-button',
swatches: '.color-swatch',
toolbarRow: '.toolbar-row',
volumeControl: '.volume-control',
volumeSlider: '.volume-slider',
} as const;
const clampEraserSize = (value: number): number => {
const safeValue = Number.isFinite(value) ? value : ERASER_SIZE_DEFAULT;
return Math.min(ERASER_SIZE_MAX, Math.max(ERASER_SIZE_MIN, Math.round(safeValue)));
};
const getEraserSizeRatio = (size: number): number =>
(size - ERASER_SIZE_MIN) / (ERASER_SIZE_MAX - ERASER_SIZE_MIN);
const clampMirrorSegmentCount = (value: number): number => {
const safeValue = Number.isFinite(value) ? value : MIRROR_SEGMENT_DEFAULT;
return Math.min(
MIRROR_SEGMENT_MAX,
Math.max(MIRROR_SEGMENT_MIN, Math.round(safeValue))
);
};
const getMirrorSegmentRatio = (count: number): number =>
(count - MIRROR_SEGMENT_MIN) / (MIRROR_SEGMENT_MAX - MIRROR_SEGMENT_MIN);
const formatMirrorSegmentCount = (count: number): string =>
count === MIRROR_SEGMENT_DEFAULT
? MIRROR_SEGMENT_OFF_LABEL
: `${count} ${MIRROR_SEGMENT_LABEL_SUFFIX}`;
const clampAudioVolume = (value: number): number => {
const safeValue = Number.isFinite(value) ? value : DEFAULT_AUDIO_VOLUME;
return clamp01(safeValue);
};
const getAudioVolumePercent = (volume: number): number =>
Math.round(clampAudioVolume(volume) * 100);
const readInitialAudioVolume = (): number => {
const storedVolume = readBrowserStorage(APP_STORAGE_KEYS.audioVolume);
return storedVolume === null
? DEFAULT_AUDIO_VOLUME
: clampAudioVolume(Number(storedVolume));
};
const formatStoredAudioVolume = (volume: number): string =>
clampAudioVolume(volume).toFixed(2);
type RuntimeUiError = Parameters<
Parameters<typeof ErrorHandler.addOnErrorListener>[0]
>[0];
const renderRuntimeMessage = (container: HTMLElement, error: RuntimeUiError) => {
const message = document.createElement('pre');
message.className = error.severity;
message.textContent = error.code ? `${error.message}\n${error.code}` : error.message;
message.setAttribute(
'role',
error.severity === Severity.ERROR ? 'alert' : 'status'
);
message.setAttribute(
'aria-live',
error.severity === Severity.ERROR
? 'assertive'
: 'polite'
);
container.append(message);
if (error.severity === Severity.ERROR) {
message.tabIndex = -1;
message.focus({ preventScroll: true });
}
};
const getRuntimeUiError = (exception: unknown): RuntimeUiError => ({
severity: Severity.ERROR,
message: getErrorMessage(exception),
...(exception instanceof RuntimeError ? { code: exception.code } : {}),
});
const renderStartupException = (exception: unknown) => {
const existingContainer = document.querySelector(APP_SELECTORS.errorContainer);
const container =
existingContainer instanceof HTMLElement
? existingContainer
: document.createElement('div');
if (!(existingContainer instanceof HTMLElement)) {
container.className = 'errors-container';
document.body.append(container);
}
container.setAttribute('aria-live', 'assertive');
renderRuntimeMessage(container, getRuntimeUiError(exception));
};
const queryAppElements = () => ({
aside: queryRequiredElement(APP_SELECTORS.aside, HTMLElement),
toolbarRow: queryRequiredElement(APP_SELECTORS.toolbarRow, HTMLElement),
infoButton: queryRequiredElement(APP_SELECTORS.infoButton, HTMLButtonElement),
infoElement: queryRequiredElement(APP_SELECTORS.infoElement, HTMLElement),
minimizeFullScreenButton: queryRequiredElement(
APP_SELECTORS.minimizeFullScreenButton,
HTMLButtonElement
),
maximizeFullScreenButton: queryRequiredElement(
