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Andras Schmelczer 2026-08-09 13:37:33 +01:00
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<div id="projectbrief">3D-s megjelenítés, véletlenszerű pályagenerálás, jutalmazó játékélmény</div>
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<div class="textblock"><code>#include &quot;<a class="el" href="global_8h_source.html">global.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="map_8h_source.html">map.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="player_8h_source.html">player.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="camera_8h_source.html">camera.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="aux_s_d_l_8h_source.html">auxiliary/auxSDL.h</a>&quot;</code><br />
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Data Structures</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structfloater.html">floater</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:a52b6e97e47a5e2e44efb28a2b80e9e41"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8h.html#a52b6e97e47a5e2e44efb28a2b80e9e41">floaterType</a></td></tr>
<tr class="separator:a52b6e97e47a5e2e44efb28a2b80e9e41"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa6b5006d1bb58231ec6f7f9e75153b41"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structfloater.html">floater</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8h.html#aa6b5006d1bb58231ec6f7f9e75153b41">floater</a></td></tr>
<tr class="separator:aa6b5006d1bb58231ec6f7f9e75153b41"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Enumerations</h2></td></tr>
<tr class="memitem:ab5812622c5c3f4542f7f556744e1e877"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a> { <a class="el" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877aaa2cd972f1aea648318a13183ca9b7e1">enemy</a>,
<a class="el" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877a791ec5dfc911d7e656e015e710be1219">projectile</a>
}</td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:aab93b2f4ecb7c39bf9bda29c41616821"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8h.html#aab93b2f4ecb7c39bf9bda29c41616821">freeFloaterList</a> ()</td></tr>
<tr class="memdesc:aab93b2f4ecb7c39bf9bda29c41616821"><td class="mdescLeft">&#160;</td><td class="mdescRight">Felszabadítja az ellenségek és lövedékek listáját. <a href="#aab93b2f4ecb7c39bf9bda29c41616821">More...</a><br /></td></tr>
<tr class="separator:aab93b2f4ecb7c39bf9bda29c41616821"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3c3d3f287fd92482bcf9d7bfb0ba6f74"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8h.html#a3c3d3f287fd92482bcf9d7bfb0ba6f74">createEnemy</a> ()</td></tr>
<tr class="memdesc:a3c3d3f287fd92482bcf9d7bfb0ba6f74"><td class="mdescLeft">&#160;</td><td class="mdescRight">A játékos közelében elhelyez egy új ellenséget. <a href="#a3c3d3f287fd92482bcf9d7bfb0ba6f74">More...</a><br /></td></tr>
<tr class="separator:a3c3d3f287fd92482bcf9d7bfb0ba6f74"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8f3b0f37c81d82e3b832c883123d2b0b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8h.html#a8f3b0f37c81d82e3b832c883123d2b0b">createProjectile</a> (vector3D <a class="el" href="player_8c.html#a562292049914bcab4501fb12d91c25be">playerPosition</a>, vector3D <a class="el" href="player_8c.html#ab3789403bbd5560195cf71844b5b912e">playerSize</a>, vector2D *<a class="el" href="player_8c.html#af33aad8f9e95f471c59fd148393c0fbe">playerVelocity</a>, <a class="el" href="structmouse_pos.html">mousePos</a> <a class="el" href="aux_s_d_l_8c.html#ab410e6ed3a6f4a69d62551df8f0c87a6">mouse</a>)</td></tr>
<tr class="memdesc:a8f3b0f37c81d82e3b832c883123d2b0b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lövedék létrehozása. A megadott paraméterek függvényében a létrehozott lövedék az egér irányafele indul el. <a href="#a8f3b0f37c81d82e3b832c883123d2b0b">More...</a><br /></td></tr>
<tr class="separator:a8f3b0f37c81d82e3b832c883123d2b0b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac47c473e62f9454f737ed66a8b9a13ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8h.html#ac47c473e62f9454f737ed66a8b9a13ed">moveFloaters</a> (int deltaTime)</td></tr>
<tr class="memdesc:ac47c473e62f9454f737ed66a8b9a13ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minden floaterre meghívja a szükséges mozgatási műveletet. <a href="#ac47c473e62f9454f737ed66a8b9a13ed">More...</a><br /></td></tr>
<tr class="separator:ac47c473e62f9454f737ed66a8b9a13ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac6a7c42996b6acc1bdf7bf0e6dfb698d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8h.html#ac6a7c42996b6acc1bdf7bf0e6dfb698d">getFloatersRenderObject</a> (int x, int y, renderObject *<a class="el" href="camera_8c.html#aef072a6a96e00dc8cde9db749a95344d">renderMap</a>, int <a class="el" href="camera_8c.html#a4a89a8997f10af2a1fe36461a6377782">renderObjectsPerCube</a>)</td></tr>
<tr class="memdesc:ac6a7c42996b6acc1bdf7bf0e6dfb698d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Visszaadja az adott térfogatban lévő floater testeket. A sorrend nem elhanyagolható 3D-s testek rajzolásakor. Figyelni kell, melyik melyik másikat takarja el. Ezért kell "feldarabolni" őket. Itt még csak az egy adott m^3-ben lévő testek adatait adja oda a rajzoló függvénynek. Maga a feldarabolás már nem ennek a függvénynek a dolga. <a href="#ac6a7c42996b6acc1bdf7bf0e6dfb698d">More...</a><br /></td></tr>
