Refactor & improve
This commit is contained in:
parent
b51cba28ad
commit
b3d9229af5
22 changed files with 713 additions and 334 deletions
|
|
@ -1,31 +1,39 @@
|
|||
import random from '../../utils/graphics/random.wgsl';
|
||||
import { smartCompile } from '../../utils/graphics/smart-compile';
|
||||
import { CommonParameters } from '../common-parameters';
|
||||
import { CommonState } from '../common-state/common-state';
|
||||
import { AGENT_SIZE_IN_BYTES, Agent } from './agent';
|
||||
import { AgentSettings } from './agent-settings';
|
||||
import shader from './agent.wgsl';
|
||||
|
||||
export class AgentPipeline {
|
||||
private static readonly WORKGROUP_SIZE = 64;
|
||||
private static readonly UNIFORM_COUNT = 10;
|
||||
private static readonly UNIFORM_COUNT = 5;
|
||||
|
||||
private readonly bindGroupLayout: GPUBindGroupLayout;
|
||||
private readonly pipeline: GPUComputePipeline;
|
||||
private readonly uniforms: GPUBuffer;
|
||||
private readonly agentsBuffer: GPUBuffer;
|
||||
|
||||
private bindGroup?: GPUBindGroup;
|
||||
private previousTrailMapIn?: GPUTexture;
|
||||
private previousTrailMapOut?: GPUTexture;
|
||||
private previousTrailMapIn?: GPUTextureView;
|
||||
private previousTrailMapOut?: GPUTextureView;
|
||||
|
||||
public constructor(private readonly device: GPUDevice, agents: Array<Agent>) {
|
||||
public constructor(
|
||||
private readonly device: GPUDevice,
|
||||
agents: Array<Agent>,
|
||||
private readonly commonState: CommonState
|
||||
) {
|
||||
if (agents.length === 0) {
|
||||
throw new Error('No agents provided');
|
||||
}
|
||||
|
||||
this.bindGroupLayout = device.createBindGroupLayout(AgentPipeline.bindGroupLayout);
|
||||
|
||||
this.pipeline = device.createComputePipeline({
|
||||
layout: 'auto',
|
||||
layout: device.createPipelineLayout({
|
||||
bindGroupLayouts: [commonState.bindGroupLayout, this.bindGroupLayout],
|
||||
}),
|
||||
compute: {
|
||||
module: smartCompile(device, random, shader),
|
||||
module: smartCompile(device, CommonState.shaderCode, shader),
|
||||
entryPoint: 'main',
|
||||
},
|
||||
});
|
||||
|
|
@ -55,42 +63,36 @@ export class AgentPipeline {
|
|||
}
|
||||
|
||||
public setParameters({
|
||||
canvasSize,
|
||||
deltaTime,
|
||||
time,
|
||||
brushTrailWeight,
|
||||
moveSpeed,
|
||||
turnSpeed,
|
||||
sensorAngleDegrees,
|
||||
sensorOffsetDst,
|
||||
}: CommonParameters & AgentSettings) {
|
||||
}: AgentSettings) {
|
||||
this.device.queue.writeBuffer(
|
||||
this.uniforms,
|
||||
0,
|
||||
new Float32Array([
|
||||
canvasSize[0],
|
||||
canvasSize[1],
|
||||
deltaTime,
|
||||
time,
|
||||
brushTrailWeight,
|
||||
moveSpeed * deltaTime,
|
||||
turnSpeed * deltaTime,
|
||||
moveSpeed,
|
||||
turnSpeed,
|
||||
(sensorAngleDegrees * Math.PI) / 180,
|
||||
sensorOffsetDst,
|
||||
])
|
||||
);
|
||||
}
|
||||
|
||||
public execute(
|
||||
public executeRenderPass(
|
||||
commandEncoder: GPUCommandEncoder,
|
||||
trailMapIn: GPUTexture,
|
||||
trailMapOut: GPUTexture
|
||||
trailMapIn: GPUTextureView,
|
||||
trailMapOut: GPUTextureView
|
||||
) {
|
||||
this.ensureBindGroupExists(trailMapIn, trailMapOut);
|
||||
|
||||
const passEncoder = commandEncoder.beginComputePass();
|
||||
passEncoder.setPipeline(this.pipeline);
|
||||
passEncoder.setBindGroup(0, this.bindGroup);
|
||||
this.commonState.execute(passEncoder);
|
||||
passEncoder.setBindGroup(1, this.bindGroup);
|
||||
passEncoder.dispatchWorkgroups(