APP_SELECTORS.maximizeFullScreenButton,
HTMLButtonElement
),
settingsButton: queryRequiredElement(APP_SELECTORS.settingsButton, HTMLButtonElement),
soundButton: queryRequiredElement(APP_SELECTORS.soundButton, HTMLButtonElement),
volumeControl: queryRequiredElement(APP_SELECTORS.volumeControl, HTMLLabelElement),
volumeSlider: queryRequiredElement(APP_SELECTORS.volumeSlider, HTMLInputElement),
restartButton: queryRequiredElement(APP_SELECTORS.restartButton, HTMLButtonElement),
canvas: queryRequiredElement(APP_SELECTORS.canvas, HTMLCanvasElement),
eraserPreview: queryRequiredElement(APP_SELECTORS.eraserPreview, HTMLDivElement),
errorContainer: queryRequiredElement(APP_SELECTORS.errorContainer, HTMLElement),
previousVibe: queryRequiredElement(APP_SELECTORS.previousVibe, HTMLButtonElement),
nextVibe: queryRequiredElement(APP_SELECTORS.nextVibe, HTMLButtonElement),
swatches: queryRequiredElements(APP_SELECTORS.swatches, HTMLButtonElement),
eraserSizeControl: queryRequiredElement(
APP_SELECTORS.eraserSizeControl,
HTMLLabelElement
),
eraserSizeSlider: queryRequiredElement(
APP_SELECTORS.eraserSizeSlider,
HTMLInputElement
),
mirrorSegmentControl: queryRequiredElement(
APP_SELECTORS.mirrorSegmentControl,
HTMLLabelElement
),
mirrorSegmentSlider: queryRequiredElement(
APP_SELECTORS.mirrorSegmentSlider,
HTMLInputElement
),
export4k: queryRequiredElement(APP_SELECTORS.export4k, HTMLButtonElement),
exportStatus: queryRequiredElement(APP_SELECTORS.exportStatus, HTMLSpanElement),
prompt: queryRequiredElement(APP_SELECTORS.prompt, HTMLDivElement),
loadingStatus: queryRequiredElement(APP_SELECTORS.loadingStatus, HTMLDivElement),
loadingProgress: queryRequiredElement(APP_SELECTORS.loadingProgress, HTMLDivElement),
splash: queryRequiredElement(APP_SELECTORS.splash, HTMLDivElement),
loadingBar: queryRequiredElement(APP_SELECTORS.loadingBar, HTMLDivElement),
startButton: queryRequiredElement(APP_SELECTORS.startButton, HTMLButtonElement),
});
type AppElements = ReturnType<typeof queryAppElements>;
let elements: AppElements;
const setLoadingStage = (label: string, ratio: number) => {
const percent = Math.round(clamp01(ratio) * 100);
elements.loadingStatus.textContent = label;
elements.loadingProgress.style.setProperty(
'--loading-progress',
`${percent}%`
);
elements.loadingProgress.setAttribute('aria-valuenow', String(percent));
};
let audioVolume = readInitialAudioVolume();
let isAudioMuted =
readBrowserStorage(APP_STORAGE_KEYS.audioMuted) === ENABLED_FLAG_VALUE ||
audioVolume <= 0;
let isEraserActive = false;
const persistAudioUiState = () => {
writeBrowserStorage(
APP_STORAGE_KEYS.audioMuted,
isAudioMuted ? ENABLED_FLAG_VALUE : DISABLED_FLAG_VALUE
);
writeBrowserStorage(APP_STORAGE_KEYS.audioVolume, formatStoredAudioVolume(audioVolume));
};
const renderAudioUi = (game: GameLoop | null) => {
audioVolume = clampAudioVolume(audioVolume);
const isEffectivelyMuted = isAudioMuted || audioVolume <= 0;
const volumePercent = getAudioVolumePercent(audioVolume);
elements.soundButton.classList.toggle('muted', isEffectivelyMuted);
elements.soundButton.setAttribute('aria-pressed', String(isEffectivelyMuted));
elements.soundButton.setAttribute(
'aria-label',
isEffectivelyMuted ? 'Unmute audio' : 'Mute audio'
);
elements.soundButton.title = isEffectivelyMuted
? 'Unmute audio'
: 'Mute audio';
elements.volumeSlider.min = UNIT_INTERVAL_INPUT_MIN;
elements.volumeSlider.max = UNIT_INTERVAL_INPUT_MAX;
