Refactor & improve
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b51cba28ad
commit
b3d9229af5
22 changed files with 713 additions and 334 deletions
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@ -1,21 +1,17 @@
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struct Settings {
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size: vec2<f32>,
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deltaTime: f32,
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time: f32,
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brushColor: vec3<f32>,
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speciesColorA: vec3<f32>,
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speciesColorB: vec3<f32>,
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};
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@group(0) @binding(0) var<uniform> settings: Settings;
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@group(0) @binding(1) var Sampler: sampler;
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@group(0) @binding(2) var trailMap: texture_2d<f32>;
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@group(0) @binding(3) var noiseMap: texture_2d<f32>;
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@group(1) @binding(0) var<uniform> settings: Settings;
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@group(1) @binding(1) var Sampler: sampler;
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@group(1) @binding(2) var trailMap: texture_2d<f32>;
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@fragment
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fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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let traces = textureSample(trailMap, Sampler, uv);
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let noise = textureSample(noiseMap, Sampler, uv);
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let random = textureSample(noise, noiseSampler, uv);
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let speciesAStrength = traces.r;
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let speciesBStrength = traces.g;
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@ -28,7 +24,7 @@ fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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));
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let bg = vec3(0.9) + 0.2 * (noise.r - 0.5);
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let bg = vec3(0.9) + 0.05 * (random.r - 0.5);
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return vec4(bg - rgbColor, 1);
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