|
||||
Math.ceil(
|
||||
this.agentsBuffer.size / AGENT_SIZE_IN_BYTES / AgentPipeline.WORKGROUP_SIZE
|
||||
|
|
@ -99,13 +101,32 @@ export class AgentPipeline {
|
|||
passEncoder.end();
|
||||
}
|
||||
|
||||
private ensureBindGroupExists(trailMapIn: GPUTexture, trailMapOut: GPUTexture) {
|
||||
public execute(
|
||||
commandEncoder: GPUCommandEncoder,
|
||||
trailMapIn: GPUTextureView,
|
||||
trailMapOut: GPUTextureView
|
||||
) {
|
||||
this.ensureBindGroupExists(trailMapIn, trailMapOut);
|
||||
|
||||
const passEncoder = commandEncoder.beginComputePass();
|
||||
passEncoder.setPipeline(this.pipeline);
|
||||
this.commonState.execute(passEncoder);
|
||||
passEncoder.setBindGroup(1, this.bindGroup);
|
||||
passEncoder.dispatchWorkgroups(
|
||||
Math.ceil(
|
||||
this.agentsBuffer.size / AGENT_SIZE_IN_BYTES / AgentPipeline.WORKGROUP_SIZE
|
||||
)
|
||||
);
|
||||
passEncoder.end();
|
||||
}
|
||||
|
||||
private ensureBindGroupExists(trailMapIn: GPUTextureView, trailMapOut: GPUTextureView) {
|
||||
if (
|
||||
this.previousTrailMapIn !== trailMapIn ||
|
||||
this.previousTrailMapOut !== trailMapOut
|
||||
) {
|
||||
this.bindGroup = this.device.createBindGroup({
|
||||
layout: this.pipeline.getBindGroupLayout(0),
|
||||
layout: this.bindGroupLayout,
|
||||
entries: [
|
||||
{
|
||||
binding: 0,
|
||||
|
|
@ -121,11 +142,11 @@ export class AgentPipeline {
|
|||
},
|
||||
{
|
||||
binding: 2,
|
||||
resource: trailMapIn.createView(),
|
||||
resource: trailMapIn,
|
||||
},
|
||||
{
|
||||
binding: 3,
|
||||
resource: trailMapOut.createView(),
|
||||
resource: trailMapOut,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
|
@ -139,4 +160,39 @@ export class AgentPipeline {
|
|||
this.uniforms.destroy();
|
||||
this.agentsBuffer.destroy();
|
||||
}
|
||||
|
||||
private static get bindGroupLayout(): GPUBindGroupLayoutDescriptor {
|
||||
return {
|
||||
entries: [
|
||||
{
|
||||
binding: 0,
|
||||
visibility: GPUShaderStage.COMPUTE,
|
||||
buffer: {
|
||||
type: 'uniform',
|
||||
},
|
||||
},
|
||||
{
|
||||
binding: 1,
|
||||
visibility: GPUShaderStage.COMPUTE,
|
||||
buffer: {
|
||||
type: 'storage',
|
||||
},
|
||||
},
|
||||
{
|
||||
binding: 2,
|
||||
visibility: GPUShaderStage.COMPUTE,
|
||||
texture: {
|
||||
sampleType: 'float',
|
||||
},
|
||||
},
|
||||
{
|
||||
binding: 3,
|
||||
visibility: GPUShaderStage.COMPUTE,
|
||||
storageTexture: {
|
||||
format: 'rgba16float',
|
||||
},
|
||||
},
|
||||
],
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,10 +6,6 @@ struct Agent {
|
|||
}
|
||||
|
||||
struct Settings {
|
||||
size: vec2<f32>,
|
||||
deltaTime: f32,
|
||||
time: f32,
|
||||
|
||||
brushTrailWeight: f32,
|
||||
moveRate: f32,
|
||||
turnRate: f32,
|
||||
|
|
@ -17,10 +13,10 @@ struct Settings {
|
|||
sensorOffset: f32,
|
||||
};
|
||||
|
||||
@group(0) @binding(0) var<uniform> settings: Settings;
|
||||
@group(0) @binding(1) var<storage, read_write> agents: array<Agent>;
|
||||
@group(0) @binding(2) var TrailMapIn: texture_2d<f32>;
|
||||
@group(0) @binding(3) var TrailMapOut: texture_storage_2d<rgba16float, write>;
|
||||
@group(1) @binding(0) var<uniform> settings: Settings;
|
||||
@group(1) @binding(1) var<storage, read_write> agents: array<Agent>;
|
||||
@group(1) @binding(2) var TrailMapIn: texture_2d<f32>;
|
||||
@group(1) @binding(3) var TrailMapOut: texture_storage_2d<rgba16float, write>;
|
||||
|
||||
@compute @workgroup_size(8, 8)
|
||||