elements.volumeSlider.step = AUDIO_VOLUME_STEP.toString();
elements.volumeSlider.value = formatStoredAudioVolume(audioVolume);
elements.volumeSlider.setAttribute(
'aria-valuetext',
isEffectivelyMuted
? `${'Muted'}, ${volumePercent}%`
: `${volumePercent}%`
);
elements.volumeControl.classList.toggle('muted', isEffectivelyMuted);
elements.volumeControl.title = isEffectivelyMuted
? `${'Muted'}, ${volumePercent}% ${'volume'}`
: `${volumePercent}% ${'volume'}`;
elements.volumeControl.style.setProperty(
'--volume-progress',
`${volumePercent}%`
);
game?.setAudioVolume(audioVolume);
game?.setAudioMuted(isEffectivelyMuted);
};
const renderPaletteUi = (game: GameLoop | null) => {
elements.swatches.forEach((swatch, index) => {
swatch.style.backgroundColor = rgbColorToCss(activeVibe.colors[index]);
swatch.classList.toggle(
'active',
settings.selectedColorIndex === index && !isEraserActive
);
});
elements.eraserSizeControl.classList.toggle('active', isEraserActive);
game?.setEraseMode(isEraserActive);
document.documentElement.style.setProperty(
'--garden-background',
rgbColorToCss(activeVibe.backgroundColor)
);
};
const renderEraserSizeUi = (game: GameLoop | null) => {
const size = clampEraserSize(settings.eraserSize);
if (settings.eraserSize !== size) {
settings.eraserSize = size;
}
elements.eraserSizeSlider.min = ERASER_SIZE_MIN.toString();
elements.eraserSizeSlider.max = ERASER_SIZE_MAX.toString();
elements.eraserSizeSlider.step = ERASER_SIZE_STEP.toString();
elements.eraserSizeSlider.value = size.toString();
elements.eraserSizeSlider.setAttribute('aria-valuetext', `${size}px`);
const ratio = getEraserSizeRatio(size);
const scale =
ERASER_CONTROL_SCALE_MIN +
(ERASER_CONTROL_SCALE_MAX - ERASER_CONTROL_SCALE_MIN) * ratio;
elements.eraserSizeControl.style.setProperty(
'--eraser-progress',
`${ratio * 100}%`
);
elements.eraserSizeControl.style.setProperty(
'--eraser-control-scale',
scale.toFixed(3)
);
game?.updateEraserPreview();
};
const renderMirrorSegmentUi = () => {
const count = clampMirrorSegmentCount(settings.mirrorSegmentCount);
if (settings.mirrorSegmentCount !== count) {
settings.mirrorSegmentCount = count;
}
elements.mirrorSegmentSlider.min = MIRROR_SEGMENT_MIN.toString();
elements.mirrorSegmentSlider.max = MIRROR_SEGMENT_MAX.toString();
elements.mirrorSegmentSlider.step = MIRROR_SEGMENT_STEP.toString();
elements.mirrorSegmentSlider.value = count.toString();
const label = formatMirrorSegmentCount(count);
const ratio = getMirrorSegmentRatio(count);
elements.mirrorSegmentSlider.setAttribute('aria-valuetext', label);
elements.mirrorSegmentControl.title = label;
elements.mirrorSegmentControl.classList.toggle('active', count > 1);
elements.mirrorSegmentControl.style.setProperty(
'--mirror-progress',
`${ratio * 100}%`
);
elements.mirrorSegmentControl.style.setProperty(
'--mirror-angle',
`${(360 / count).toFixed(3)}deg`
);
};
const main = async () => {
let hasRuntimeErrorListener = false;
@ -363,14 +31,13 @@ const main = async () => {
let hasStarted = false;
let game: GameLoop | null = null;
let configPane: ConfigPane | null = null;
const getGame = () => game;
elements = queryAppElements();
elements.errorContainer.setAttribute(
'aria-live',
'assertive'
const errorPresenter = new ErrorPresenter(
queryRequiredElement('.errors-container', HTMLElement)
);
ErrorHandler.addOnErrorListener((error) => {
renderRuntimeMessage(elements.errorContainer, error);
