288 lines
9.1 KiB
TypeScript
288 lines
9.1 KiB
TypeScript
import { clamp } from '../utils/clamp';
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import { GardenAudioConfig, GardenAudioVibeProfile } from './garden-audio-config';
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import type { PianoNoteRole } from './garden-audio-types';
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export class GardenAudioGraph {
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public context: AudioContext | null = null;
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public eventBus: GainNode | null = null;
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public delayInput: GainNode | null = null;
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public noiseBus: GainNode | null = null;
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public noiseBuffer: AudioBuffer | null = null;
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private masterGain: GainNode | null = null;
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private delayNode: DelayNode | null = null;
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private delayFeedback: GainNode | null = null;
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private delayOutput: GainNode | null = null;
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private readonly pianoBuses = new Map<PianoNoteRole, GainNode>();
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public constructor(private readonly config: GardenAudioConfig) {}
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public ensureContext(canCreate: boolean): AudioContext | null {
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if (this.context) {
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return this.context;
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}
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if (!canCreate) {
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return null;
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}
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const AudioContextConstructor = globalThis.AudioContext;
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if (!AudioContextConstructor) {
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return null;
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}
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let context: AudioContext;
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try {
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context = new AudioContextConstructor({
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latencyHint: this.config.graph.latencyHint,
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});
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} catch {
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context = new AudioContextConstructor();
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}
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const masterGain = context.createGain();
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const highPass = context.createBiquadFilter();
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const compressor = context.createDynamicsCompressor();
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masterGain.gain.value = 0;
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highPass.type = this.config.graph.outputFilterType;
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highPass.frequency.value = this.config.highPassFrequencyHz;
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compressor.threshold.value = this.config.graph.compressor.thresholdDb;
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compressor.knee.value = this.config.graph.compressor.kneeDb;
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compressor.ratio.value = this.config.graph.compressor.ratio;
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compressor.attack.value = this.config.graph.compressor.attackSeconds;
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compressor.release.value = this.config.graph.compressor.releaseSeconds;
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masterGain.connect(highPass);
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highPass.connect(compressor);
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compressor.connect(context.destination);
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this.context = context;
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this.masterGain = masterGain;
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this.noiseBuffer = this.createNoiseBuffer(context);
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this.createDelay(context, masterGain);
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this.createBuses(context, masterGain);
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return context;
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}
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// iOS WebKit can report "running" while the hardware output is still silent.
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// A very short, nearly inaudible oscillator in the gesture stack is more
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// reliable than a fully silent buffer on recent Safari versions.
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public unlock(): void {
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if (!this.context) {
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return;
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}
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const now = this.context.currentTime;
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const source = this.context.createOscillator();
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const gain = this.context.createGain();
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source.type = this.config.graph.unlockTickType;
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source.frequency.setValueAtTime(this.config.graph.unlockTickFrequencyHz, now);
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gain.gain.setValueAtTime(this.config.piano.minGain, now);
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gain.gain.exponentialRampToValueAtTime(
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this.config.piano.minGain,
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now + this.config.graph.unlockTickSeconds
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);
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source.connect(gain);
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gain.connect(this.context.destination);
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source.start(now);
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source.stop(now + this.config.graph.unlockTickSeconds);
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source.addEventListener(
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'ended',
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() => {
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source.disconnect();
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gain.disconnect();
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},
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{ once: true }
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);
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}
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public setMasterGain(targetGain: number, timeConstantSeconds: number): void {
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if (!this.context || !this.masterGain) {
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return;
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}
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this.masterGain.gain.setTargetAtTime(
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targetGain,
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this.context.currentTime,
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timeConstantSeconds
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);
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}
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public applyDelayProfile(profile: GardenAudioVibeProfile): void {
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if (!this.context || !this.delayNode) {
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return;
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}
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this.delayNode.delayTime.setTargetAtTime(
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this.config.delay.timeSeconds * profile.delayTimeMultiplier,
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this.context.currentTime,
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this.config.delay.timeRampSeconds
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);
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}
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public updateDelay(profile: GardenAudioVibeProfile, activity: number): void {
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if (!this.context || !this.delayNode || !this.delayFeedback || !this.delayOutput) {
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return;
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}
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const now = this.context.currentTime;
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const normalizedActivity = clamp(activity, 0, 1);
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this.delayNode.delayTime.setTargetAtTime(
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this.config.delay.timeSeconds * profile.delayTimeMultiplier,
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now,
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this.config.delay.timeRampSeconds
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);
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this.delayFeedback.gain.setTargetAtTime(
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clamp(
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this.config.delay.feedback +
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normalizedActivity * this.config.delay.activityFeedbackWeight,
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this.config.delay.feedbackMin,
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this.config.delay.feedbackMax
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),
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now,
