8 lines
248 B
WebGPU Shading Language
8 lines
248 B
WebGPU Shading Language
@group(0) @binding(0) var mySampler: sampler;
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@group(0) @binding(1) var TargetTexture : texture_2d<f32>;
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@fragment
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fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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return textureSample(TargetTexture, mySampler, uv) * 10.0;
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}
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