errorPresenter.render(error);
if (error.severity === Severity.ERROR) {
document.body.classList.remove('is-loading');
game?.destroy();
@ -379,174 +46,100 @@ const main = async () => {
});
hasRuntimeErrorListener = true;
const syncRuntimeUi = (activeGame = game) => {
renderEraserSizeUi(game);
renderMirrorSegmentUi();
renderPaletteUi(activeGame);
const aside = queryRequiredElement('aside', HTMLElement);
const canvas = queryRequiredElement('canvas', HTMLCanvasElement);
const toolbarRow = queryRequiredElement('.toolbar-row', HTMLElement);
const eraserPreview = queryRequiredElement('.eraser-preview', HTMLDivElement);
const grainOverlay = queryRequiredElement('.garden-grain', HTMLDivElement);
const promptElement = queryRequiredElement('.garden-prompt', HTMLDivElement);
const exportStatus = queryRequiredElement('.export-status', HTMLSpanElement);
const settingsButton = queryRequiredElement('button.settings', HTMLButtonElement);
const restartButton = queryRequiredElement('button.restart', HTMLButtonElement);
const infoButton = queryRequiredElement('button.info', HTMLButtonElement);
const infoElement = queryRequiredElement('.info-page', HTMLElement);
const minimizeFullScreenButton = queryRequiredElement(
'button.minimize-full-screen',
HTMLButtonElement
);
const maximizeFullScreenButton = queryRequiredElement(
'button.maximize-full-screen',
HTMLButtonElement
);
const export4kButton = queryRequiredElement('.export-4k', HTMLButtonElement);
const splash = new SplashScreen();
const paletteControl = new PaletteControl({
getGame,
onChange: () => configPane?.refresh(),
});
const eraserSizeControl = new EraserSizeControl({
getGame,
onActivate: () => paletteControl.setEraserActive(true),
onChange: () => configPane?.refresh(),
});
const mirrorSegmentControl = new MirrorSegmentControl({
onChange: () => {
paletteControl.setEraserActive(false);
configPane?.refresh();
},
});
const audioControl = new AudioControl({
getGame,
hasStarted: () => hasStarted,
startButton: splash.startButton,
});
const syncRuntimeUi = () => {
eraserSizeControl.render();
mirrorSegmentControl.render();
paletteControl.render();
};
const infoPageHandler = new CollapsiblePanelAnimator(
elements.infoButton,
elements.infoElement,
elements.aside
);
const infoPageHandler = new CollapsiblePanelAnimator(infoButton, infoElement, aside);
new MenuHider(
elements.aside,
aside,
() =>
FullScreenHandler.isInFullScreenMode() &&
!configPane?.isOpen &&
!infoPageHandler.isOpen
);
new FullScreenHandler(
elements.minimizeFullScreenButton,
elements.maximizeFullScreenButton,
minimizeFullScreenButton,
maximizeFullScreenButton,
document.documentElement
);
const startAudioFromUserGesture = (event: Event) => {
if (
!hasStarted ||
isAudioMuted ||
(event.target instanceof Node && elements.startButton.contains(event.target)) ||
(event.target instanceof Node && elements.soundButton.contains(event.target))
) {
return;
}
game?.startAudio(true);
};
window.addEventListener('touchstart', startAudioFromUserGesture, {
capture: true,
passive: true,
});
window.addEventListener('pointerdown', startAudioFromUserGesture, {
capture: true,
passive: true,
});
window.addEventListener('touchend', startAudioFromUserGesture, {
capture: true,
passive: true,
});
window.addEventListener('pointerup', startAudioFromUserGesture, {
capture: true,
passive: true,
});
window.addEventListener('click', startAudioFromUserGesture, {
capture: true,
});
