Refactor & improve
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22 changed files with 713 additions and 334 deletions
93
src/utils/graphics/fbm-noise/fbm-noise.ts
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93
src/utils/graphics/fbm-noise/fbm-noise.ts
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@ -0,0 +1,93 @@
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import { Random } from '../../random';
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import { setUpFullScreenQuad } from '../full-screen-quad/full-screen-quad';
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import random from '../random.wgsl';
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import { smartCompile } from '../smart-compile';
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import noise from './fbm-noise.wgsl';
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const textureCache = new Map<string, GPUTexture>();
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export const generateFbmNoise = ({
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device,
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width = 1024,
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height = 1024,
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octaves = 8,
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lacunarity = 2,
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amplitude = 0.5,
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gain = 0.5,
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}: {
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device: GPUDevice;
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width?: number;
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height?: number;
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octaves?: number;
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lacunarity?: number;
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amplitude?: number;
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gain?: number;
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}): GPUTextureView => {
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const constants = {
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octaves,
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lacunarity,
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amplitude,
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gain,
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seedR: Random.getRandom(),
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seedG: Random.getRandom(),
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seedB: Random.getRandom(),
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seedA: Random.getRandom(),
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};
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const cacheKey = `${width}x${height}x${JSON.stringify(constants)}`;
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if (!textureCache.has(cacheKey)) {
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const { buffer, vertex } = setUpFullScreenQuad(device);
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const quadVertexBuffer = buffer;
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const pipeline = device.createRenderPipeline({
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layout: 'auto',
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vertex,
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fragment: {
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module: smartCompile(device, random, noise),
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entryPoint: 'fragment',
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constants,
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targets: [
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{
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format: 'rgba16float',
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},
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],
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},
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primitive: {
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topology: 'triangle-strip',
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},
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});
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const colorTexture = device.createTexture({
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size: {
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width,
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height,
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depthOrArrayLayers: 1,
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},
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format: 'rgba16float',
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
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});
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const renderPassDescriptor: GPURenderPassDescriptor = {
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colorAttachments: [
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{
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view: colorTexture.createView(),
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clearValue: { r: 1.0, g: 1.0, b: 1.0, a: 1.0 },
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loadOp: 'clear',
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storeOp: 'store',
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},
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],
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};
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const commandEncoder = device.createCommandEncoder();
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const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
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passEncoder.setPipeline(pipeline);
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passEncoder.setVertexBuffer(0, quadVertexBuffer);
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passEncoder.draw(4, 1);
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passEncoder.end();
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device.queue.submit([commandEncoder.finish()]);
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textureCache.set(cacheKey, colorTexture);
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}
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return textureCache.get(cacheKey).createView();
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};
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@ -1,6 +1,6 @@
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import { ErrorHandler, Severity } from '../error-handler';
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export const initializeGPU = async (): Promise<GPUDevice> => {
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export const initializeGpu = async (): Promise<GPUDevice> => {
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const gpu = navigator.gpu;
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if (!gpu) {
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throw new Error('WebGPU is not supported in your browser');
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@ -1,8 +1,6 @@
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import { Random } from '../../random';
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import { setUpFullScreenQuad } from '../full-screen-quad/full-screen-quad';
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import random from '../random.wgsl';
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import { smartCompile } from '../smart-compile';
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import noise from './noise.wgsl';
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const textureCache = new Map<string, GPUTexture>();
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@ -10,20 +8,12 @@ export const generateNoise = ({
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device,
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width = 1024,
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height = 1024,
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octaves = 8,
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lacunarity = 2,
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amplitude = 0.5,
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gain = 0.5,
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}: {
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device: GPUDevice;
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width?: number;
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height?: number;
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octaves?: number;
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lacunarity?: number;
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amplitude?: number;
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gain?: number;
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}): GPUTextureView => {
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const cacheKey = `${width}x${height}x${octaves}x${lacunarity}x${amplitude}x${gain}`;
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const cacheKey = `${width}x${height}`;
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if (!textureCache.has(cacheKey)) {
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const { buffer, vertex } = setUpFullScreenQuad(device);
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const quadVertexBuffer = buffer;
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@ -32,18 +22,21 @@ export const generateNoise = ({
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layout: 'auto',
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vertex,
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fragment: {
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module: smartCompile(device, random, noise),
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module: smartCompile(
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device,
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random,
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/* wgsl */ `
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@fragment
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fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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return vec4(
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random_with_seed(uv, 1),
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random_with_seed(uv, 2),
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random_with_seed(uv, 3),
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random_with_seed(uv, 4),
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);
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}`
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),
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entryPoint: 'fragment',
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constants: {
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octaves,
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lacunarity,
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amplitude,
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gain,
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seedR: Random.getRandom(),
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seedG: Random.getRandom(),
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seedB: Random.getRandom(),
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seedA: Random.getRandom(),
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},
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targets: [
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{
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format: 'rgba16float',
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@ -1,6 +1,9 @@
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import { ErrorHandler, Severity } from '../error-handler';
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export const smartCompile = (device: GPUDevice, ...code: Array<string>) => {
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export const smartCompile = (
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device: GPUDevice,
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...code: Array<string>
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): GPUShaderModule => {
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const concatenated = code.join('\n\n');
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const module = device.createShaderModule({
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@ -15,7 +18,9 @@ export const smartCompile = (device: GPUDevice, ...code: Array<string>) => {
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warning: Severity.WARNING,
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error: Severity.ERROR,
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}[message.type],
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`${message.message}\n${concatenated.split('\n')[message.lineNum - 1]}`
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`${message.message}\n${
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concatenated.split('\n')[message.lineNum - 1]
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}\n\nCode:\n${concatenated}\n`
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)
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)
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);
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