Improve drawing

This commit is contained in:
Andras Schmelczer 2023-04-27 20:55:48 +01:00
commit de7fcc15d0
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GPG key ID: FC8F2C3D3D1A718C
6 changed files with 221 additions and 56 deletions

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@ -1,8 +1,10 @@
import { Agent } from './pipelines/agents/agent';
import { AgentPipeline } from './pipelines/agents/agent-pipeline';
import { BrushPipeline } from './pipelines/brush/brush-pipeline';
import { DiffusionPipeline } from './pipelines/diffusion/diffusion-pipeline';
import { RenderPipeline } from './pipelines/render/render-pipeline';
import { settings } from './settings';
import { DeltaTimeCalculator } from './utils/delta-time-calculator';
import { randomBetween } from './utils/random-between';
import { sleep } from './utils/sleep';
@ -16,15 +18,15 @@ export default class Renderer {
private agentPipeline: AgentPipeline;
private renderPipeline: RenderPipeline;
private brushPipeline: BrushPipeline;
private diffusionPipeline: DiffusionPipeline;
private preferredCanvasFormat: GPUTextureFormat;
private trailMapA?: GPUTexture;
private trailMapB?: GPUTexture;
private previousTime?: DOMHighResTimeStamp = null;
private swipeLocation?: vec2;
private isSwipeActive = false;
private readonly deltaTimeCalculator = new DeltaTimeCalculator();
public constructor(private canvas: HTMLCanvasElement) {}
@ -32,10 +34,6 @@ export default class Renderer {
await this.initializeDevice();
this.resize();
window.addEventListener('resize', this.resize.bind(this));
window.addEventListener('mousemove', this.onSwipe.bind(this));
window.addEventListener('mousedown', (_) => (this.isSwipeActive = true));
window.addEventListener('mouseup', (_) => (this.isSwipeActive = false));
this.agentPipeline = new AgentPipeline(this.device, this.spawnAgents());
this.renderPipeline = new RenderPipeline(
@ -43,18 +41,31 @@ export default class Renderer {
this.device,
this.preferredCanvasFormat
);
this.brushPipeline = new BrushPipeline(this.device);
this.diffusionPipeline = new DiffusionPipeline(this.device);
window.addEventListener('resize', this.resize.bind(this));
window.addEventListener('mousemove', this.onSwipe.bind(this));
window.addEventListener('mousedown', (_) => (this.isSwipeActive = true));
window.addEventListener('mouseup', (_) => {
this.isSwipeActive = false;
this.brushPipeline.clearSwipes();
});
requestAnimationFrame(this.render.bind(this));
}
private onSwipe(event: MouseEvent) {
const position = vec2.fromValues(event.clientX, event.clientY);
this.swipeLocation = vec2.divide(
position,
position,
vec2.fromValues(this.canvas.width, this.canvas.height)
if (!this.isSwipeActive) {
return;
}
const uv = vec2.fromValues(
event.clientX / this.canvas.width,
1 - event.clientY / this.canvas.height
);
this.brushPipeline.addSwipe(uv);
}
private spawnAgents(): Array<Agent> {
@ -129,7 +140,7 @@ export default class Renderer {
}
private async render(time: DOMHighResTimeStamp) {
const deltaTime = this.calculateDeltaTime(time);
const deltaTime = this.deltaTimeCalculator.calculateDeltaTimeInSeconds(time);
this.agentPipeline.setParameters({
...settings,
@ -138,19 +149,22 @@ export default class Renderer {
time,
deltaTime,
});
this.brushPipeline.setParameters({
width: this.canvas.width,
height: this.canvas.height,
});
this.diffusionPipeline.setParameters({
...settings,
width: this.canvas.width,
height: this.canvas.height,
deltaTime,
time,
isSwipeActive: this.isSwipeActive,
swipe: this.swipeLocation,
});
const commandEncoder = this.device.createCommandEncoder();
for (let i = 0; i < settings.renderSpeed; i++) {
this.agentPipeline.execute(commandEncoder, this.trailMapA, this.trailMapB);
this.brushPipeline.execute(commandEncoder, this.trailMapB);
this.diffusionPipeline.execute(commandEncoder, this.trailMapB, this.trailMapA);
this.renderPipeline.execute(commandEncoder, this.trailMapA);
[this.trailMapA, this.trailMapB] = [this.trailMapB, this.trailMapA];
@ -158,16 +172,7 @@ export default class Renderer {
this.queue.submit([commandEncoder.finish()]);
// await sleep(1000);
await sleep(200);
requestAnimationFrame(this.render.bind(this));
}
private calculateDeltaTime(time: DOMHighResTimeStamp): number {
if (this.previousTime === null) {
this.previousTime = time;
}
const deltaTime = time - this.previousTime;
this.previousTime = time;
return deltaTime / 1000;
}
}