Modernise website by migrating to vite

This commit is contained in:
Andras Schmelczer 2026-05-03 17:09:30 +01:00
commit f350b1ff37
34 changed files with 3185 additions and 21045 deletions

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@ -1,4 +1,2 @@
// @ts-ignore: injected by webpack
export const isProduction: boolean = __IS_PRODUCTION__;
// @ts-ignore: injected by webpack
export const lastEdit = new Date(__CURRENT_DATE__);
export const isProduction: boolean = import.meta.env.PROD;
export const lastEdit = new Date(__BUILD_DATE__);

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@ -1,3 +1,5 @@
import { vec2 } from 'gl-matrix';
import { AgentGenerationPipeline } from '../pipelines/agents/agent-generation/agent-generation-pipeline';
import { AgentPipeline } from '../pipelines/agents/agent-pipeline';
import { BrushPipeline } from '../pipelines/brush/brush-pipeline';
@ -13,8 +15,6 @@ import { sleep } from '../utils/sleep';
import { GamePresentation } from './game-presentation';
import { GameRules } from './game-rules';
import { vec2 } from 'gl-matrix';
export default class GameLoop {
private readonly trailMapA: ResizableTexture;
private readonly trailMapB: ResizableTexture;
@ -170,7 +170,7 @@ export default class GameLoop {
);
document.documentElement.style.setProperty(
'--accent-color',
`rgb(${accentColor.map((v: number) => v * 255).join(',')})`
`rgb(${accentColor[0] * 255},${accentColor[1] * 255},${accentColor[2] * 255})`
);
const deltaTime = this.deltaTimeCalculator.calculateDeltaTimeInSeconds(time);

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@ -1,10 +1,10 @@
import { vec3 } from 'gl-matrix';
import { settings } from '../settings';
import { hsl } from '../utils/hsl';
import { last } from '../utils/last';
import { Random } from '../utils/random';
import { vec3 } from 'gl-matrix';
const hues = [settings.startColorHue];
for (let i = 0; i < 100; i++) {

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@ -1,11 +1,11 @@
import { vec2 } from 'gl-matrix';
import { GenerationCounts } from '../pipelines/agents/agent-generation/generation-counts';
import { settings } from '../settings';
import { clamp, clamp01 } from '../utils/clamp';
import { mix } from '../utils/mix';
import { Random } from '../utils/random';
import { vec2 } from 'gl-matrix';
export interface SpawnAction {
generation: number;
position: vec2;
@ -76,8 +76,8 @@ export class GameRules {
this.lastSpawnAction = {
generation: this.nextGenerationId,
position: vec2.fromValues(
Random.randomBetween(0, canvasSize.x),
Random.randomBetween(0, canvasSize.y)
Random.randomBetween(0, canvasSize[0]),
Random.randomBetween(0, canvasSize[1])
),
radius: this.currentSpawnRadius,
};

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@ -1,72 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta property="og:title" content="Just a bunch of blobs" />
<meta property="og:description" content="Discover my projects." />
<meta property="og:url" content="https://schmelczer.dev" />
<meta property="og:image:width" content="1920" />
<meta property="og:image:height" content="1920" />
<meta property="og:image" content="https://schmelczer.dev/og-image.jpg" />
<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png" />
<link rel="icon" href="favicon.ico" type="image/x-icon" />
<link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png" />
<link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png" />
<meta
name="description"
content="I'm Andras Schmelczer, and this is my portfolio. Discover some of my projects. I'm passionate about solving challenging problems and designing large-scale systems, especially in the context of machine learning."
/>
<meta
name="viewport"
content="width=device-width,initial-scale=1,viewport-fit=cover"
/>
<meta name="theme-color" content="#b7455e" />
<title>Just a bunch of blobs</title>
<link inline inline-asset="index.css" inline-asset-delete />
</head>
<body>
<main class="canvas-container">
<canvas></canvas>
<section class="errors-container">
<noscript>JavaScript is required for this website.</noscript>
</section>
<!-- <div class="counters"><pre></pre></div> -->
</main>
<aside>
<nav class="buttons">
<button class="info"></button>
<button class="maximize-full-screen"></button>
<button class="minimize-full-screen"></button>
<button class="settings"></button>
<button class="restart"></button>
</nav>
<main class="pages hidden info-page">
<section>
<h1>Just a bunch of blobs</h1>
<p>
Lorem ipsum dolor sit amet consectetur adipisicing elit. Eaque itaque
perspiciatis nesciunt, molestiae officiis dignissimos porro! Provident totam
sit enim, dolores dicta possimus ex assumenda earum, ea tempore, aut quidem?
</p>
</section>
</main>
<main class="pages hidden settings-page">
<section>
<div class="settings-content"></div>
<button id="apply-defaults" class="large-button">Apply defaults</button>
</section>
</main>
</aside>
<script inline inline-asset="index.js" inline-asset-delete></script>
</body>
</html>

