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Forráskód/modules/particles.h
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21
Forráskód/modules/particles.h
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#ifndef PARTICLES_H_INCLUDED
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#define PARTICLES_H_INCLUDED
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#include "global.h"
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#include "camera.h"
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#include "map.h"
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typedef struct particle {
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//y, z
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vector2D position;
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//mert kockák
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float size;
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float velocity;
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} particle;
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void setParticleMultiplier(int a, bool isMenu);
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void createParticleList();
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void freeParticleList();
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void drawParticles(int x, int minY, int maxY, int deltaTime);
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#endif // PARTICLES_H_INCLUDED
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