fleeting-garden/src/pipelines/agents/agent-generation/agent-generation-pipeline.ts
Andras Schmelczer c40c5d97db
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Check & deploy / build (pull_request) Failing after 1m16s
Final clean up
2026-05-24 10:52:20 +01:00

333 lines
11 KiB
TypeScript

import { vec2 } from 'gl-matrix';
import { createBindGroupCache } from '../../../utils/graphics/bind-group-cache';
import { smartCompile } from '../../../utils/graphics/smart-compile';
import {
dispatchAgentWorkgroups,
getAgentWorkgroupSize,
substituteAgentWorkgroupSize,
} from '../agent-dispatch';
import { AGENT_SIZE_IN_BYTES, getMaxSupportedAgentCount } from '../agent-limits';
import compactionShader from './agent-compaction.wgsl?raw';
import resizeShader from './agent-resize.wgsl?raw';
import agentSchema from './agent-schema.wgsl?raw';
export class AgentGenerationPipeline {
private static readonly UNIFORM_COUNT = 4;
private static readonly COUNTER_COUNT = 1;
private static readonly CLEAR_COMPACTED_TAIL_STRIDE = 4;
private static readonly ALLOCATION_GROWTH_FACTOR = 1.25;
private readonly bindGroupLayout: GPUBindGroupLayout;
private readonly uniforms: GPUBuffer;
private readonly bindGroupCache = createBindGroupCache<[GPUBuffer, GPUBuffer]>(
(active, inactive) =>
this.device.createBindGroup({
layout: this.bindGroupLayout,
entries: [
{ binding: 0, resource: { buffer: this.uniforms } },
{ binding: 1, resource: { buffer: active } },
{ binding: 2, resource: { buffer: this.countersBuffer } },
{ binding: 3, resource: { buffer: inactive } },
],
})
);
private readonly resizePipeline: GPUComputePipeline;
private readonly compactionPipeline: GPUComputePipeline;
private readonly clearCompactedTailPipeline: GPUComputePipeline;
private readonly resizeWorkgroupSize: number;
private readonly compactionWorkgroupSize: number;
private activeAgentsBuffer: GPUBuffer;
private inactiveAgentsBuffer: GPUBuffer;
private allocatedMaxAgentCount: number;
private readonly countersBuffer: GPUBuffer;
private readonly countersStagingBuffer: GPUBuffer;
private readonly agentCountUniformValues = new Uint32Array(
AgentGenerationPipeline.UNIFORM_COUNT
);
private readonly resizeUniformBuffer = new ArrayBuffer(
AgentGenerationPipeline.UNIFORM_COUNT * Uint32Array.BYTES_PER_ELEMENT
);
private readonly resizeUniformFloatValues = new Float32Array(this.resizeUniformBuffer);
private readonly resizeUniformUintValues = new Uint32Array(this.resizeUniformBuffer);
public constructor(
private readonly device: GPUDevice,
initialMaxAgentCount: number,
private readonly maxAgentCountUpperLimit = Number.POSITIVE_INFINITY
) {
this.allocatedMaxAgentCount = this.clampMaxAgentCount(initialMaxAgentCount);
const emptyBindGroupLayout = device.createBindGroupLayout({ entries: [] });
this.bindGroupLayout = device.createBindGroupLayout({
entries: [
{
binding: 0,
visibility: GPUShaderStage.COMPUTE,
buffer: {
type: 'uniform',
},
},
{
binding: 1,
visibility: GPUShaderStage.COMPUTE,
buffer: {
type: 'storage',
},
},
{
binding: 2,
visibility: GPUShaderStage.COMPUTE,
buffer: {
type: 'storage',
},
},
{
binding: 3,
visibility: GPUShaderStage.COMPUTE,
buffer: {
type: 'storage',
},
},
],
});
this.activeAgentsBuffer = this.createAgentsBuffer();
this.inactiveAgentsBuffer = this.createAgentsBuffer();
this.countersBuffer = this.device.createBuffer({
