Add simple tests & remove !

This commit is contained in:
Andras Schmelczer 2026-05-04 10:31:46 +01:00
commit be0a49a11f
17 changed files with 1418 additions and 124 deletions

View file

@ -3,49 +3,38 @@ import { vec2 } from 'gl-matrix';
import { CopyPipeline } from '../../pipelines/copy/copy-pipeline';
export class ResizableTexture {
private texture!: GPUTexture;
private textureView!: GPUTextureView;
private texture: GPUTexture;
private textureView: GPUTextureView;
private size: vec2;
private readonly copyPipeline: CopyPipeline;
private size: vec2 | null = null;
public constructor(
private readonly device: GPUDevice,
size: vec2
) {
this.copyPipeline = new CopyPipeline(this.device);
this.resize(size);
this.size = size;
this.texture = this.createTexture(size);
this.textureView = this.texture.createView();
}
public resize(size: vec2): void {
if (this.size !== null && vec2.equals(this.size, size)) {
if (vec2.equals(this.size, size)) {
return;
}
const newTexture = this.device.createTexture({
format: 'rgba16float',
size: {
width: size[0],
height: size[1],
},
usage:
GPUTextureUsage.STORAGE_BINDING |
GPUTextureUsage.TEXTURE_BINDING |
GPUTextureUsage.RENDER_ATTACHMENT,
});
const newTexture = this.createTexture(size);
const newTextureView = newTexture.createView();
if (this.size) {
const commandEncoder = this.device.createCommandEncoder();
this.copyPipeline.execute(
commandEncoder,
this.textureView,
newTextureView,
vec2.div(vec2.create(), this.size, size)
);
this.device.queue.submit([commandEncoder.finish()]);
this.texture.destroy();
}
const commandEncoder = this.device.createCommandEncoder();
this.copyPipeline.execute(
commandEncoder,
this.textureView,
newTextureView,
vec2.div(vec2.create(), this.size, size)
);
this.device.queue.submit([commandEncoder.finish()]);
this.texture.destroy();
this.size = size;
this.texture = newTexture;
@ -60,4 +49,15 @@ export class ResizableTexture {
this.texture.destroy();
this.copyPipeline.destroy();
}
private createTexture(size: vec2): GPUTexture {
return this.device.createTexture({
format: 'rgba16float',
size: { width: size[0], height: size[1] },
usage:
GPUTextureUsage.STORAGE_BINDING |
GPUTextureUsage.TEXTURE_BINDING |
GPUTextureUsage.RENDER_ATTACHMENT,
});
}
}