fleeting-garden/src/game-loop/simulation-frame.ts
Andras Schmelczer c40c5d97db
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Final clean up
2026-05-24 10:52:20 +01:00

144 lines
5.2 KiB
TypeScript

import { appConfig } from '../config';
import { AgentPipeline } from '../pipelines/agents/agent-pipeline';
import { BrushPipeline } from '../pipelines/brush/brush-pipeline';
import { DiffusionPipeline } from '../pipelines/diffusion/diffusion-pipeline';
import { EraserAgentPipeline } from '../pipelines/eraser/eraser-agent-pipeline';
import { EraserTexturePipeline } from '../pipelines/eraser/eraser-texture-pipeline';
import { RenderPipeline } from '../pipelines/render/render-pipeline';
import { settings } from '../settings';
import { CanvasReadbackRequest } from './game-loop-types';
import { GpuProfiler } from './gpu-profiler';
import { SimulationTextures } from './simulation-textures';
interface SimulationFramePipelines {
agentPipeline: AgentPipeline;
brushPipeline: BrushPipeline;
eraserAgentPipeline: EraserAgentPipeline;
eraserTexturePipeline: EraserTexturePipeline;
diffusionPipeline: DiffusionPipeline;
renderPipeline: RenderPipeline;
}
export class SimulationFrameRenderer {
private sourceActiveFramesRemaining = 0;
private sourceMapsCleared = true;
public constructor(
private readonly device: GPUDevice,
private readonly textures: SimulationTextures,
private readonly pipelines: SimulationFramePipelines,
private readonly gpuProfiler: GpuProfiler | null = null
) {}
public resetSourceMapActivity(): void {
this.sourceActiveFramesRemaining = 0;
this.sourceMapsCleared = true;
}
public get isSourceMapActive(): boolean {
return this.sourceActiveFramesRemaining > 0;
}
public execute(
isErasing: boolean,
canvasReadbackRequest?: CanvasReadbackRequest | null
): void {
const commandEncoder = this.device.createCommandEncoder();
this.gpuProfiler?.beginFrame();
// Clear the deposit map up-front so agents write fresh deposits each frame
// and diffuse sees only this frame's contributions added to trailMapA.
this.textures.clearDepositMap(commandEncoder);
let wroteSourceMap = false;
if (isErasing) {
if (this.pipelines.eraserAgentPipeline.hasActiveMask()) {
const eraserMask = this.textures.eraserMask.getTextureView();
// Erase trailMapA directly — it's what agent and diffuse will read.
this.pipelines.eraserTexturePipeline.executeCombined(
commandEncoder,
eraserMask,
this.textures.sourceMapA.getTextureView(),
this.textures.trailMapA.getTextureView(),
this.gpuProfiler?.timestampWrites('eraserTexture')
);
this.pipelines.eraserAgentPipeline.execute(
commandEncoder,
eraserMask,
this.gpuProfiler?.timestampWrites('eraserAgent')
);
}
} else {
wroteSourceMap = this.pipelines.brushPipeline.executeSource(
commandEncoder,
this.textures.sourceMapA.getTextureView(),
this.gpuProfiler?.timestampWrites('brush')
);
}
if (wroteSourceMap) {
this.sourceActiveFramesRemaining = getSourceActiveFrameCount();
this.sourceMapsCleared = false;
}
const useSourceMap = this.isSourceMapActive;
if (!useSourceMap && !this.sourceMapsCleared) {
this.textures.clearSourceMaps(commandEncoder);
this.sourceMapsCleared = true;
}
this.pipelines.agentPipeline.execute(
commandEncoder,
this.textures.trailMapA.getTextureView(),
this.textures.depositMap.getTextureView(),
this.gpuProfiler?.timestampWrites('agent')
);
this.pipelines.diffusionPipeline.execute(
commandEncoder,
this.textures.trailMapA.getTextureView(),
this.textures.trailMapB.getTextureView(),
this.textures.trailMapA.getSize(),
this.textures.depositMap.getTextureView(),
this.gpuProfiler?.timestampWrites('trailDiffusion')
);
const canvasTexture = this.pipelines.renderPipeline.execute(
commandEncoder,
this.textures.trailMapB.getTextureView(),
this.textures.sourceMapA.getTextureView(),
useSourceMap,
this.gpuProfiler?.timestampWrites('render')
);
canvasReadbackRequest?.encode(commandEncoder, canvasTexture);
if (useSourceMap) {
this.pipelines.diffusionPipeline.execute(
commandEncoder,
this.textures.sourceMapA.getTextureView(),
this.textures.sourceMapB.getTextureView(),
this.textures.sourceMapB.getSize(),
null,
this.gpuProfiler?.timestampWrites('sourceDiffusion')
);
}
const afterGpuProfileSubmit = this.gpuProfiler?.resolve(commandEncoder);
this.device.queue.submit([commandEncoder.finish()]);
afterGpuProfileSubmit?.();
canvasReadbackRequest?.afterSubmit();
// After this frame's diffuse, trailMapB holds the fresh trail; swap so
// trailMapA is "current trail" again for the next frame and any external
// readers (e.g. export snapshot).
this.textures.swapTrailMaps();
if (useSourceMap) {
this.textures.swapSourceMaps();
this.sourceActiveFramesRemaining -= 1;
}
}
}
const getSourceActiveFrameCount = (): number => {
const frameCount =
settings.brushEffectDuration * appConfig.simulation.brushEffectFramesPerSecond;
if (Number.isFinite(frameCount) && frameCount > 0) {
return Math.ceil(frameCount);
}
return Math.max(1, appConfig.simulation.sourceActiveFramesAfterWrite);
};