window.addEventListener('keydown', startAudioFromUserGesture, {
capture: true,
});
elements.restartButton.addEventListener('click', () => game?.destroy());
elements.soundButton.addEventListener('click', () => {
const shouldUnmute = isAudioMuted || audioVolume <= 0;
if (shouldUnmute && audioVolume <= 0) {
audioVolume = DEFAULT_AUDIO_VOLUME;
}
isAudioMuted = !shouldUnmute;
persistAudioUiState();
renderAudioUi(game);
if (!isAudioMuted) {
game?.startAudio(true);
}
});
elements.volumeSlider.addEventListener('input', () => {
audioVolume = clampAudioVolume(Number(elements.volumeSlider.value));
isAudioMuted = audioVolume <= 0;
persistAudioUiState();
renderAudioUi(game);
if (!isAudioMuted) {
game?.startAudio(true);
}
});
const selectRelativeVibe = (offset: number, source: string) => {
const current = VIBE_PRESETS.findIndex((vibe) => vibe.id === activeVibe.id);
const vibe =
VIBE_PRESETS[(current + VIBE_PRESETS.length + offset) % VIBE_PRESETS.length];
const activePreset = applyVibeSettings(vibe);
trackVibeChange({
vibeId: activePreset.id,
vibeName: activePreset.name,
source,
});
game?.onVibeChanged();
syncRuntimeUi();
configPane?.refresh();
game?.playVibeChangeAudio(true);
};
elements.previousVibe.addEventListener('click', () =>
selectRelativeVibe(-1, 'previous-button')
);
elements.nextVibe.addEventListener('click', () =>
selectRelativeVibe(1, 'next-button')
);
elements.swatches.forEach((swatch, index) => {
swatch.addEventListener('click', () => {
settings.selectedColorIndex = index;
isEraserActive = false;
renderPaletteUi(game);
new VibeNavigator({
onChange: ({ vibeId, vibeName, source }) => {
trackVibeChange({ vibeId, vibeName, source });
game?.onVibeChanged();
syncRuntimeUi();
configPane?.refresh();
});
game?.playVibeChangeAudio(true);
},
});
const activateEraser = () => {
isEraserActive = true;
renderPaletteUi(game);
};
restartButton.addEventListener('click', () => game?.destroy());
elements.eraserSizeControl.addEventListener('pointerdown', activateEraser);
elements.eraserSizeControl.addEventListener('click', activateEraser);
elements.eraserSizeSlider.addEventListener('focus', activateEraser);
elements.eraserSizeSlider.addEventListener('input', () => {
settings.eraserSize = clampEraserSize(Number(elements.eraserSizeSlider.value));
isEraserActive = true;
renderEraserSizeUi(game);
renderPaletteUi(game);
configPane?.refresh();
});
elements.mirrorSegmentSlider.addEventListener('input', () => {
settings.mirrorSegmentCount = clampMirrorSegmentCount(
Number(elements.mirrorSegmentSlider.value)
);
isEraserActive = false;
renderMirrorSegmentUi();
renderPaletteUi(game);
configPane?.refresh();
});
elements.export4k.addEventListener('click', async () => {
if (!game || elements.export4k.disabled) {
export4kButton.addEventListener('click', async () => {
if (!game || export4kButton.disabled) {
return;
}
elements.export4k.disabled = true;
export4kButton.disabled = true;
try {
await game.exportSnapshot();
trackExport({ vibeId: activeVibe.id });
} catch (error) {
ErrorHandler.addException(error, { severity: Severity.WARNING });
} finally {
elements.export4k.disabled = false;
export4kButton.disabled = false;
}
});
renderPaletteUi(game);
renderEraserSizeUi(game);
renderMirrorSegmentUi();
renderAudioUi(game);
// Loading runs in the background while the splash (title + description +
// Start button) is shown. The Start tap is the user gesture that unlocks
// the AudioContext on iOS, and gates the intro.