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@ -16,7 +16,9 @@ html > body {
height: 100%;
width: 100%;
cursor: url('../assets/icons/brush.svg') 0 24, auto;
cursor:
url('../assets/icons/brush.svg') 0 24,
auto;
}
> .errors-container {
@ -107,7 +109,8 @@ html > body {
@include on-large-screen {
width: 0;
border-radius: 0 var(--border-radius) var(--border-radius) 0;
transition: background-color var(--transition-time),
transition:
background-color var(--transition-time),
width var(--transition-time);
left: calc(-1 * var(--small-margin));
height: 140%;
@ -118,7 +121,8 @@ html > body {
@include on-small-screen {
height: 0;
border-radius: 0 0 var(--border-radius) var(--border-radius);
transition: background-color var(--transition-time),
transition:
background-color var(--transition-time),
height var(--transition-time);
top: calc(-1 * var(--small-margin));
width: 140%;
@ -130,7 +134,8 @@ html > body {
&::after {
background-color: var(--accent-color);
transition: transform var(--transition-time),
transition:
transform var(--transition-time),
background-color var(--transition-time);
-webkit-mask-repeat: no-repeat;
@ -201,7 +206,9 @@ html > body {
&,
> * {
transition: width var(--transition-time-long), height var(--transition-time-long);
transition:
width var(--transition-time-long),
height var(--transition-time-long);
@include on-large-screen {
width: max(500px, 10vw);

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@ -1,36 +1,19 @@
import '../assets/icons/info.svg';
import { isProduction, lastEdit } from './constants';
import GameLoop from './game-loop/game-loop';
import { GameRules } from './game-loop/game-rules';
import './index.scss';
import { CollapsiblePanelAnimator } from './page/collapsible-panel-animator';
import { FullScreenHandler } from './page/full-screen-handler';
import { MenuHider } from './page/menu-hider';
import { setUpSettingsPage } from './page/set-up-settings-page';
import { SettingsSlider } from './page/settings-slider';
import { resetSettings } from './settings';
import { applyArrayPlugins } from './utils/array';
import { DeltaTimeCalculator } from './utils/delta-time-calculator';
import { ErrorHandler, Severity } from './utils/error-handler';
import { initializeGpu } from './utils/graphics/initialize-gpu';
declare global {
interface Array<T> {
x: T;
y: T;
}
interface ReadonlyArray<T> {
x: T;
y: T;
}
interface Float32Array {
x: number;
y: number;
}
}
const elements = {
aside: document.querySelector('aside') as HTMLDivElement,
infoButton: document.querySelector('button.info') as HTMLButtonElement,
@ -57,8 +40,6 @@ const main = async () => {
let shouldStop = false;
let game: GameLoop | null = null;
applyArrayPlugins();
ErrorHandler.addOnErrorListener((error, _metadata) => {
elements.errorContainer.innerHTML += `
<pre class="${error.severity}">${error.message}</div>