<tr class="separator:ac6a7c42996b6acc1bdf7bf0e6dfb698d"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<h2 class="groupheader">Typedef Documentation</h2>
<a id="aa6b5006d1bb58231ec6f7f9e75153b41"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa6b5006d1bb58231ec6f7f9e75153b41">&#9670;&nbsp;</a></span>floater</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="structfloater.html">floater</a> <a class="el" href="structfloater.html">floater</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a52b6e97e47a5e2e44efb28a2b80e9e41"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a52b6e97e47a5e2e44efb28a2b80e9e41">&#9670;&nbsp;</a></span>floaterType</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef enum <a class="el" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a> <a class="el" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<h2 class="groupheader">Enumeration Type Documentation</h2>
<a id="ab5812622c5c3f4542f7f556744e1e877"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab5812622c5c3f4542f7f556744e1e877">&#9670;&nbsp;</a></span>floaterType</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a></td>
</tr>
</table>
</div><div class="memdoc">
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ab5812622c5c3f4542f7f556744e1e877aaa2cd972f1aea648318a13183ca9b7e1"></a>enemy&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="ab5812622c5c3f4542f7f556744e1e877a791ec5dfc911d7e656e015e710be1219"></a>projectile&#160;</td><td class="fielddoc"></td></tr>
</table>
</div>
</div>
<h2 class="groupheader">Function Documentation</h2>
<a id="a3c3d3f287fd92482bcf9d7bfb0ba6f74"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3c3d3f287fd92482bcf9d7bfb0ba6f74">&#9670;&nbsp;</a></span>createEnemy()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void createEnemy </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>A játékos közelében elhelyez egy új ellenséget. </p>
</div>
</div>
<a id="a8f3b0f37c81d82e3b832c883123d2b0b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8f3b0f37c81d82e3b832c883123d2b0b">&#9670;&nbsp;</a></span>createProjectile()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void createProjectile </td>
<td>(</td>
<td class="paramtype">vector3D&#160;</td>
<td class="paramname"><em>playerPosition</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">vector3D&#160;</td>
<td class="paramname"><em>playerSize</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">vector2D *&#160;</td>
<td class="paramname"><em>playerVelocity</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structmouse_pos.html">mousePos</a>&#160;</td>
<td class="paramname"><em>mouse</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Lövedék létrehozása. A megadott paraméterek függvényében a létrehozott lövedék az egér irányafele indul el. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">helyvektor</td><td>a játékoshoz </td></tr>
<tr><td class="paramname">térvektor</td><td>a játékos méretéhez </td></tr>
<tr><td class="paramname">síkvektor*</td><td>játékos sebesség (ezt Newton III. értelmében megváltoztatja </td></tr>
<tr><td class="paramname">koordinátája</td><td>az egérnek A játékost ellenkező irányba elmozdítja. A lövedék kezdősebbességéhez hozzáadódik a játékos sebessége. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="aab93b2f4ecb7c39bf9bda29c41616821"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aab93b2f4ecb7c39bf9bda29c41616821">&#9670;&nbsp;</a></span>freeFloaterList()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void freeFloaterList </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Felszabadítja az ellenségek és lövedékek listáját. </p>
</div>
</div>
<a id="ac6a7c42996b6acc1bdf7bf0e6dfb698d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac6a7c42996b6acc1bdf7bf0e6dfb698d">&#9670;&nbsp;</a></span>getFloatersRenderObject()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void getFloatersRenderObject </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>y</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">renderObject *&#160;</td>
<td class="paramname"><em>renderMap</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>renderObjectsPerCube</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Visszaadja az adott térfogatban lévő floater testeket. A sorrend nem elhanyagolható 3D-s testek rajzolásakor. Figyelni kell, melyik melyik másikat takarja el. Ezért kell "feldarabolni" őket. Itt még csak az egy adott m^3-ben lévő testek adatait adja oda a rajzoló függvénynek. Maga a feldarabolás már nem ennek a függvénynek a dolga. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">koord</td><td>x </td></tr>
<tr><td class="paramname">koord</td><td>y </td></tr>
<tr><td class="paramname">Hova</td><td>kell írnia a testeket </td></tr>
<tr><td class="paramname">Max</td><td>mennyit adhat vissza A feldarabolásról részletesebben a <a class="el" href="camera_8c.html">camera.c</a> modulban. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="ac47c473e62f9454f737ed66a8b9a13ed"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac47c473e62f9454f737ed66a8b9a13ed">&#9670;&nbsp;</a></span>moveFloaters()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void moveFloaters </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>deltaTime</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Minden floaterre meghívja a szükséges mozgatási műveletet. </p>
</div>
</div>
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