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this.config.updateRampSeconds
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);
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this.delayOutput.gain.setTargetAtTime(
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this.config.delay.wetGain *
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(this.config.delay.outputBase +
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normalizedActivity * this.config.delay.outputActivityWeight) *
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(1 - normalizedActivity * this.config.delay.outputActivityDuck),
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now,
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this.config.updateRampSeconds
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);
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this.updatePianoBusGains(normalizedActivity, now);
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}
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public getPianoBus(role: PianoNoteRole | undefined): GainNode | null {
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return this.pianoBuses.get(role ?? 'gesture') ?? this.eventBus;
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}
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public async close(): Promise<void> {
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const context = this.context;
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if (!context) {
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return;
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}
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if (this.masterGain && context.state !== 'closed') {
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this.masterGain.gain.setTargetAtTime(
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this.config.graph.closeGain,
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context.currentTime,
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this.config.graph.closeRampSeconds
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);
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}
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this.clearNodes();
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if (context.state !== 'closed') {
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await context.close().catch(() => undefined);
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}
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}
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private createDelay(context: AudioContext, masterGain: GainNode): void {
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const delayInput = context.createGain();
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const delayNode = context.createDelay(this.config.graph.delayMaxSeconds);
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const delayFeedback = context.createGain();
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const delayOutput = context.createGain();
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const feedbackHighPass = context.createBiquadFilter();
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const feedbackLowPass = context.createBiquadFilter();
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const returnLowPass = context.createBiquadFilter();
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delayNode.delayTime.value = this.config.delay.timeSeconds;
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delayFeedback.gain.value = this.config.delay.feedback;
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delayOutput.gain.value = this.config.delay.wetGain;
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feedbackHighPass.type = 'highpass';
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feedbackHighPass.frequency.value = this.config.delay.feedbackHighPassHz;
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feedbackLowPass.type = 'lowpass';
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feedbackLowPass.frequency.value = this.config.delay.feedbackLowPassHz;
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returnLowPass.type = 'lowpass';
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returnLowPass.frequency.value = this.config.delay.returnLowPassHz;
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delayInput.connect(delayNode);
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delayNode.connect(feedbackHighPass);
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feedbackHighPass.connect(feedbackLowPass);
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feedbackLowPass.connect(delayFeedback);
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delayFeedback.connect(delayNode);
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delayNode.connect(returnLowPass);
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returnLowPass.connect(delayOutput);
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delayOutput.connect(masterGain);
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this.delayInput = delayInput;
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this.delayNode = delayNode;
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this.delayFeedback = delayFeedback;
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this.delayOutput = delayOutput;
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}
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private createBuses(context: AudioContext, masterGain: GainNode): void {
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const eventBus = context.createGain();
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eventBus.gain.value = this.config.graph.eventBusGain;
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eventBus.connect(masterGain);
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this.eventBus = eventBus;
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this.pianoBuses.clear();
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(Object.keys(this.config.graph.pianoBusGains) as Array<PianoNoteRole>).forEach(
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(role) => {
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const bus = context.createGain();
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bus.gain.value = this.config.graph.pianoBusGains[role];
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bus.connect(eventBus);
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this.pianoBuses.set(role, bus);
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}
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);
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this.noiseBus = context.createGain();
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this.noiseBus.gain.value = this.config.graph.noiseBusGain;
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this.noiseBus.connect(eventBus);
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}
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private updatePianoBusGains(activity: number, now: number): void {
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this.pianoBuses.forEach((bus, role) => {
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const baseGain = this.config.graph.pianoBusGains[role];
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const ducking = this.config.graph.pianoBusActivityDucking[role];
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bus.gain.setTargetAtTime(
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Math.max(0, baseGain * (1 - activity * ducking)),
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now,
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this.config.updateRampSeconds
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);
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});
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}
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private createNoiseBuffer(context: AudioContext): AudioBuffer {
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const buffer = context.createBuffer(
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appPositiveInteger(this.config.graph.noiseBufferChannels),
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Math.max(
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1,
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Math.floor(
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context.sampleRate *
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Math.max(0.001, this.config.graph.noiseBufferDurationSeconds)
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)
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),
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context.sampleRate
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);
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const data = buffer.getChannelData(0);
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for (let index = 0; index < data.length; index++) {
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data[index] =
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this.config.graph.noiseMin +
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Math.random() * (this.config.graph.noiseMax - this.config.graph.noiseMin);
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}
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return buffer;
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}
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private clearNodes(): void {
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this.context = null;
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this.eventBus = null;
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this.delayInput = null;
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this.noiseBus = null;
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this.noiseBuffer = null;
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this.masterGain = null;
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this.delayNode = null;
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this.delayFeedback = null;
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this.delayOutput = null;
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this.pianoBuses.clear();
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}
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}
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const appPositiveInteger = (value: number): number =>
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Math.max(1, Math.floor(Number.isFinite(value) ? value : 1));
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