size: AgentGenerationPipeline.COUNTER_COUNT * Uint32Array.BYTES_PER_ELEMENT,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
});
this.countersStagingBuffer = this.device.createBuffer({
size: AgentGenerationPipeline.COUNTER_COUNT * Uint32Array.BYTES_PER_ELEMENT,
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});
this.uniforms = this.device.createBuffer({
size: AgentGenerationPipeline.UNIFORM_COUNT * Uint32Array.BYTES_PER_ELEMENT,
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
});
this.resizeWorkgroupSize = getAgentWorkgroupSize(device, 'resize');
this.compactionWorkgroupSize = getAgentWorkgroupSize(device, 'compaction');
const resizeSchema = substituteAgentWorkgroupSize(device, agentSchema, 'resize');
const compactionSchema = substituteAgentWorkgroupSize(
device,
agentSchema,
'compaction'
);
this.resizePipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [emptyBindGroupLayout, this.bindGroupLayout],
}),
compute: {
module: smartCompile(device, resizeSchema, resizeShader),
entryPoint: 'main',
},
});
const compactionModule = smartCompile(
device,
compactionSchema,
compactionShader.replaceAll(
'__CLEAR_COMPACTED_TAIL_STRIDE__',
AgentGenerationPipeline.CLEAR_COMPACTED_TAIL_STRIDE.toString()
)
);
this.compactionPipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [emptyBindGroupLayout, this.bindGroupLayout],
}),
compute: {
module: compactionModule,
entryPoint: 'main',
},
});
this.clearCompactedTailPipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [emptyBindGroupLayout, this.bindGroupLayout],
}),
compute: {
module: compactionModule,
entryPoint: 'clearCompactedTail',
},
});
}
public get agentsBuffer(): GPUBuffer {
return this.activeAgentsBuffer;
}
private createAgentsBuffer(): GPUBuffer {
return this.device.createBuffer({
size: this.allocatedMaxAgentCount * AGENT_SIZE_IN_BYTES,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
});
}
public get maxAgentCount(): number {
return this.allocatedMaxAgentCount;
}
public get maxSupportedAgentCount(): number {
return this.clampMaxAgentCount(Number.POSITIVE_INFINITY);
}
public ensureMaxAgentCount(
requestedMaxAgentCount: number,
activeAgentCount: number
): number {
const requestedClampedMaxAgentCount = this.clampMaxAgentCount(requestedMaxAgentCount);
if (requestedClampedMaxAgentCount <= this.allocatedMaxAgentCount) {
return this.allocatedMaxAgentCount;
}
const nextMaxAgentCount = this.clampMaxAgentCount(
Math.max(
requestedClampedMaxAgentCount,
Math.ceil(
this.allocatedMaxAgentCount * AgentGenerationPipeline.ALLOCATION_GROWTH_FACTOR
)
)
);
const previousActiveAgentsBuffer = this.activeAgentsBuffer;
const previousInactiveAgentsBuffer = this.inactiveAgentsBuffer;
const previousMaxAgentCount = this.allocatedMaxAgentCount;
this.allocatedMaxAgentCount = nextMaxAgentCount;
this.activeAgentsBuffer = this.createAgentsBuffer();
this.inactiveAgentsBuffer = this.createAgentsBuffer();
const copyAgentCount = Math.min(
Math.max(0, Math.floor(activeAgentCount)),
previousMaxAgentCount,
nextMaxAgentCount
);
if (copyAgentCount > 0) {
const commandEncoder = this.device.createCommandEncoder();
commandEncoder.copyBufferToBuffer(
previousActiveAgentsBuffer,
0,
this.activeAgentsBuffer,
0,
copyAgentCount * AGENT_SIZE_IN_BYTES
);
this.device.queue.submit([commandEncoder.finish()]);
}
// GPUBuffer.destroy() defers actual freeing until pending submissions
// finish, so calling it synchronously after submit is safe.
