Clean up
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65 changed files with 1122 additions and 1906 deletions
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@ -31,8 +31,6 @@ export const setBrushUniformValues = (
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brushSize,
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brushSizeVariation,
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brushAlpha,
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brushFeatherRatio,
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brushMinimumFeather,
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brushDiscardThreshold,
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brushCoarseNoiseScale,
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brushGrainNoiseScale,
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@ -47,30 +45,24 @@ export const setBrushUniformValues = (
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const safePixelRatio = getSafePixelRatio(pixelRatio);
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const brushRadius = (brushSize * safePixelRatio) / 2;
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const brushRadiusVariation = Math.floor(brushRadius * brushSizeVariation);
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const brushMinimumFeatherPixels = brushMinimumFeather * safePixelRatio;
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const brushFeather = Math.max(
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brushMinimumFeatherPixels,
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brushRadius * brushFeatherRatio
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);
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const brushGeometryRadius =
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brushRadius + Math.max(0, brushRadiusVariation) + brushFeather;
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const brushGeometryRadius = brushRadius + Math.max(0, brushRadiusVariation);
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target[0] = brushRadius;
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target[1] = brushRadiusVariation;
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target[2] = brushFeatherRatio;
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target[3] = brushMinimumFeatherPixels;
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target[1] = brushRadiusVariation * 2;
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target[2] = brushGeometryRadius * brushGeometryRadius;
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target[3] = brushGeometryRadius;
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target[4] = selectedColorIndex === 0 ? 1 : 0;
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target[5] = selectedColorIndex === 1 ? 1 : 0;
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target[6] = selectedColorIndex === 2 ? 1 : 0;
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target[7] = brushAlpha;
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target[8] = brushCoarseNoiseScale * safePixelRatio;
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target[9] = brushGrainNoiseScale * safePixelRatio;
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target[8] = 1 / Math.max(Number.EPSILON, brushCoarseNoiseScale * safePixelRatio);
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target[9] = 1 / Math.max(Number.EPSILON, brushGrainNoiseScale * safePixelRatio);
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target[10] = brushGrainNoiseOffsetX;
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target[11] = brushGrainNoiseOffsetY;
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target[12] = brushDiscardThreshold;
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target[13] = brushGrainMinStrength;
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target[14] = brushGrainMaxStrength;
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target[15] = brushGeometryRadius;
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target[15] = 0;
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};
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export class BrushPipeline {
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