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05c8a39bd8
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c40c5d97db
74 changed files with 863 additions and 669 deletions
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@ -6,7 +6,6 @@ import {
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import { setUpFullScreenQuad } from '../../utils/graphics/full-screen-quad';
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import { smartCompile } from '../../utils/graphics/smart-compile';
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import { rgbChannelToUnit, type RgbColor } from '../../utils/rgb-color';
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import { CommonState } from '../common-state/common-state';
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import shader from './render.wgsl?raw';
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export interface RenderSettings {
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@ -30,7 +29,7 @@ export class RenderPipeline {
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UNIFORM_COUNT * Float32Array.BYTES_PER_ELEMENT
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);
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private readonly getBindGroup = createBindGroupCache<GPUTextureView, GPUTextureView>(
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private readonly getBindGroup = createBindGroupCache<[GPUTextureView, GPUTextureView]>(
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(colorTexture, sourceTexture) =>
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this.device.createBindGroup({
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layout: this.bindGroupLayout,
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@ -45,7 +44,6 @@ export class RenderPipeline {
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public constructor(
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private readonly context: GPUCanvasContext,
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private readonly device: GPUDevice,
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private readonly commonState: CommonState,
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private readonly canvasFormat: GPUTextureFormat
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) {
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this.bindGroupLayout = device.createBindGroupLayout({
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@ -68,10 +66,10 @@ export class RenderPipeline {
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],
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});
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const shaderModule = smartCompile(device, CommonState.shaderCode, shader);
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const shaderModule = smartCompile(device, shader);
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const vertex = setUpFullScreenQuad(device);
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const pipelineLayout = device.createPipelineLayout({
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bindGroupLayouts: [this.commonState.bindGroupLayout, this.bindGroupLayout],
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bindGroupLayouts: [this.bindGroupLayout],
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});
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this.pipeline = this.createPipeline(
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pipelineLayout,
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@ -207,8 +205,7 @@ export class RenderPipeline {
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timestampWrites,
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});
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passEncoder.setPipeline(this.getPipeline(useSourceTexture));
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this.commonState.execute(passEncoder);
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passEncoder.setBindGroup(1, this.getBindGroup(colorTexture, sourceTexture));
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passEncoder.setBindGroup(0, this.getBindGroup(colorTexture, sourceTexture));
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passEncoder.draw(3, 1);
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passEncoder.end();
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}
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@ -20,9 +20,9 @@ const LOW_SATURATION_RESCUE_MAX: f32 = 0.22;
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const COLOR_WEIGHT_EPSILON: f32 = 0.0001;
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const LUMA_WEIGHTS: vec3<f32> = vec3<f32>(0.2126, 0.7152, 0.0722);
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@group(1) @binding(0) var<uniform> settings: Settings;
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@group(1) @binding(2) var trailMap: texture_2d<f32>;
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@group(1) @binding(3) var sourceMap: texture_2d<f32>;
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@group(0) @binding(0) var<uniform> settings: Settings;
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@group(0) @binding(2) var trailMap: texture_2d<f32>;
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@group(0) @binding(3) var sourceMap: texture_2d<f32>;
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@fragment
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fn fragment(@builtin(position) position: vec4<f32>) -> @location(0) vec4<f32> {
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