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@ -16,14 +16,16 @@ export class FullScreenHandler {
// on full screen request, only apply it to the target
if (e.key === 'F11') {
e.preventDefault();
FullScreenHandler.isInFullScreenMode()
? document.exitFullscreen()
: target.requestFullscreen();
if (FullScreenHandler.isInFullScreenMode()) {
document.exitFullscreen();
} else {
target.requestFullscreen();
}
}
});
addEventListener('fullscreenchange', this.updateButtons.bind(this));
maximizeButton.addEventListener('click', target.requestFullscreen.bind(target));
minimizeButton.addEventListener('click', document.exitFullscreen.bind(document));
maximizeButton.addEventListener('click', () => target.requestFullscreen());
minimizeButton.addEventListener('click', () => document.exitFullscreen());
}
public static isInFullScreenMode(): boolean {

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@ -2,9 +2,9 @@ import { getWorkgroupCounts } from '../../../utils/graphics/get-workgroup-counts
import { smartCompile } from '../../../utils/graphics/smart-compile';
import { CommonState } from '../../common-state/common-state';
import { AGENT_SIZE_IN_BYTES } from './agent';
import countingShader from './agent-counting.wgsl';
import firstGenerationShader from './agent-first-generation.wgsl';
import agentSchema from './agent-schema.wgsl';
import countingShader from './agent-counting.wgsl?raw';
import firstGenerationShader from './agent-first-generation.wgsl?raw';
import agentSchema from './agent-schema.wgsl?raw';
import { GenerationCounts } from './generation-counts';
export class AgentGenerationPipeline {

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@ -1,11 +1,11 @@
import { vec2 } from 'gl-matrix';
import { getWorkgroupCounts } from '../../utils/graphics/get-workgroup-counts';
import { smartCompile } from '../../utils/graphics/smart-compile';
import { CommonState } from '../common-state/common-state';
import agentSchme from './agent-generation/agent-schema.wgsl';
import agentSchme from './agent-generation/agent-schema.wgsl?raw';
import { AgentSettings } from './agent-settings';
import shader from './agent.wgsl';
import { vec2 } from 'gl-matrix';
import shader from './agent.wgsl?raw';
export class AgentPipeline {
private static readonly WORKGROUP_SIZE = 64;

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@ -1,11 +1,11 @@
import { vec2 } from 'gl-matrix';
import { clamp } from '../../utils/clamp';
import { smartCompile } from '../../utils/graphics/smart-compile';
import { last } from '../../utils/last';
import { CommonState } from '../common-state/common-state';
import { BrushSettings } from './brush-settings';
import shader from './brush.wgsl';
import { vec2 } from 'gl-matrix';
import shader from './brush.wgsl?raw';
export class BrushPipeline {
private static readonly UNIFORM_COUNT = 2;

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@ -1,7 +1,7 @@
import { generateNoise } from '../../utils/graphics/noise';
import { vec2 } from 'gl-matrix';
import { generateNoise } from '../../utils/graphics/noise';
export class CommonState {
private static readonly UNIFORM_COUNT = 4;

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@ -1,8 +1,8 @@
import { smartCompile } from '../../utils/graphics/smart-compile';
import shader from './copy.wgsl';
import { vec2 } from 'gl-matrix';
import { smartCompile } from '../../utils/graphics/smart-compile';
import shader from './copy.wgsl?raw';
export class CopyPipeline {
private static readonly UNIFORM_COUNT = 2;

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@ -1,7 +1,7 @@
import { setUpFullScreenQuad } from '../../utils/graphics/full-screen-quad';
import { smartCompile } from '../../utils/graphics/smart-compile';
import { CommonState } from '../common-state/common-state';
import shader from './diffuse.wgsl';
import shader from './diffuse.wgsl?raw';
import { DiffusionSettings } from './diffusion-settings';
export class DiffusionPipeline {

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@ -1,10 +1,10 @@
import { vec3 } from 'gl-matrix';
import { setUpFullScreenQuad } from '../../utils/graphics/full-screen-quad';
import { smartCompile } from '../../utils/graphics/smart-compile';
import { CommonState } from '../common-state/common-state';
import { RenderSettings } from './render-settings';
import shader from './render.wgsl';
import { vec3 } from 'gl-matrix';
import shader from './render.wgsl?raw';
export class RenderPipeline {
private static readonly UNIFORM_COUNT = 13;

