fleeting-garden/src/pipelines/render/render.wgsl
2023-04-16 14:05:47 +01:00

8 lines
248 B
WebGPU Shading Language

@group(0) @binding(0) var mySampler: sampler;
@group(0) @binding(1) var TargetTexture : texture_2d<f32>;
@fragment
fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
return textureSample(TargetTexture, mySampler, uv) * 10.0;
}