Migrate to SDL2 and deploy as WASM
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Build & deploy web version / Build WebAssembly & deploy (push) Successful in 1m8s
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Build & deploy web version / Build WebAssembly & deploy (push) Successful in 1m8s
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parent
81f4f20899
commit
c9b542eccf
1 changed files with 1411 additions and 483 deletions
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@ -4,8 +4,8 @@
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int currentOptions[] = {2000, 2000, 3, 450, 6000};
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int currentSpawnRate, fadeStartTime, elapsedTime = 0, nameIndex = 0, cursorBlinking = 0;
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bool prematureClick, isDollying, saved = false;
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Uint16 name[100] = {0};
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bool isDollying, saved = false;
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wchar_t name[100] = {0};
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FILE* topList;
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states gameState = mainMenu; /**< Kezdőállapot. */
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@ -39,9 +39,6 @@ void handleClicks(bool* prematureClick) {
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}
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else if(isMouseOverRect(50, menuStart + menuTav*4, 15, menuTav / 2))
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gameState = infoMenu;
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else if(isMouseOverRect(50, menuStart + menuTav*5, 15, menuTav / 2)) {
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gameState = quit;
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}
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break;
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case pauseMenu:
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if(isMouseOverRect(50, menuStart - 5, 15, menuTav/2)) {
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@ -181,11 +178,10 @@ void doStuff(bool isLMBDown, bool isRMBDown, bool prematureClick) {
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boxRGBA(screen, 0, 0, screen -> w, screen -> h, 0, 0, 0, 255);
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cursorBlinking += deltaTime;
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if(cursorBlinking > 1000) cursorBlinking = 0;
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Uint16 loseText[300];
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swprintf(loseText, L"%ls vesztett, a pontszáma %d.", cursorBlinking > 500 ? L"|" : L"", getPoints());
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Uint16* endText = concatUnicode(name, loseText);
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unicodePrintCentered(endText, 50, 50, small);
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free(endText);
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char typedName[400], loseText[600];
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wideToUtf8(name, typedName, sizeof(typedName));
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snprintf(loseText, sizeof(loseText), "%s%s vesztett, a pontszáma %d.", typedName, cursorBlinking > 500 ? "|" : "", getPoints());
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utf8PrintCentered(loseText, 50, 50, small);
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break;
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}
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if(isAlive()) drawMouse(isInSlowMo);
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@ -199,7 +195,9 @@ static void escapeFromNameInput() {
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createMenuWorld();
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topList = fopen("rang.lst", "a");
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if(topList != NULL) {
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fwprintf(topList, L"%ls,%d\n", name[0] == 0 ? L"Névtelen" : name, getPoints());
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char utf8[400];
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wideToUtf8(name[0] == 0 ? L"Névtelen" : name, utf8, sizeof(utf8));
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fprintf(topList, "%s,%d\n", utf8, getPoints());
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fclose(topList);
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}
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}
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@ -218,9 +216,6 @@ void whatToDoOnEscape() {
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saved = false;
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}
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break;
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case mainMenu:
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gameState = quit;
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break;
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case fading:
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gameState = nameInput;
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break;
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@ -233,13 +228,27 @@ void whatToDoOnEscape() {
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}
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}
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///A szöveges bemenetet továbbítja egy Uint16-os stringbe.
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///A szöveges bemenetet továbbítja egy wchar_t-os stringbe.
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void processTyping(SDL_Event event) {
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if(gameState == nameInput) {
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Uint16 chr = event.key.keysym.unicode;
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if(strcmp(SDL_GetKeyName(chr), "backspace") == 0) name[--nameIndex] = 0;
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else if(strcmp(SDL_GetKeyName(chr), "return") == 0) escapeFromNameInput();
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else if(isValidChar(chr)) name[nameIndex++] = chr;
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SDL_Keycode key = event.key.keysym.sym;
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if(key == SDLK_BACKSPACE) { if(nameIndex > 0) name[--nameIndex] = 0; }
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else if(key == SDLK_RETURN || key == SDLK_KP_ENTER) escapeFromNameInput();
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name[nameIndex] = 0;
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}
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}
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///A beírt karaktereket utf-8-ból átalakítva fűzi a névhez.
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void processTextInput(const char* utf8) {
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if(gameState == nameInput) {
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wchar_t typed[16];
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int count = utf8ToWide(utf8, typed, sizeof(typed) / sizeof(wchar_t));
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int i;
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for(i = 0; i < count; i++)
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if(isValidChar(typed[i]) && nameIndex < (int) (sizeof(name) / sizeof(wchar_t)) - 1)
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name[nameIndex++] = typed[i];
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name[nameIndex] = 0;
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}
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}
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