Streamline brush settings
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7 changed files with 93 additions and 33 deletions
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@ -1,6 +1,6 @@
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struct Settings {
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brushWidth: f32,
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brushWidthVariation: f32
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brushSize: f32,
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brushSizeVariation: f32
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};
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@group(1) @binding(0) var<uniform> settings: Settings;
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@ -31,9 +31,9 @@ fn fragment(
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) -> @location(0) vec4<f32> {
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var distance = distanceFromLine(screenPosition, start, end);
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let noise = textureSample(noise, noiseSampler, screenPosition / state.size / 50);
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distance += noise.r * settings.brushWidthVariation;
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distance += noise.r * settings.brushSizeVariation;
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if(distance > settings.brushWidth) {
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if(distance > settings.brushSize) {
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discard;
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}
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