Add configurable vibe presets
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34 changed files with 1698 additions and 338 deletions
147
src/config/runtime-controls.ts
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147
src/config/runtime-controls.ts
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import { colorInteractionControl } from './color-interactions';
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import { INTERNAL_RENDER_AREA_MEGAPIXEL_LIMITS } from './runtime-setting-bounds';
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import type { GardenAppConfig } from './types';
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const formatPercent = (value: number): string => `${Math.round(value * 100)}%`;
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const formatRadiansAsDegrees = (value: number): string =>
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`${Math.round((value * 180) / Math.PI)} deg`;
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const formatCompactNumber = (value: number): string => {
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if (value >= 1_000_000) {
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const millions = value / 1_000_000;
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return `${Number.isInteger(millions) ? millions : millions.toFixed(1)}M`;
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}
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if (value >= 1_000) {
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return `${Math.round(value / 1_000)}k`;
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}
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return `${value}`;
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};
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export const runtimeControls: GardenAppConfig['runtimeSettings']['controls'] = {
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color1ToColor1: colorInteractionControl('Color 1 Follows Color 1'),
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color1ToColor2: colorInteractionControl('Color 1 Follows Color 2'),
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color1ToColor3: colorInteractionControl('Color 1 Follows Color 3'),
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color2ToColor1: colorInteractionControl('Color 2 Follows Color 1'),
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color2ToColor2: colorInteractionControl('Color 2 Follows Color 2'),
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color2ToColor3: colorInteractionControl('Color 2 Follows Color 3'),
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color3ToColor1: colorInteractionControl('Color 3 Follows Color 1'),
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color3ToColor2: colorInteractionControl('Color 3 Follows Color 2'),
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color3ToColor3: colorInteractionControl('Color 3 Follows Color 3'),
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brushSize: {
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folder: 'Brush',
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label: 'Brush Size',
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min: 1,
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max: 36,
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step: 0.25,
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},
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spawnPerPixel: {
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folder: 'Brush',
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label: 'Density',
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min: 0.01,
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max: 0.38,
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step: 0.001,
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},
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strokeAngleJitterRadians: {
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folder: 'Brush',
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format: formatRadiansAsDegrees,
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label: 'Spawn Spread',
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min: 0,
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max: Math.PI,
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step: 0.01,
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},
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sensorOffsetDistance: {
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folder: 'Movement',
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label: 'Sensor Reach',
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min: 0,
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max: 200,
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step: 1,
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},
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sensorOffsetAngle: {
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folder: 'Movement',
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label: 'Sensor Angle',
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min: 0,
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max: 180,
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step: 1,
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},
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moveSpeed: {
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folder: 'Movement',
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label: 'Travel Speed',
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min: 10,
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max: 500,
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step: 1,
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},
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turnSpeed: {
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folder: 'Movement',
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label: 'Turning Speed',
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min: 1,
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max: 200,
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step: 1,
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},
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forwardRotationScale: {
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folder: 'Movement',
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format: formatPercent,
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label: 'Forward Focus',
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min: 0,
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max: 1,
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step: 0.01,
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},
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turnWhenLost: {
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folder: 'Movement',
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label: 'Wander Turn',
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min: 0,
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max: Math.PI * 2,
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step: 0.01,
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},
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individualTrailWeight: {
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folder: 'Movement',
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label: 'Trail Strength',
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min: 0,
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max: 1,
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step: 0.001,
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},
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diffusionRateTrails: {
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folder: 'Movement',
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label: 'Diffusion Rate',
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min: 0.01,
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max: 1,
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step: 0.01,
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},
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decayRateTrails: {
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folder: 'Movement',
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label: 'Trail Fade',
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min: 800,
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max: 1000,
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step: 1,
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},
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clarity: {
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folder: 'Look',
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label: 'Sharpness',
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min: 0.00001,
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max: 1,
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step: 0.001,
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},
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backgroundGrainStrength: {
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folder: 'Look',
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label: 'Background Grain',
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min: 0,
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max: 0.12,
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step: 0.001,
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},
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maxAgentCount: {
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folder: 'Performance',
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format: formatCompactNumber,
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integer: true,
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label: 'Population Limit',
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min: 0,
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step: 10_000,
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},
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internalRenderAreaMegapixels: {
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folder: 'Performance',
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label: 'Render Quality (MP)',
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min: INTERNAL_RENDER_AREA_MEGAPIXEL_LIMITS.min,
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max: INTERNAL_RENDER_AREA_MEGAPIXEL_LIMITS.max,
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step: 0.1,
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},
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};
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