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Forráskód/modules/camera.h
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24
Forráskód/modules/camera.h
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#ifndef CAMERA_H_INCLUDED
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#define CAMERA_H_INCLUDED
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#include "global.h"
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#include "floaters.h"
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#include "player.h"
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#include "map.h"
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#include "particles.h"
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#define cameraDeltaZDistanceStart 25 /**<dolly start táv [m]*/
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#define cameraDeltaZDistanceEnd 14 /**<dolly end táv [m]*/
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#define cameraDollyTime 3250 /**<[ms]*/
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void freeRenderMap();
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void followPlayerWithCamera();
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void menuCamera(int* getColumns, int* getRows);
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int getColumns();
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bool cameraDollyZ(int deltaTime, bool restart);
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intVector2D get2DPoint(vector3D point);
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void drawCuboid(renderObject object, bool sides[]);
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void drawMap(int deltaTime);
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#endif // CAMERA_H_INCLUDED
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