Modernise website by migrating to vite
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34 changed files with 3185 additions and 21045 deletions
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@ -2,9 +2,9 @@ import { getWorkgroupCounts } from '../../../utils/graphics/get-workgroup-counts
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import { smartCompile } from '../../../utils/graphics/smart-compile';
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import { CommonState } from '../../common-state/common-state';
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import { AGENT_SIZE_IN_BYTES } from './agent';
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import countingShader from './agent-counting.wgsl';
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import firstGenerationShader from './agent-first-generation.wgsl';
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import agentSchema from './agent-schema.wgsl';
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import countingShader from './agent-counting.wgsl?raw';
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import firstGenerationShader from './agent-first-generation.wgsl?raw';
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import agentSchema from './agent-schema.wgsl?raw';
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import { GenerationCounts } from './generation-counts';
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export class AgentGenerationPipeline {
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@ -1,11 +1,11 @@
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import { vec2 } from 'gl-matrix';
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import { getWorkgroupCounts } from '../../utils/graphics/get-workgroup-counts';
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import { smartCompile } from '../../utils/graphics/smart-compile';
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import { CommonState } from '../common-state/common-state';
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import agentSchme from './agent-generation/agent-schema.wgsl';
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import agentSchme from './agent-generation/agent-schema.wgsl?raw';
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import { AgentSettings } from './agent-settings';
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import shader from './agent.wgsl';
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import { vec2 } from 'gl-matrix';
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import shader from './agent.wgsl?raw';
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export class AgentPipeline {
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private static readonly WORKGROUP_SIZE = 64;
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@ -1,11 +1,11 @@
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import { vec2 } from 'gl-matrix';
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import { clamp } from '../../utils/clamp';
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import { smartCompile } from '../../utils/graphics/smart-compile';
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import { last } from '../../utils/last';
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import { CommonState } from '../common-state/common-state';
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import { BrushSettings } from './brush-settings';
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import shader from './brush.wgsl';
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import { vec2 } from 'gl-matrix';
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import shader from './brush.wgsl?raw';
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export class BrushPipeline {
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private static readonly UNIFORM_COUNT = 2;
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@ -1,7 +1,7 @@
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import { generateNoise } from '../../utils/graphics/noise';
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import { vec2 } from 'gl-matrix';
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import { generateNoise } from '../../utils/graphics/noise';
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export class CommonState {
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private static readonly UNIFORM_COUNT = 4;
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@ -1,8 +1,8 @@
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import { smartCompile } from '../../utils/graphics/smart-compile';
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import shader from './copy.wgsl';
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import { vec2 } from 'gl-matrix';
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import { smartCompile } from '../../utils/graphics/smart-compile';
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import shader from './copy.wgsl?raw';
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export class CopyPipeline {
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private static readonly UNIFORM_COUNT = 2;
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@ -1,7 +1,7 @@
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import { setUpFullScreenQuad } from '../../utils/graphics/full-screen-quad';
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import { smartCompile } from '../../utils/graphics/smart-compile';
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import { CommonState } from '../common-state/common-state';
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import shader from './diffuse.wgsl';
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import shader from './diffuse.wgsl?raw';
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import { DiffusionSettings } from './diffusion-settings';
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export class DiffusionPipeline {
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@ -1,10 +1,10 @@
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import { vec3 } from 'gl-matrix';
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import { setUpFullScreenQuad } from '../../utils/graphics/full-screen-quad';
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import { smartCompile } from '../../utils/graphics/smart-compile';
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import { CommonState } from '../common-state/common-state';
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import { RenderSettings } from './render-settings';
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import shader from './render.wgsl';
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import { vec3 } from 'gl-matrix';
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import shader from './render.wgsl?raw';
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export class RenderPipeline {
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private static readonly UNIFORM_COUNT = 13;
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