Rename
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7e8ca4b16f
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b547dc3339
3 changed files with 9 additions and 9 deletions
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@ -53,8 +53,8 @@ export class RenderPipeline {
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public setParameters({
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public setParameters({
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brushColor,
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brushColor,
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speciesColorA,
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speciesAColor,
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speciesColorB,
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speciesBColor,
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clarity,
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clarity,
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}: RenderSettings) {
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}: RenderSettings) {
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this.device.queue.writeBuffer(
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this.device.queue.writeBuffer(
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@ -63,9 +63,9 @@ export class RenderPipeline {
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new Float32Array([
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new Float32Array([
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...brushColor,
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...brushColor,
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0, //padding
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0, //padding
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...speciesColorA,
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...speciesAColor,
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0, //padding
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0, //padding
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...speciesColorB,
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...speciesBColor,
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clarity,
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clarity,
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])
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])
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);
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);
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@ -2,7 +2,7 @@ import { vec3 } from 'gl-matrix';
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export interface RenderSettings {
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export interface RenderSettings {
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brushColor: vec3;
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brushColor: vec3;
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speciesColorA: vec3;
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speciesAColor: vec3;
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speciesColorB: vec3;
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speciesBColor: vec3;
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clarity: number;
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clarity: number;
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}
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}
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@ -1,7 +1,7 @@
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struct Settings {
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struct Settings {
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brushColor: vec3<f32>,
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brushColor: vec3<f32>,
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speciesColorA: vec3<f32>,
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speciesAColor: vec3<f32>,
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speciesColorB: vec3<f32>,
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speciesBColor: vec3<f32>,
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clarity: f32,
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clarity: f32,
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};
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};
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@ -20,7 +20,7 @@ fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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let speciesBStrength = clamp(pow(traces.g, settings.clarity), 0, 1);
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let speciesBStrength = clamp(pow(traces.g, settings.clarity), 0, 1);
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let brushStrength = traces.a;
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let brushStrength = traces.a;
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let agentColor = settings.speciesColorA * speciesAStrength + settings.speciesColorB * speciesBStrength;
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let agentColor = step(speciesAStrength, speciesBStrength) * settings.speciesBColor * speciesBStrength + step(speciesBStrength, speciesAStrength) * settings.speciesAColor * speciesAStrength;
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let agentStrength = speciesAStrength + speciesBStrength;
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let agentStrength = speciesAStrength + speciesBStrength;
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let rgbColor = sqrt(
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let rgbColor = sqrt(
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