This commit is contained in:
Andras Schmelczer 2023-04-29 11:58:14 +01:00
commit 9e582110ea
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GPG key ID: FC8F2C3D3D1A718C
27 changed files with 248 additions and 123 deletions

View file

@ -1,8 +1,13 @@
import { setUpFullScreenQuad } from '../../utils/full-screen-quad';
import { CommonParameters } from '../common-parameters';
import { RenderSettings } from './render-settings';
import shader from './render.wgsl';
export class RenderPipeline {
private static readonly UNIFORM_COUNT = 4;
private readonly pipeline: GPURenderPipeline;
private readonly uniforms: GPUBuffer;
private readonly quadVertexBuffer: GPUBuffer;
private bindGroup?: GPUBindGroup;
@ -34,6 +39,23 @@ export class RenderPipeline {
topology: 'triangle-strip',
},
});
this.uniforms = this.device.createBuffer({
size: RenderPipeline.UNIFORM_COUNT * Float32Array.BYTES_PER_ELEMENT,
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
});
}
public setParameters({
canvasSize,
deltaTime,
time,
}: CommonParameters & RenderSettings) {
this.device.queue.writeBuffer(
this.uniforms,
0,
new Float32Array([canvasSize[0], canvasSize[1], deltaTime, time])
);
}
public execute(commandEncoder: GPUCommandEncoder, colorTexture: GPUTexture) {
@ -64,13 +86,19 @@ export class RenderPipeline {
entries: [
{
binding: 0,
resource: {
buffer: this.uniforms,
},
},
{
binding: 1,
resource: this.device.createSampler({
magFilter: 'linear',
minFilter: 'linear',
}),
},
{
binding: 1,
binding: 2,
resource: colorTexture.createView(),
},
],

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@ -0,0 +1 @@
export interface RenderSettings {}

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@ -1,8 +1,14 @@
@group(0) @binding(0) var mySampler: sampler;
@group(0) @binding(1) var TargetTexture : texture_2d<f32>;
struct Settings {
size : vec2<f32>,
deltaTime : f32,
time : f32,
};
@group(0) @binding(0) var<uniform> settings : Settings;
@group(0) @binding(1) var mySampler: sampler;
@group(0) @binding(2) var TargetTexture : texture_2d<f32>;
@fragment
fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
return vec4(textureSample(TargetTexture, mySampler, uv).rgb * 1.0, 1);
return vec4(textureSample(TargetTexture, mySampler, uv).r * 1.0, settings.deltaTime * 0.0, 0.0, 1.0);
}