previousActiveAgentsBuffer.destroy();
previousInactiveAgentsBuffer.destroy();
return this.allocatedMaxAgentCount;
}
private clampMaxAgentCount(value: number): number {
const requestedMaxAgentCount =
value === Number.POSITIVE_INFINITY
? Number.POSITIVE_INFINITY
: Number.isFinite(value)
? Math.floor(value)
: 0;
return Math.min(
getMaxSupportedAgentCount(this.device, this.maxAgentCountUpperLimit),
Math.max(0, requestedMaxAgentCount)
);
}
public writeAgents(agentOffset: number, data: Float32Array): void {
this.device.queue.writeBuffer(
this.activeAgentsBuffer,
agentOffset * AGENT_SIZE_IN_BYTES,
data
);
}
public resizeAgents(agentCount: number, scale: vec2): void {
if (agentCount <= 0 || vec2.equals(scale, vec2.fromValues(1, 1))) {
return;
}
this.resizeUniformFloatValues[0] = scale[0];
this.resizeUniformFloatValues[1] = scale[1];
this.resizeUniformUintValues[2] = Math.max(0, Math.floor(agentCount));
this.device.queue.writeBuffer(this.uniforms, 0, this.resizeUniformBuffer);
const commandEncoder = this.device.createCommandEncoder();
const passEncoder = commandEncoder.beginComputePass();
passEncoder.setPipeline(this.resizePipeline);
passEncoder.setBindGroup(1, this.getBindGroup());
dispatchAgentWorkgroups(passEncoder, this.resizeWorkgroupSize, agentCount);
passEncoder.end();
this.device.queue.submit([commandEncoder.finish()]);
}
public async compactAgents(agentCount: number): Promise<number> {
if (agentCount <= 0) {
return 0;
}
this.agentCountUniformValues[0] = agentCount;
this.device.queue.writeBuffer(this.uniforms, 0, this.agentCountUniformValues);
const commandEncoder = this.device.createCommandEncoder();
commandEncoder.clearBuffer(this.countersBuffer, 0, Uint32Array.BYTES_PER_ELEMENT);
const passEncoder = commandEncoder.beginComputePass();
passEncoder.setPipeline(this.compactionPipeline);
passEncoder.setBindGroup(1, this.getBindGroup());
dispatchAgentWorkgroups(passEncoder, this.compactionWorkgroupSize, agentCount);
passEncoder.setPipeline(this.clearCompactedTailPipeline);
dispatchAgentWorkgroups(
passEncoder,
this.compactionWorkgroupSize,
Math.ceil(agentCount / AgentGenerationPipeline.CLEAR_COMPACTED_TAIL_STRIDE)
);
passEncoder.end();
commandEncoder.copyBufferToBuffer(
this.countersBuffer,
0,
this.countersStagingBuffer,
0,
Uint32Array.BYTES_PER_ELEMENT
);
this.device.queue.submit([commandEncoder.finish()]);
this.swapAgentBuffers();
await this.countersStagingBuffer.mapAsync(GPUMapMode.READ);
const compactedCount = new Uint32Array(
this.countersStagingBuffer.getMappedRange(),
0,
1
)[0];
this.countersStagingBuffer.unmap();
return compactedCount;
}
private getBindGroup(): GPUBindGroup {
return this.bindGroupCache(this.activeAgentsBuffer, this.inactiveAgentsBuffer);
}
private swapAgentBuffers(): void {
[this.activeAgentsBuffer, this.inactiveAgentsBuffer] = [
this.inactiveAgentsBuffer,
this.activeAgentsBuffer,
];
}
public destroy() {
this.uniforms.destroy();
this.countersBuffer.destroy();
this.countersStagingBuffer.destroy();
this.inactiveAgentsBuffer.destroy();
this.activeAgentsBuffer.destroy();
}
}