// Samples load before Start is enabled so the first audible piano note
// always uses the sampler. The Start tap still unlocks the AudioContext.
splash.showLoadingBar();
const fontsReady = document.fonts.ready.catch((error) => {
ErrorHandler.addException(error, {
fallbackMessage: 'Could not load fonts.',
@ -555,17 +148,18 @@ const main = async () => {
});
const gpuPromise = initializeGpu();
let isPreloadComplete = false;
const preloadPromise = preloadPianoSamples(({ loadedCount, totalCount }) => {
const ratio = totalCount > 0 ? loadedCount / totalCount : 0;
setLoadingStage(`Loading piano samples ${loadedCount}/${totalCount}…`, ratio);
splash.setLoadingStage(
`Loading piano samples ${loadedCount}/${totalCount}…`,
ratio
);
}).then(
() => {
isPreloadComplete = true;
setLoadingStage('Ready', 1);
splash.setLoadingStage('Ready', 1);
},
(error: unknown) => {
isPreloadComplete = true;
splash.setLoadingStage('Piano unavailable', 1);
ErrorHandler.addException(error, {
fallbackMessage: 'Could not preload piano samples.',
severity: Severity.WARNING,
@ -575,7 +169,8 @@ const main = async () => {
const gpu = await gpuPromise;
configPane = new ConfigPane({
settingsButton: elements.settingsButton,
maxSupportedAgentCount: getMaxSupportedAgentCount(gpu),
settingsButton,
onConfigChange: () => {
game?.onVibeChanged();
syncRuntimeUi();
@ -584,59 +179,36 @@ const main = async () => {
});
infoPageHandler.onOpen = configPane.close.bind(configPane);
await fontsReady;
await preloadPromise;
splash.hideLoadingBar();
const deltaTimeCalculator = new DeltaTimeCalculator();
let isFirstStart = true;
while (!shouldStop) {
game = new GameLoop(elements.canvas, gpu, deltaTimeCalculator, {
toolbar: elements.toolbarRow,
prompt: elements.prompt,
eraserPreview: elements.eraserPreview,
exportStatus: elements.exportStatus,
game = new GameLoop(canvas, gpu, deltaTimeCalculator, {
toolbar: toolbarRow,
prompt: promptElement,
eraserPreview,
grainOverlay,
exportStatus,
});
renderPaletteUi(game);
renderEraserSizeUi(game);
renderMirrorSegmentUi();
renderAudioUi(game);
syncRuntimeUi();
audioControl.render();
if (isFirstStart) {
isFirstStart = false;
// Splash is in the DOM by default; enable the button now that the
// audio system (GameLoop) is constructed and ready to be unlocked.
elements.startButton.disabled = false;
await new Promise<void>((resolve) => {
const onClick = () => {
elements.startButton.removeEventListener('click', onClick);
hasStarted = true;
game?.startAudio(true);
trackStart();
elements.splash.hidden = true;
resolve();
};
elements.startButton.addEventListener('click', onClick);
await splash.awaitStart(() => {
hasStarted = true;
game?.startAudio(true);
trackStart();
});
if (!isPreloadComplete) {
elements.loadingBar.hidden = false;
void preloadPromise.finally(() => {
elements.loadingBar.hidden = true;
});
}
// Keep the dev stats overlay hidden until the user actually starts drawing.
document.body.classList.add('pre-drawing');
elements.canvas.addEventListener(
'pointerdown',
() => document.body.classList.remove('pre-drawing'),
{ once: true }
);
requestAnimationFrame(() =>
requestAnimationFrame(() =>
document.body.classList.remove('is-loading')
)
requestAnimationFrame(() => document.body.classList.remove('is-loading'))
);
}
game.attachPointerInput();
@ -647,7 +219,7 @@ const main = async () => {
if (hasRuntimeErrorListener) {
ErrorHandler.addException(e);
} else {
renderStartupException(e);
ErrorPresenter.renderStartup(e);
ErrorHandler.addException(e);
}
console.error(e);