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@ -4,7 +4,8 @@
font-style: normal;
font-weight: 400;
font-display: swap;
src: local(''),
src:
local(''),
url('../../assets/fonts/comfortaa-v40-latin-regular.woff2') format('woff2'),
/* Chrome 26+, Opera 23+, Firefox 39+ */
url('../../assets/fonts/comfortaa-v40-latin-regular.woff') format('woff'); /* Chrome 6+, Firefox 3.6+, IE 9+, Safari 5.1+ */
@ -16,7 +17,8 @@
font-style: normal;
font-weight: 400;
font-display: swap;
src: local(''),
src:
local(''),
url('../../assets/fonts/open-sans-v34-latin-regular.woff2') format('woff2'),
/* Chrome 26+, Opera 23+, Firefox 39+ */
url('../../assets/fonts/open-sans-v34-latin-regular.woff') format('woff'); /* Chrome 6+, Firefox 3.6+, IE 9+, Safari 5.1+ */

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@ -65,7 +65,9 @@ $breakpoint-width: 600px !default;
}
@mixin title-font() {
font: 400 3rem 'Comfortaa', sans-serif;
font:
400 3rem 'Comfortaa',
sans-serif;
color: var(--normal-text-color);
line-height: 1;
@ -76,20 +78,26 @@ $breakpoint-width: 600px !default;
}
@mixin sub-title-font() {
font: 400 1.75rem 'Comfortaa', sans-serif;
font:
400 1.75rem 'Comfortaa',
sans-serif;
color: var(--normal-text-color);
hyphens: auto;
}
@mixin main-font() {
font: 400 1.1rem 'Open Sans', sans-serif;
font:
400 1.1rem 'Open Sans',
sans-serif;
color: var(--normal-text-color);
line-height: 1.8;
hyphens: auto;
}
@mixin special-text-font() {
font: 400 1rem 'Open Sans', sans-serif;
font:
400 1rem 'Open Sans',
sans-serif;
color: var(--special-text-color);
hyphens: auto;
font-style: italic;

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@ -1,19 +0,0 @@
const setIndexAlias = (name: string, index: number, type: any) => {
if (!Object.prototype.hasOwnProperty.call(type.prototype, name)) {
Object.defineProperty(type.prototype, name, {
get() {
return this[index];
},
set(value) {
this[index] = value;
},
});
}
};
export const applyArrayPlugins = () => {
setIndexAlias('x', 0, Array);
setIndexAlias('y', 1, Array);
setIndexAlias('x', 0, Float32Array);
setIndexAlias('y', 1, Float32Array);
};

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@ -1,14 +1,17 @@
import { CopyPipeline } from '../../pipelines/copy/copy-pipeline';
import { vec2 } from 'gl-matrix';
import { CopyPipeline } from '../../pipelines/copy/copy-pipeline';
export class ResizableTexture {
private texture: GPUTexture;
private textureView: GPUTextureView;
private readonly copyPipeline: CopyPipeline;
private size: vec2 | null = null;
public constructor(private readonly device: GPUDevice, size: vec2) {
public constructor(
private readonly device: GPUDevice,
size: vec2
) {
this.copyPipeline = new CopyPipeline(this.device);
this.resize(size);
}
@ -21,8 +24,8 @@ export class ResizableTexture {
const newTexture = this.device.createTexture({
format: 'rgba16float',
size: {
width: size.x,
height: size.y,
width: size[0],
height: size[1],
},
usage:
GPUTextureUsage.STORAGE_BINDING |

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@ -1,7 +1,7 @@
import { rgb } from './rgb';
import { vec3 } from 'gl-matrix';
import { rgb } from './rgb';
export const hsl = (hue: number, saturation: number, lightness: number): vec3 => {
hue /= 360;
saturation /= 100;

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@ -2,7 +2,7 @@ export const persist = <T extends Record<string, number>>(wrapee: T): T => {
const keys = Object.keys(wrapee);
keys.sort();
const keysToShortKeys = Object.fromEntries(keys.map((key, i) => [key, key]));
const keysToShortKeys = Object.fromEntries(keys.map((key) => [key, key]));
const params = new URLSearchParams(window.location.search);
const newParams = new URLSearchParams();