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
|
||||
|
|
@ -34,17 +30,17 @@ fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
|
|||
|
||||
if (agent.timeToLive <= 0.) {
|
||||
agent.position = vec2(
|
||||
random_with_seed(agent.position, f32(id) + settings.time),
|
||||
random_with_seed(agent.position, f32(id) + settings.time + 12),
|
||||
random_with_seed(agent.position, f32(id) + state.time),
|
||||
random_with_seed(agent.position, f32(id) + state.time + 12),
|
||||
);
|
||||
agent.angle = random_with_seed(vec2(agent.angle), f32(id) + settings.time);
|
||||
agent.angle = random_with_seed(vec2(agent.angle), f32(id) + state.time);
|
||||
agent.species = 1;
|
||||
agent.timeToLive = 1000;
|
||||
agents[id] = agent;
|
||||
return;
|
||||
}
|
||||
|
||||
let random = random_with_seed(agent.position, f32(id) + settings.time);
|
||||
let random = random_with_seed(agent.position, f32(id) + state.time);
|
||||
|
||||
let trailCurrent = sense(agent, 0, 0);
|
||||
var weight: f32;
|
||||
|
|
@ -76,15 +72,15 @@ fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
|
|||
}
|
||||
|
||||
if (weightForward < weightLeft && weightForward < weightRight) {
|
||||
agent.angle += (random - 0.5) * 2. * settings.turnRate;
|
||||
agent.angle += (random - 0.5) * 2. * settings.turnRate * state.deltaTime;
|
||||
} else if (weightLeft < weightRight) {
|
||||
agent.angle -= random * settings.turnRate;
|
||||
agent.angle -= random * settings.turnRate * state.deltaTime;
|
||||
} else if (weightRight < weightLeft) {
|
||||
agent.angle += random * settings.turnRate;
|
||||
agent.angle += random * settings.turnRate * state.deltaTime;
|
||||
}
|
||||
|
||||
let direction = vec2(cos(agent.angle), sin(agent.angle));
|
||||
var newPos = agent.position + direction / normalize(settings.size) * settings.moveRate;
|
||||
var newPos = agent.position + direction / normalize(state.size) * settings.moveRate * state.deltaTime;
|
||||
newPos = clamp(newPos, vec2<f32>(0, 0), vec2<f32>(1, 1));
|
||||
if (newPos.x == 0. || newPos.x == 1. || newPos.y == 0. || newPos.y == 1.) {
|
||||
agent.angle += 3.14159265359 + random - 0.5;
|
||||
|
|
@ -94,19 +90,23 @@ fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
|
|||
if (agent.species == 0) {
|
||||
trail = vec4(1, 0, 0, 0);
|
||||
}
|
||||
textureStore(TrailMapOut, vec2<i32>(newPos * settings.size), trail);
|
||||
textureStore(TrailMapOut, vec2<i32>(newPos * state.size), trail);
|
||||
|
||||
agent.position = newPos;
|
||||
agent.timeToLive -= settings.deltaTime;
|
||||
agent.timeToLive -= state.deltaTime;
|
||||
agents[id] = agent;
|
||||
}
|
||||
|
||||
fn sense(agent: Agent, sensorOffset: f32, sensorOffsetAngle: f32) -> vec4<f32> {
|
||||
let sensorAngle = agent.angle + sensorOffsetAngle;
|
||||
|
||||
let sensorDir: vec2<f32> = vec2(cos(sensorAngle), sin(sensorAngle)) / normalize(settings.size);
|
||||
let sensorDir: vec2<f32> = vec2(cos(sensorAngle), sin(sensorAngle)) / normalize(state.size);
|
||||
let sensorPos: vec2<f32> = agent.position + sensorDir * sensorOffset;
|
||||
return textureLoad(TrailMapIn, vec2<i32>(sensorPos * settings.size), 0);
|
||||
return textureLoad(TrailMapIn, vec2<i32>(sensorPos * state.size), 0);
|
||||
}
|
||||
|
||||
|
||||
fn random_with_seed(uv: vec2<f32>, seed: f32) -> f32 {
|
||||
return fract(sin(dot(uv, vec2(12.9898 + seed, 78.233 + seed)))* 43758.5453123 + seed);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue